Reactive Armor

Description

Reactive Armor (sometimes called Blazer Armor) was an experimental armor that uses a series of microscopic explosions to reduce the effects of explosive weapons fire like missiles, artillery, and mortars. When these weapons hit a unit with Reactive Armor protecting the area, the damage is reduced by 50%. The microscopic explosives embedded in the armor redirect the force of the weapon away from the protected unit. This force redirect also reduces the armor-piercing effects of Tandem-Charge Missiles, Armor-Piercing autocannon ammunition, and BattleMech Taser spikes.[1]

Though effective against missiles and artillery, the armor is no more effective than standard armor against other weapon types and physical damage.[2] In addition there have been several cases where lucky weapon fire has initiated an armor explosion, stripping the Reactive Armor away from the protected location, leaving the unit extremely vulnerable.[3] Another drawback to the armor is its bulk: Reactive Armor occupies as much space on a chassis as standard Ferro-Fibrous Armor, but only provides as much protection as standard 'Mech armor.[4]

The armor was developed by the Draconis Combine in 3063, but Clan Ghost Bear captured several samples during the Combine-Ghost Bear War. The Bear's Scientist caste was able to reverse-engineer the armor and put it into limited production two years later.[5]

The armor would be later enter more expansive production by 3081, being reclassified as Advanced Technology.[6] By the 32nd Century would be employed on number of BattleMech and Combat Vehicles. The development of Ballistic-Reinforced Armor during the middle 32nd Century would use the Reactive Armor and Harden Armor as basis for its near combined effectiveness.[7]

References

  1. Tactical Operations, p. 282
  2. Tactical Operations, p. 282, Reactive Armor takes standard damage from energy and ballistic weapons.
  3. Tactical Operations, p. 282 - "...any a penetrating or 'Floating' critical hit to a Reactive Armor location requires an additional 2D6 roll. (Against a non-’Mech unit, this occurs any time the unit suffers a critical hit of any kind to a location still protected by Reactive Armor.) If this roll yields a 2, all remaining armor in the location (including front and back in the event of torso hits) is destroyed and the internal structure in that location suffers an additional 1 point of damage (with additional critical hit effects checked as normal)."
  4. Tactical Operations, p. 280, "Advanced Armor Table" shows Reactive Armor provides 16 points per ton, occupies either 14 (Inner Sphere) or 7 (Clan) critical slots.
  5. Tactical Operations, p. 282
  6. Technical Readout: Prototypes, p. 206 JIHAD TECHNOLOGY ADVANCEMENT TABLE - Reactive Armor is reclassified as Advanced Technology.
  7. Era Report: 3145, p. 120 Ballistic-Reinforced Armor - Reactive Armor is one two components the B-R is based on.

Bibliography