SRM-6 (Battle Armor)
SRM-6 | |
Production information | |
Type | Missile |
Tech Base | IS/Clan |
Year Availability | 3050 (FC) / 2868 (CWF) |
Technology Rating | Clan = F
IS = E |
Availability Ratings | X/X/D |
Technical specifications | |
Damage | 2/Missile |
Short Range | 3 |
Medium Range | 6 |
Long Range | 9 |
Mass | Clan = 210 / 120(OS)
IS = 360 / 200(OS) kg |
Space Slots | 3 / 4(OS) |
Mass Per Reload | 60kg |
Cost (unloaded) | 5,000[1] |
BV (2.0) | 59/12(OS)[2] |
Ammo BV (2.0) | 7[2] |
Description[edit]
The SRM-6 is a six-tube short-range missile launcher mounted on battle armor suits. SRMs were already one of the most powerful weapons available for conventional infantry, and so following the introduction of battle armor they quickly became a favorite weapon for the new suits. More bulky than the portable launchers carried by infantry, the reliable SRM-6 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.[3]
Despite being the largest battle armor SRM launcher, the SRM-6 still suffers from the fact that it small storage space size and loading mechanisms limits it from carrying most specialty rounds besides Inferno, Torpedo or Multi-Purpose Missiles. Enhanced targeting gear like Artemis IV also cannot be connected to the launcher, while its missiles are tied to specific launch tubes and cannot be fed into another should they be damaged.[3]