Difference between revisions of "Haywire Pod"
m (copyedits) |
m (→Rules: fix stylebox by new code) |
||
Line 5: | Line 5: | ||
==Rules== | ==Rules== | ||
− | <div | + | <div class="gamerules"> |
===Game Rules=== | ===Game Rules=== | ||
While a haywire pod is attached, the target suffers +1 to all hit rolls and can not act as a spotter for indirect [[LRM]] and artillery fire. | While a haywire pod is attached, the target suffers +1 to all hit rolls and can not act as a spotter for indirect [[LRM]] and artillery fire. |
Revision as of 19:52, 16 May 2011
The Haywire Pod is an alternate ammunition type for the Improved Narc Missile Beacon.
Description
Developed to offer greater flexibility to iNarc-equipped units, the Haywire Pod is a specialized modification of ECM Pod, stripping out the homing beacon of the Homing Pod and replaces it with a powerful but short-ranged ECM Suite. The Haywire pod differs in that once attached, it emits a powerful static and electronics "noise" aimed at disrupting the targeting and communication systems of the target. Like all it's iNarc brothers, the pod can be brushed off by a determined target.
Rules
Game Rules
While a haywire pod is attached, the target suffers +1 to all hit rolls and can not act as a spotter for indirect LRM and artillery fire.
References
- Field Manual: ComStar, p. 151