Difference between revisions of "Motorized Heavy Infantry"

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==Alpha Strike==
 
==Alpha Strike==
 
This is a direct link to the [[MUL]] page for the Alpha Strike card:
 
This is a direct link to the [[MUL]] page for the Alpha Strike card:
*[http://www.masterunitlist.info/Unit/Card/2232?skill=4/Motorized Heavy Infantry]
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*[http://www.masterunitlist.info/Unit/Card/2232?skill=4/ Motorized Heavy Infantry]
  
 
==References==
 
==References==

Revision as of 19:27, 2 September 2015

Infan27.png
Motstånd/Mimir Troop
Type
Platoon Type (Specialty) Motorized (None)
Platoon Size (Squad/Platoon) 28 (7/4)
Technical specifications
Primary Weapon 24 Auto-Rifles
Secondary Weapon 4 LAW Rocket Launchers
Armor Free Rasalhague Republic Standard Infantry Kit
Tech Base/Rating Inner Sphere (C/B-B-B)
Transport Weight 6 tons
Ground MP 3
Jump MP 0
Armor Divisor 1
To-Hit Modifier (Range in Hexes) –2 (0 Hex), 0 (1 Hex), +2 (2 Hexes), +4 (3 hexes)
BV (1.0) 80

Description

Motorized Heavy Infantry utilize the combination of high speed and heavy firepower to hit targets fast and hard before retreating. In their campaign against Clan Ghost Bear, the FRR's Mimir used their centuries of guerrilla fighting experience to organize such units, raiding isolated outposts before fading away from the ponderous Clan response. With the creation of the Ghost Bear Dominion, many of these units aligned with the Motstånd to continue the resistance, although some have begun showing up in Clan Wolf's and Clan Hell's Horses' Occupation Zones.[1]

Armament

Utilizing their speed to avoid heavy forces, Mimir Troops use Auto-Rifles and LAW Rocket Launchers against weaker units before retreating into the hinterlands.

Alpha Strike

This is a direct link to the MUL page for the Alpha Strike card:

References

  1. Technical Readout: 3085, p. 209

Bibliography