Difference between revisions of "Plasma Cannon"
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| align="center" | Unarmored [[infantry]] | | align="center" | Unarmored [[infantry]] |
Revision as of 04:26, 13 October 2023
Plasma Cannon | |
Production information | |
Type | Energy (Direct Fire, Heat-Inducing, Anti-Infantry) |
Tech Base | Clan |
Year Availability | 3069[1] |
Technical specifications | |
Heat | 7 |
Damage | Special |
Minimum Range | 0 |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-18 |
Tons | 3 |
Critical Slots | 1 |
Ammo Per Ton | 10 |
Cost (unloaded) | 320,000 |
Ammo Cost (per ton) | 12,000 |
BV (2.0) | 170 |
The Plasma Cannon is a Clan-tech energy weapon that affects its target primarily through the transfer of heat. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. Unlike most energy weapons other than chemical lasers, the Plasma Cannon does require ammo, in the form of plastic cartridges used to generate its projectiles.
Contents
Description
The Plasma Cannon was developed by Clan Diamond Shark based on the man-portable plasma rifle of the Capellan Confederation. Like the Capellan version, the Plasma Cannon uses lasers to superheat a plastic foam into a volatile "plasma" state which is then launched at a target by magnetic acceleration. Unlike the Capellan version, the Clan Scientists focused exclusively on heat generation, making the Plasma Cannon cause nearly twice as much heat damage on the target.
The only damage mechanism of this weapon is thermal transfer; the weapon causes serious burns, and often immediate death to living creatures, and melts or evaporates other materials. The Plasma Cannon does not have a significant kinetic energy component, that is to say the projectile is not launched with enough force to cause secondary impact damage.
Depending on the unit it strikes, the plasma rifle inflicts either 2-12 points of heat or 3-18 points of damage, divided into 5-point Damage Value groupings (assign any remaining damage to a final grouping), with each grouping assigned to a different location using the appropriate Damage Location Table (provided the target has separate locations).[2]
Unit | Heat | Damage |
Unarmored infantry | N/A | 3D6 |
Mechanized infantry | N/A | 3D6 |
Battle armor | N/A | 3D6 in 5 pt. clusters |
DropShip | 2D6 | None |
JumpShip | 2D6 | None |
Aerospace fighter | 2D6 | None |
BattleMech | 2D6 | None |
ProtoMech | N/A | 3D6 in 5 pt. clusters |
Vehicle | N/A | 3D6 in 5 pt. clusters |
Models
Brand | Used by | Company | Reference |
---|---|---|---|
Zeta-series X Plasma Cannon | Shadow Hawk IIC 5 | [3] | |
Rho-series Plasma Cannon | Ursus 2 | [4] | |
Zeta-series X Plasma Cannon | Night Wolf | [5] | |
Zeta-series X Plasma Cannon | Warhammer IIC 8 Ha Otoko 2 |
[6] [7] |