Difference between revisions of "Line Developer"

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The '''[[BattleTech]] Line Developer''' is the lead developer and director of the BattleTech tabletop universe.
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:'''''Assistant Line Developer''' redirects here.
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==Overview==
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The '''[[BattleTech]] Line Developer''' ("LD") is the lead developer and director of the BattleTech tabletop universe.
  
 
Overseeing things from start to finish, the Line Developer solicits and manages the efforts of the writers and artists, freelance or otherwise, who produce the physical online publications of BattleTech. While generally operating in concert and collaboration with a variety of elements on the creative team, the Line Developer is also effectively the final word in the BattleTech universe and its [[canon]], ultimately determining the overall direction and tone of the books and storyline.  
 
Overseeing things from start to finish, the Line Developer solicits and manages the efforts of the writers and artists, freelance or otherwise, who produce the physical online publications of BattleTech. While generally operating in concert and collaboration with a variety of elements on the creative team, the Line Developer is also effectively the final word in the BattleTech universe and its [[canon]], ultimately determining the overall direction and tone of the books and storyline.  
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In the current Internet era the Line Developer is also an increasingly accessible means of seeking canon clarifications via either the [http://bg.battletech.com/forums/index.php/board,34.0.html Ask the Lead Developers] or [http://bg.battletech.com/forums/index.php/board,41.0.html Ask the Writers] sections on the [[BattleTech Forum]]s.
 
In the current Internet era the Line Developer is also an increasingly accessible means of seeking canon clarifications via either the [http://bg.battletech.com/forums/index.php/board,34.0.html Ask the Lead Developers] or [http://bg.battletech.com/forums/index.php/board,41.0.html Ask the Writers] sections on the [[BattleTech Forum]]s.
  
The first BattleTech Line Developer during [[FASA]] times was probably [[Mike Nystul]] or [[Sam Lewis (person)|Sam Lewis]], although the position was not well defined and rarely referred to as such in the early years of BattleTech.
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An Assistant Line Developer position exists since 1996 (at the latest). Many Assistant Line Developers would go on to become full Line Developer.
  
In the year 2000, [[Randall N. Bills]] ascended to the position of Line Developer, having previously been the Assistant Line Developer since 1996. He remained at the position throughout the [[FanPro LLC]] times and the start of the [[Catalyst Game Labs]] era, moving on to become CGL's "roving developer" across all game lines while [[Herbert A. Beas II]] took over as BattleTech Line Developer in 2007. Bills resumed the mantle from Beas in 2013 for an interim time period and in 2017 [[Brent Evans]] became the new Line Developer with [[Ray Arrastia]] the Assistant Line Developer, before Arrasita was promoted to full Line Developer in September 2019.
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==History==
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The first BattleTech Line Developer was arguably [[Sam Lewis (person)|Sam Lewis]], although the position was not well defined and rarely referred to as such in the early years of BattleTech. In his own words, he "started as [[FASA]]'s only game developer for all the product lines. After [[Shadowrun]] launched and ''[he]'' became VP and later President ''[FASA]]'' started hiring developers for the individual lines, first a contractor and then permanent employees." (Shadowrun was launched in 1989.)
  
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After Sam Lewis, [[Mike Nystul]] seems to have been the first developer at FASA specifically responsible for BattleTech. He is credited as developer in the rulebook of the 1992 [[BattleTech, Third Edition]] boxed set. He was followed by [[Scott Jenkins]].
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After Scott Jenkins, Mike Nystul's brother [[Bryan Nystul]] was the Line Developer, though he himself referred to the position as "BattleTech Developer" (in [[MechForce Quarterly]] Vol. 1 Issue 2, p. 5). His tenure lasted from January 1994 to August 2000.
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With Bryan Nystul's departure, [[Randall N. Bills]] ascended to the position of Line Developer, having previously been the Assistant Line Developer since 1996. He remained at the position throughout the [[FanPro LLC]] times and the start of the [[Catalyst Game Labs]] era, moving on to become CGL's "roving developer" across all game lines while [[Herbert A. Beas II]] took over as BattleTech Line Developer in 2007. Bills resumed the mantle from Beas in 2013 for an interim time period and in 2017 [[Brent Evans]] became the new Line Developer with [[Ray Arrastia]] the Assistant Line Developer, before Arrasita was promoted to full Line Developer in September 2019.
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===List of Line Developers===
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*[[Sam Lewis]] (arguably; until ca. 1989.)
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*[[Michael Nystul]] (preceded Scott Jenkins, but dates unknown)
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*[[Scott Jenkins]] (preceded Bryan Nystul, but dates unknown)
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*[[Bryan Nystul]] (January 1994 - August 2000)
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*[[Randall N. Bills]] (August 2000 - 22 August 2007)
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*[[Herbert A. Beas II]] (22 August 2007 - 26 August 2013)
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* Randall N. Bills (26 August 2013 - 15 May 2017; "Interim Line Developer")
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*[[Brent Evans]] (15 May 2017 - 13 September 2019)
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*[[Ray Arrastia]] (since 13 September 2019)
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===List of Assistant Line Developers===
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*Randall N. Bills (1996 - August 2000)
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*Herbert A. Beas II (ca. 2001 - 22 August 2007)
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*[[Ben H. Rome]] (12 December 2008 - 07 October 2016)
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*Ray Arrastia (01 June 2017 - 13 September 2019)
  
 
==External Links==
 
==External Links==
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*[https://bg.battletech.com/forums/index.php?topic=68951.0 Pertinent thread] on the [[BattleTech forum]]
 
* [http://www.catalystgamelabs.com/2007/08/22/inmediares-productions-llc-hires-additional-game-developer/ InMediaRes Productions LLS Hires Additional Game Developer - Herb Beas appointed Developer for BattleTech, 22 Aug 2007]
 
* [http://www.catalystgamelabs.com/2007/08/22/inmediares-productions-llc-hires-additional-game-developer/ InMediaRes Productions LLS Hires Additional Game Developer - Herb Beas appointed Developer for BattleTech, 22 Aug 2007]
 
* [http://bg.battletech.com/?p=5196 A Changing Of The BattleTech Development Guard - Herb Beas steps down as Line Developer, 25 Aug 2013]
 
* [http://bg.battletech.com/?p=5196 A Changing Of The BattleTech Development Guard - Herb Beas steps down as Line Developer, 25 Aug 2013]
 
* [http://www.catalystgamelabs.com/about/ Catalyst Game Labs Staff Page]
 
* [http://www.catalystgamelabs.com/about/ Catalyst Game Labs Staff Page]
 
[[Category:Game Publisher]]
 

Revision as of 05:43, 20 April 2020

Assistant Line Developer redirects here.

Overview

The BattleTech Line Developer ("LD") is the lead developer and director of the BattleTech tabletop universe.

Overseeing things from start to finish, the Line Developer solicits and manages the efforts of the writers and artists, freelance or otherwise, who produce the physical online publications of BattleTech. While generally operating in concert and collaboration with a variety of elements on the creative team, the Line Developer is also effectively the final word in the BattleTech universe and its canon, ultimately determining the overall direction and tone of the books and storyline.

In the current Internet era the Line Developer is also an increasingly accessible means of seeking canon clarifications via either the Ask the Lead Developers or Ask the Writers sections on the BattleTech Forums.

An Assistant Line Developer position exists since 1996 (at the latest). Many Assistant Line Developers would go on to become full Line Developer.

History

The first BattleTech Line Developer was arguably Sam Lewis, although the position was not well defined and rarely referred to as such in the early years of BattleTech. In his own words, he "started as FASA's only game developer for all the product lines. After Shadowrun launched and [he] became VP and later President [FASA]] started hiring developers for the individual lines, first a contractor and then permanent employees." (Shadowrun was launched in 1989.)

After Sam Lewis, Mike Nystul seems to have been the first developer at FASA specifically responsible for BattleTech. He is credited as developer in the rulebook of the 1992 BattleTech, Third Edition boxed set. He was followed by Scott Jenkins.

After Scott Jenkins, Mike Nystul's brother Bryan Nystul was the Line Developer, though he himself referred to the position as "BattleTech Developer" (in MechForce Quarterly Vol. 1 Issue 2, p. 5). His tenure lasted from January 1994 to August 2000.

With Bryan Nystul's departure, Randall N. Bills ascended to the position of Line Developer, having previously been the Assistant Line Developer since 1996. He remained at the position throughout the FanPro LLC times and the start of the Catalyst Game Labs era, moving on to become CGL's "roving developer" across all game lines while Herbert A. Beas II took over as BattleTech Line Developer in 2007. Bills resumed the mantle from Beas in 2013 for an interim time period and in 2017 Brent Evans became the new Line Developer with Ray Arrastia the Assistant Line Developer, before Arrasita was promoted to full Line Developer in September 2019.

List of Line Developers

List of Assistant Line Developers

  • Randall N. Bills (1996 - August 2000)
  • Herbert A. Beas II (ca. 2001 - 22 August 2007)
  • Ben H. Rome (12 December 2008 - 07 October 2016)
  • Ray Arrastia (01 June 2017 - 13 September 2019)

External Links