Difference between revisions of "Sniper Artillery Cannon"

m (Updating categorization)
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| name = Sniper Artillery Cannon
 
| name = Sniper Artillery Cannon
 
| Type = [[Ballistic Weapon]]
 
| Type = [[Ballistic Weapon]]
| Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 285</ref>
+
| Tech Base = [[Inner Sphere]]/[[Clan]] [[Experimental Technology|Experimental]]<ref name="TOp285">''Tactical Operations'', p. 285, "Artillery Cannon"</ref>
 
| Year Availability = [[3012]]<ref>''Tactical Operations'', p. 404</ref>
 
| Year Availability = [[3012]]<ref>''Tactical Operations'', p. 404</ref>
| Heat = 10
+
| Tech Rating = [[Technology Rating#B|B]]<ref name="TOp406">''Tactical Operations'', p. 406, "Heavy Weapons And Equipment Construction Data"</ref>
| Damage = 20/10<ref>''Tactical Operations'', p. 184, "Artillery Ordnance Table"</ref>
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| Availability Rating =
 +
| Age of War–Star League = [[Availability Rating#C|C]]<ref name="TOp406"/>
 +
| Succession Wars = [[Availability Rating#C|C]]<ref name="TOp406"/>
 +
| Clan Invasion – Present = [[Availability Rating#C|C]]<ref name="TOp406"/>
 +
| Heat = 10<ref name="TOp404">''Tactical Operations'', p. 404, "Heavy Weapons And Equipment Combat Data"</ref>
 +
| Damage = 20/10<ref name="TOp404"/><ref name="TOp184">''Tactical Operations'', p. 184, "Artillery Ordnance Table"</ref>
 
| Minimum Range = 2
 
| Minimum Range = 2
 
| Short Range = 1 - 4
 
| Short Range = 1 - 4
Line 11: Line 16:
 
| Long Range = 9 - 12<ref>''Tactical Operations'', p. 404</ref>
 
| Long Range = 9 - 12<ref>''Tactical Operations'', p. 404</ref>
 
| Extreme Range = 13 - 16
 
| Extreme Range = 13 - 16
| Tons = 15<ref>''Tactical Operations'', p. 405</ref>
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| Tons = 20<ref name="TOp406"/>
| Critical Slots = 10
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| Critical Slots = 20<ref name="TOp406"/>
| Ammo Per Ton = 10
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| Ammo Per Ton = 10<ref name="TOp404"/>
| Cost (unloaded) = 300,000
+
| Cost (unloaded) = 300,000<ref name="TOp406"/>
| Ammo Cost (per ton) = 6,000
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| Ammo Cost (per ton) = 6,000<ref name="TOp406"/>
 
| BV (1.0) =  
 
| BV (1.0) =  
| BV (2.0) = 77 (cannon) <br/> 10 (ammo)<ref>''Tactical Operations'', p. 383</ref>
+
| BV (2.0) = 77 (cannon) <br/> 10 (ammo)<ref name="TOp383">''Tactical Operations'', p. 383, "Inner Sphere Weapons And Equipment BV Table"</ref>
 
}}
 
}}
  
==Description==
+
== Description ==
The '''Sniper Artillery Cannon''' is a scaled down version of the [[Sniper Artillery Piece]] capable of direct fire. When mounted on BattleMechs, combat vehicles, and AeroSpace Fighters, it provides artillery support at much closer ranges than its cousin. Essentially a snub-nosed version of the Sniper Artillery Piece, the Sniper Artillery Cannon fires a shell at an enemy location like an autocannon. Unlike an autocannon, the artillery cannon's targeted location isn't an enemy unit but a physical location (hill, tree, hex).
+
The '''Sniper Artillery Cannon''' is a scaled down version of the [[Sniper Artillery Piece]] capable of direct fire. When mounted on BattleMechs, combat vehicles, and AeroSpace Fighters, it provides artillery support at much closer ranges than its cousin. Essentially a snub-nosed version of the Sniper Artillery Piece, the Sniper Artillery Cannon fires a shell at an enemy location like an autocannon. Unlike an autocannon, the artillery cannon's targeted location isn't an enemy unit but a physical location (hill, tree, hex).<ref name="TOp285"/>
 
 
==Notes==
 
  
 +
== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
==Game Rules==
+
== Game Rules ==
Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref>''Tactical Operations'', p. 285</ref>  
+
Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref name="TOp285"/>
 
</div>
 
</div>
  
==Models==
+
== Models ==
The Sniper Cannon is manufactured on the following planets:
+
There no known models at this time.
 
 
{| width='500'
 
! Brand
 
! Planet
 
! Company
 
|-
 
|  Sniper Cannon
 
 
 
|}
 
 
 
  
==See Also==
+
== See Also ==
''(References to [[Special:Whatlinkshere/Sniper_Cannon | Sniper Cannon]])''
+
* [[Special:Whatlinkshere/Sniper_Cannon | Sniper Cannon]])''
  
==References==
+
== References ==
 
<references/>
 
<references/>
  
==Bibliography==
+
== Bibliography ==
*''[[Tactical Handbook]]''
+
* ''[[Maximum Tech]]''
*''[[Maximum Tech]]''
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* ''[[Tactical Operations]]''
*''[[Tactical Operations]]''
 
  
[[Category:Technology]]
+
[[Category: Technology]]
[[Category:Weapons]]
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[[Category: Weapons]]
[[Category:Heavy Weapons]]
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[[Category: Heavy Weapons]]
[[Category:Ballistic Weapons]]
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[[Category: Ballistic Weapons]]
[[Category:Ballistic Weapons (Heavy)]]
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[[Category: Ballistic Weapons (Heavy)]]
[[Category:Indirect-Fire Weapons]]
+
[[Category: Indirect-Fire Weapons]]
[[Category:Indirect-Fire Weapons (Heavy)]]
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[[Category: Indirect-Fire Weapons (Heavy)]]
[[Category:Experimental Technology]]
+
[[Category: Experimental Technology]]

Revision as of 13:24, 9 May 2016

Sniper Artillery Cannon
Production information
Type Ballistic Weapon
Tech Base Inner Sphere/Clan Experimental[1]
Year Availability 3012[2]
Technology Rating B[3]
Availability Ratings C[3]/C[3]/C[3]
Technical specifications
Heat 10[4]
Damage 20/10[4][5]
Minimum Range 2
Short Range 1 - 4
Medium Range 5 - 8
Long Range 9 - 12[6]
Extreme Range 13 - 16
Tons 20[3]
Critical Slots 20[3]
Ammo Per Ton 10[4]
Cost (unloaded) 300,000[3]
Ammo Cost (per ton) 6,000[3]
BV (2.0) 77 (cannon)
10 (ammo)[7]

Description

The Sniper Artillery Cannon is a scaled down version of the Sniper Artillery Piece capable of direct fire. When mounted on BattleMechs, combat vehicles, and AeroSpace Fighters, it provides artillery support at much closer ranges than its cousin. Essentially a snub-nosed version of the Sniper Artillery Piece, the Sniper Artillery Cannon fires a shell at an enemy location like an autocannon. Unlike an autocannon, the artillery cannon's targeted location isn't an enemy unit but a physical location (hill, tree, hex).[1]

Rules

Game Rules

Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.[1]

Models

There no known models at this time.

See Also

References

  1. 1.0 1.1 1.2 Tactical Operations, p. 285, "Artillery Cannon"
  2. Tactical Operations, p. 404
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Tactical Operations, p. 406, "Heavy Weapons And Equipment Construction Data"
  4. 4.0 4.1 4.2 Tactical Operations, p. 404, "Heavy Weapons And Equipment Combat Data"
  5. Tactical Operations, p. 184, "Artillery Ordnance Table"
  6. Tactical Operations, p. 404
  7. Tactical Operations, p. 383, "Inner Sphere Weapons And Equipment BV Table"

Bibliography