Difference between revisions of "Infantry"

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Foot soldiers of any established military force. Some units are permanently assigned armored vehicles and termed Mechanized Infantry. Other units are equipped with jump-packs and designated Jump Infantry.
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As old was war itself, '''Infantry''' are the foot soldiers of any military force. Underestimated and under-appreciated in the eyes of their so-called betters, many a campaign is often won or lost due to the actions of the "poor bloody infantry" while [[BattleMech]] and [[AeroSpace Fighter]] pilots win the glory. Their training, equipment, battlefield role and organization can vary wildly, allowing them to fulfill a number of disparate goals.  The ability of even the poorest [[Periphery]] state or pirate band to field large formations of infantry ensures their use throughout known space, from the [[Inner Sphere]] to the [[Kerensky Cluster]].<ref name=TW23>''Total Warfare'', p. 24</ref><ref name=TM145>''TechManual'', p. 145</ref><ref name=TM275>''TechManual'', p. 275</ref>
  
Consistently disrespected by [[Inner Sphere]] [[Mechwarrior]]s, the advent of the
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The advent of [[Battle Armor]] has also seen a renewed interest in the use of infantry.  Though superior in many ways to their unarmored brethren, their sheer expense and unsuitability for a number of roles sees the continued use of "conventional" infantry.<ref name=TM275/>
[[Elemental]] brought infantry to the forefront once again.
 
  
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==Types==
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The sheer versatility of infantry means their categorization is broken down into two broad categories: their motive type and their armament.<ref name=TM275/><ref name=BT>''BattleTroops'', p. 34-35</ref>
  
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===Foot Infantry===
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The cheapest and easiest to maintain, foot infantry are able to cross a wide variety of terrain features, although the lack of any transportation beyond their own legs limits their speed and range of movement.  Their most common assignments include static defense, population control, garrison duty and counter-insurgency operations.  In addition to their small arms, foot infantry also carry support weapons, though they are limited in how many and what type they may carry.<ref name=TW23/><ref name=TM145/><ref name=TM275/>
  
==Types & Sub-types of Infantry formations==
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===Motorized Infantry===
Infantry formations are broken down to method of travel, size (21-28 men in an Innersphere platoon or 25 men in a Clan point) and weaponry used. Weaponry can be customized, however typical weapons are: (Rifle, Laser, Flamer, Machine Gun (MG), SRM (Short Range Missiles), MRM (Medium Range Missiles), or LRM (Long Range Missiles).)
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Motorized infantry ride into battle on light vehicles such as motorcycles and jeeps, making them faster than foot infantry although more restricted in the types of terrain they can traverse.  In addition to the jobs normally given to foot infantry, motorized infantry also act as scouts and forward observers for their parent force. While some will dismount prior to battle, other motorized forces fight from their vehicles, the high speeds and tight formations they typically fight at giving them a reputation for recklessness. Because of their means of transportation, motorized squads are allowed to tow heavier squad support weapons such as [[Field Gun]]s.<ref name=TO311>''Tactical Operations'', p. 311</ref>  They may also be transported to the battlefield in modified heavy APCs.<ref name=TW23/><ref name=TM275 /><ref name=BT/>
  
The typical formations are:
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===Mechanized Infantry===
*[[Foot Infantry]] - Basic, infantry formation, hindered by slow movement, but capable of doing considerable damage in urban and heavily forested areas.  
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Mechanized infantry are carried into battle in armored personnel carriers or infantry fighting vehicles.<ref name=TM145/> Offering more protection compared to motorized infantry, these vehicles are also larger and heavier, capable of providing fire support themselves if sufficiently armed.  Because of their means of transportation, mechanized infantry using wheeled or tracked vehicles are allowed to tow heavier support weapons such as [[Field Artillery]].<ref name=TW23/><ref name=TM275/><ref name=TO311 />
  
::[[Peasant Foot Infantry]] - non-military Civilian infantry, sub-type of Foot infantry, less damage capable, but cheaper in cost. The formation is with rifles.<ref>''[[Record Sheets: MechWarrior Dark Age I]]'' page 12 - Record sheet.</ref>
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===Jump Infantry===
   
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One of the most expensive types of infantry, jump infantry are trained in the use of jump packs, bounding across the battlefield in "hops" of up to 100 meters.<ref name=TM275 />  This allows them to clear terrain more quickly, and gives them superior mobility to other infantry when operating in an urban environment.<ref name=TW23/>  One of their primary roles is to hunt down enemy 'Mechs, for which they receive extra training and equipment to accomplish this missionJump infantry may also be carried to the battle on transports, favoring in particular VTOL craft.<ref name=TM145/> However, without any transportation, jump infantry are limited in the number and types of support weapons they can carry.<ref name=BT/>
*[[Hover Bike Infantry]] - Introduced after the [[Jihad]], these are highly mobile troops are typically armed with either lasers or machine guns. Capable of moving five hexes.<ref>''[[Record Sheets: MechWarrior Dark Age I]]'' page 14 - Record sheet.</ref>
 
 
 
*[[Motorized Infantry]] - Slightly faster than traditional infantry due to being equipped with unarmoured light or ultra light wheeled vehicles. Motorized Infantry units are capable of towing Field Guns.
 
 
 
*[[Mechanized Infantry]] - This includes sub-types of formations - including Hover, Tracked, WheeledThese are fastest of all infantry formations, comparable to vehicles, but vulnerable to heavy damageTracked & Wheeled Mechanized Infantry units are capable of towing Field Guns.
 
 
 
*[[Jump Infantry]] - These troops are equipped with jet packs that allow the troopers to "jump" to any location they choose.  Prior to Clan arrival in the [[31st Century]], these troopers were considered the elite of infantry formations.
 
  
 
==Also See==
 
==Also See==
 
*[[Battle Armor]]
 
*[[Battle Armor]]
*[[Inner Sphere Infantry Platoon Organization|Infantry Organization]]
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*[[Inner Sphere Infantry Organization|Infantry Organization]]
 
*[[Infantry Weapons List|Infantry Weapons]]
 
*[[Infantry Weapons List|Infantry Weapons]]
 
==Categories==
 
==Categories==
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==References==
 
==References==
 
<references/>
 
<references/>
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==Bibliography==
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*''[[BattleTroops]]''
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*''[[Tactical Operations]]''
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*''[[TechManual]]''
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*''[[Total Warfare]]''
  
 
[[Category: Technology]]
 
[[Category: Technology]]

Revision as of 17:29, 22 October 2011

Color-infantry.png

As old was war itself, Infantry are the foot soldiers of any military force. Underestimated and under-appreciated in the eyes of their so-called betters, many a campaign is often won or lost due to the actions of the "poor bloody infantry" while BattleMech and AeroSpace Fighter pilots win the glory. Their training, equipment, battlefield role and organization can vary wildly, allowing them to fulfill a number of disparate goals. The ability of even the poorest Periphery state or pirate band to field large formations of infantry ensures their use throughout known space, from the Inner Sphere to the Kerensky Cluster.[1][2][3]

The advent of Battle Armor has also seen a renewed interest in the use of infantry. Though superior in many ways to their unarmored brethren, their sheer expense and unsuitability for a number of roles sees the continued use of "conventional" infantry.[3]

Types

The sheer versatility of infantry means their categorization is broken down into two broad categories: their motive type and their armament.[3][4]

Foot Infantry

The cheapest and easiest to maintain, foot infantry are able to cross a wide variety of terrain features, although the lack of any transportation beyond their own legs limits their speed and range of movement. Their most common assignments include static defense, population control, garrison duty and counter-insurgency operations. In addition to their small arms, foot infantry also carry support weapons, though they are limited in how many and what type they may carry.[1][2][3]

Motorized Infantry

Motorized infantry ride into battle on light vehicles such as motorcycles and jeeps, making them faster than foot infantry although more restricted in the types of terrain they can traverse. In addition to the jobs normally given to foot infantry, motorized infantry also act as scouts and forward observers for their parent force. While some will dismount prior to battle, other motorized forces fight from their vehicles, the high speeds and tight formations they typically fight at giving them a reputation for recklessness. Because of their means of transportation, motorized squads are allowed to tow heavier squad support weapons such as Field Guns.[5] They may also be transported to the battlefield in modified heavy APCs.[1][3][4]

Mechanized Infantry

Mechanized infantry are carried into battle in armored personnel carriers or infantry fighting vehicles.[2] Offering more protection compared to motorized infantry, these vehicles are also larger and heavier, capable of providing fire support themselves if sufficiently armed. Because of their means of transportation, mechanized infantry using wheeled or tracked vehicles are allowed to tow heavier support weapons such as Field Artillery.[1][3][5]

Jump Infantry

One of the most expensive types of infantry, jump infantry are trained in the use of jump packs, bounding across the battlefield in "hops" of up to 100 meters.[3] This allows them to clear terrain more quickly, and gives them superior mobility to other infantry when operating in an urban environment.[1] One of their primary roles is to hunt down enemy 'Mechs, for which they receive extra training and equipment to accomplish this mission. Jump infantry may also be carried to the battle on transports, favoring in particular VTOL craft.[2] However, without any transportation, jump infantry are limited in the number and types of support weapons they can carry.[4]

Also See

Categories

References

  1. 1.0 1.1 1.2 1.3 1.4 Total Warfare, p. 24
  2. 2.0 2.1 2.2 2.3 TechManual, p. 145
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 TechManual, p. 275
  4. 4.0 4.1 4.2 BattleTroops, p. 34-35
  5. 5.0 5.1 Tactical Operations, p. 311

Bibliography