Difference between revisions of "Hyper-Velocity Autocannon/2"
m (tag pipe repoint, not any use knows what is CC) |
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| Type = Ballistic (Direct, Longer Fire) | | Type = Ballistic (Direct, Longer Fire) | ||
| Tech Base = Inner Sphere (IS) [[Experimental Technology|Experimental]] | | Tech Base = Inner Sphere (IS) [[Experimental Technology|Experimental]] | ||
− | | Year Availability = [[3059]] (CC)<ref>''Tactical Operations'', p. 285</ref> | + | | Year Availability = [[3059]] ([[Capellan Confederation|CC]])<ref>''Tactical Operations'', p. 285</ref> |
| Heat = 1/shot | | Heat = 1/shot | ||
| Damage = 2/shot | | Damage = 2/shot |
Revision as of 12:02, 12 April 2011
Hypervelocity AC/2 | |
Production information | |
Type | Ballistic (Direct, Longer Fire) |
Tech Base | Inner Sphere (IS) Experimental |
Year Availability | 3059 (CC)[1] |
Technical specifications | |
Heat | 1/shot |
Damage | 2/shot |
Minimum Range | 3 |
Short Range | 3-10 |
Medium Range | 11-20 |
Long Range | 21-35[2] |
Tons | 8 |
Critical Slots | 2 |
Ammo Per Ton | 30 |
Cost (unloaded) | 100,000[3] |
Ammo Cost (per ton) | 3,000 |
BV (1.0) | 48 |
BV (2.0) | 53 (AC), 7 (ammo)[4] |
Contents
Description
Hypervelocity Autocannon is based on the Autocannon. While it has the damage class, it is capable of firing much further. However, in order to obtain the increased ballistic range, the hypervelocity ammo is larger, reducing the number of shots per ton of ammo. Like Ultra or Rotary autocannons, Hypervelocity autocannons are unable to make use of special munitions.
Models
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