MechCommander (Video Game)/Equipment

< MechCommander (Video Game)
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Below is a listing of all the equipment available in the video game MechCommander and its expansion, MechCommander: Desperate Measures. The weapons are listed in the order they are found in the purchasing section of the game.

Energy Weapons

Pulse Laser

The Pulse Laser is the MechCommander equivalent of a Medium Pulse Laser. It comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 6.00 N/A 1.75 sec. (Very Fast) N/A 1130
The Pulse Laser fires multiple high-energy beams at over twice the fire rate of the standard IS Laser, though it weighs more.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 4.00 N/A 1.75 sec. (Very Fast) N/A 1700
The Clan Pulse Laser fires at the same rate as the IS version but weighs less.



Laser

The Laser is the MechCommander equivalent of a Medium Laser. It only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Short 4.0 N/A 5.00 sec. (Slow) N/A 1060
The IS Laser is a light, short ranged weapon. Because it is an energy weapon, there is no chance of running out of ammo.



Heavy Flamer

The Heavy Flamer comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 5.00 (Heavy) Short 8.00 N/A 7.50 sec. (Slow) N/A 2030
The IS Heavy Flamer vents a stream of super-heated plasma making it an effective short-ranged weapon.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 5.00 (Heavy) Short 7.00 N/A 6.00 sec. (Slow) N/A 3620
The Clan Heavy Flamer fires slightly more often than the Inner Sphere version, and weighs less.



Large Pulse Laser

The Large Pulse Laser comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Medium 12.00 N/A 2.00 sec. (Fast) N/A 4350
The pulse variant fires twice as often as the standard IS Large Laser but weighs more.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.50 (Light) Medium 11.00 N/A 2.00 sec (Fast) N/A 8010
The Clan pulse variant fires at the same faster rate as the IS Large Pulse Laser but weighs more.



Large Laser

The Large Laser only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 4.00 (Moderate) Medium 9.50 N/A 5.00 sec. (Slow) N/A 4480
Heftier than the standard IS Laser, the Large Laser packs a heavier medium-range punch with the same recycle time.



PPC

The PPC only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 7.50 (Very Heavy) Medium 12.00 N/A 7.50 sec. (Slow) N/A 6900
Firing high-energy particle bolts, these medium-range IS Particle Projector Cannons are among the most effective weapons available for BattleMechs.



ER Laser

The ER Laser is the MechCommander equivalent of an ER Medium Laser. It only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Medium 3.50 N/A 5.00 sec. (Slow) N/A 2380
The Clan Extended-Range Laser is a duplicate of the standard laser, but is effective out to medium range and weighs less.



Large ER Laser

The Large ER Laser comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 4.00 (Moderate) Long 11.00 N/A 5.00 sec. (Slow) N/A 5210
The IS extended-range variant of the Large Laser projects its destructive power out to long range. It weighs more than the standard IS Large Laser.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 5.00 (Heavy) Long 10.00 N/A 5.00 sec. (Slow) N/A 9690
The Clan extended-range Large Laser does damage out to long range. It weighs slightly less, but hits harder, than the Inner Sphere version.



Large X-Pulse Laser

The Large X-Pulse Laser only comes in an Inner Sphere version. The weapon is only available in the Desperate Measures Expansion Pack.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.50 (Light) Long 13.00 N/A 0.75 sec. (Very Fast) N/A 19570
This rapid firing energy weapon has the fastest recycle rate of any component available and is capable of striking targets at long range.



ER PPC

The ER PPC comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 7.50 (Very Heavy) Long 15.50 N/A 7.50 sec. (Slow) N/A 7210
A worthwhile upgrade to the PPC, the extended-range PPC fires the lethal energy bolt out to long-range.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 11.25 (Devastating) Long 13.5 N/A 7.50 sec. (Slow) N/A 21450
This Clan version of the ER PPC weighs less and does more damage than the Inner Sphere version.


Ballistic Weapons

Heavy Autocannon

The Heavy Autocannon is the MechCommander equivalent of the AC/20, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 15.00 (Devastating) Short 19.50 N/A 7.50 sec. (Slow) 13 10890
Also known as the AC/20, this IS autocannon is a short-range weapon capable of dealing enormous damage with one salvo. It carries very limited ammo.



Heavy Ultra Autocannon

The Heavy Ultra Autocannon is the MechCommander equivalent of the Ultra AC/20, and only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 15.00 (Devastating) Short 17.50 N/A 5.00 sec. (Slow) 10 27400
The Clan heavy ultra autocannon fires at a faster rate than the Inner Sphere heavy autocannon and weighs less. It carries very limited ammo.



Heavy LB-X Autocannon

The Heavy LB-X Autocannon is the MechCommander equivalent of the LBX-20, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 15.00 (Devastating) Short 19.50 N/A 6.00 sec. (Slow) 35 11530
This cannon fires a massive, short range, shotgun-like round capable of striking multiple armor sections simultaneously. It carries limited ammo.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 15.00 (Devastating) Short 17.50 N/A 6.00 sec. (Slow) 35 12850
The Clan Heavy LBX Autocannon fires the same shotgun-like, short range, slug as the US version, but weighs less. It carries limited ammo.



Autocannon

The Autocannon is the MechCommander equivalent of the AC/10, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 6.00 (Heavy) Medium 15.50 N/A 5.00 sec. (Slow) 40 7000
The IS autocannon is a rapid-firing weapon that fires streams of high-explosive shells at medium range. It carries limited ammo.



Ultra Autocannon

The Ultra Autocannon is the MechCommander equivalent of the Ultra AC/10, and only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 6.00 (Heavy) Medium 13.50 N/A 4.00 sec. (Moderate) 30 12590
The Clan ultra autocannon fires at a faster rate than the Inner Sphere autocannon and weighs less. It carries limited ammo.

IS

  • Heavy AC
  • Heavy LB-X AC
  • AC
  • LB-X AC
  • Light AC
  • Light Ultra AC
  • LB-X AC
  • Gauss Rifle
  • Long Tom
  • Light Gauss

CLAN

  • Heavy Ultra AC
  • Heavy LBX
  • Ultra AC
  • LB-X AC
  • Light Ultra AC
  • Light LB-X AC
  • Gauss Rifle
  • Rail Gun


Missile Weapons

Short Range Missile Pack

The Short Range Missile Pack is the MechCommander equivalent of the SRM-2, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 3.00 N/A 4.00 sec. (Moderate) 62 410
The IS SRM Pack fires short-range missiles that like LRMs also fire over obstacles. It carries limited ammo.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 3.00 N/A 3.00 sec. (Moderate) 83 740
The Clan SRM fires missiles at a slightly faster rate than the Inner Sphere version and weighs less. It carries limited ammo.



Streak SRM Pack

The Streak SRM Pack is the MechCommander equivalent of the Streak SRM-2, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Short 5.00 N/A 4.00 sec. (Moderate) 62 1300
An IS Streak SRM launcher does not fire its missiles unless guarantee to hit. These missiles also fire over obstacles. It carries limited ammo.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Short 4.75 N/A 3.00 sec. (Moderate) 83 1450
The Clan Streak SRM Pack launcher does not fire its short-range missiles unless guaranteed to hit. It weighs less than the IS version and carries limited ammo.



Long Range Missile Rack

The Long Range Missile Rack is the MechCommander equivalent of the LRM-5, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Long 4.00 N/A 10.00 sec. (Very Slow) 24 1760
The IS LRM Rack fires missiles that can fire over walls, buildings, or other terrain features at long range. It carries limited ammo.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Long 3.00 N/A 10.00 sec. (Slow) 24 2340
The Clan LRM Rack fires the same number of long-range missiles at the same rate as the Inner Sphere version, but weighs less. It carries limited ammo.


Electronics

IS

  • Basic Sensor
  • Intermediate Sensor
  • Advanced Sensor
  • Beagle Probe
  • Guardian ECM

CLAN

  • Active Probe
  • ECM
  • Standard Sensor
  • Extended Sensor

Notes

  • All quotes are from their respective in-game purchasing screen descriptions.

References

Bibliography