Difference between revisions of "Star Lord (JumpShip class)"

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| Name = ''Star Lord''
 
| Name = ''Star Lord''
 
| Manufacturer =  
 
| Manufacturer =  
[[SelaSys Incorporated|SelaSys Inc.]]<ref name=DS&JSp15>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 15 </ref>
+
[[SelaSys Incorporated|SelaSys Incorporated]]<ref name=DS&JSp15>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 15 </ref>
 
------
 
------
 
[[Stellar Trek]]<ref name=DS&JSp15/>
 
[[Stellar Trek]]<ref name=DS&JSp15/>
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| DropShip Capacity = 6
 
| DropShip Capacity = 6
 
| Crew = 30<ref name=TRO3057R>''Technical Readout: 3057 Revised'', p. 104, "''Star Lord'' JumpShip Profile"</ref>
 
| Crew = 30<ref name=TRO3057R>''Technical Readout: 3057 Revised'', p. 104, "''Star Lord'' JumpShip Profile"</ref>
* 5 Officers<ref name=TRO3057R/><br/>
+
* 5 Officers
* 25 Enlisted<ref name=TRO3057R/><br/>
+
* 25 Enlisted<br/>
 
----
 
----
 
(Crew Types)<ref name="BSr63">''BattleSpace'' rulebook, p. 63</ref><br/>
 
(Crew Types)<ref name="BSr63">''BattleSpace'' rulebook, p. 63</ref><br/>
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*4 Small Craft pilots<ref name=DS&JSp23>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 23 </ref>
 
*4 Small Craft pilots<ref name=DS&JSp23>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 23 </ref>
 
----
 
----
Bay Personnel: 20<ref name=TRO3057R/></br>
+
Bay Personnel: 20</br>
 
Steerage Passengers: 50
 
Steerage Passengers: 50
 
| Grav Decks = 1 x 110 meters diameter
 
| Grav Decks = 1 x 110 meters diameter
| Escape Pods/Life Boats = 6 Escape Pods
+
| Escape Pods/Life Boats = 5/0
 
| Heat Sinks = 130 (single)
 
| Heat Sinks = 130 (single)
 
| Structural Integrity = 1
 
| Structural Integrity = 1
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==Description==
 
==Description==
The sheer expense of acquiring and maintaining a ''Star Lord'' class [[JumpShip]], the second largest JumpShip class constructed,<ref name=DS&JSp22>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 22 </ref> combined with the scarcity of spare parts, has ensured a decline in numbers throughout the [[Inner Sphere]] for this class. The [[Draconis Combine]] long produced one and the [[Free Worlds League]] two of these increasingly rare ships annually. They serve almost exclusively as military vessels, with the minority belonging to large mercenary units and the largest megacorporations.<ref name=DS&JSp22/>
+
The sheer expense of acquiring and maintaining a ''Star Lord'' class [[JumpShip]], the second largest JumpShip class constructed,<ref name=DS&JSp22>''DropShips and JumpShips: ComStar Intelligence Summary'', p. 22 </ref> combined with the scarcity of spare parts, has ensured a decline in numbers throughout the [[Inner Sphere]] for this class. The [[Draconis Combine]] long produced one and the [[Free Worlds League]] two of these increasingly rare ships annually. They serve almost exclusively as military vessels, with the minority belonging to large mercenary units and the largest megacorporations. The Clans have kept a larger proportion of vessels in service, and the class is more common in their [[Occupation Zone]] than the rest of the Inner Sphere.<ref name=TRO3057R/><ref name=DS&JSp22/>
  
 
The six [[Docking collar]]s on a ''Star Lord'' are equipped with grapples that guide approaching [[DropShip]]s and can even reel in DropShips of up to 10,000 tons in mass. This makes the ''Star Lord'' useful for rescue operations of damaged craft, and most [[Successor States]] maintain several ''Star Lord''s solely for recovery operations. Two [[small craft]] bays may be pressurized to allow repairs as needed, though as with most other similar bays, an aerospace fighter can be carried, though ill-advised.<ref name=DS&JSp22/>  
 
The six [[Docking collar]]s on a ''Star Lord'' are equipped with grapples that guide approaching [[DropShip]]s and can even reel in DropShips of up to 10,000 tons in mass. This makes the ''Star Lord'' useful for rescue operations of damaged craft, and most [[Successor States]] maintain several ''Star Lord''s solely for recovery operations. Two [[small craft]] bays may be pressurized to allow repairs as needed, though as with most other similar bays, an aerospace fighter can be carried, though ill-advised.<ref name=DS&JSp22/>  
  
The crew quarters on a ''Star Lord'' are notable for luxury not seen on any other starship. All 30 crew members have well-furnished single occupancy rooms with private washrooms and automated food-preparation systems, while the passenger quarters are not as luxurious, but still superior to most DropShip bunks.
+
The crew quarters on a ''Star Lord'' are notable for luxury not seen on any other starship. All 30 crew members have well-furnished single occupancy rooms with private washrooms and automated food-preparation systems, while the passenger quarters are not as luxurious but still superior to most DropShip bunks.<ref name=TRO3057R/>
  
 
''Star Lord''s are known for problems with [[Jump Sail]] deployment, with a quarter of all vessels requiring double the furling time. They also have rather small fusion engines, meaning quick-charging their jump drive takes at least 48 hours.<ref name=DS&JSp22/>
 
''Star Lord''s are known for problems with [[Jump Sail]] deployment, with a quarter of all vessels requiring double the furling time. They also have rather small fusion engines, meaning quick-charging their jump drive takes at least 48 hours.<ref name=DS&JSp22/>
Line 88: Line 88:
 
==Bibliography==
 
==Bibliography==
 
* ''[[AeroTech 2 Record Sheets]]''
 
* ''[[AeroTech 2 Record Sheets]]''
* ''[[BattleSpace]]'' rulebook, pp. 52-53
+
* ''[[BattleSpace]]'' rulebook
* ''[[DropShips and JumpShips|DropShips and JumpShips: ComStar Intelligence Summary]]'', pp. 22-23
+
* ''[[DropShips and JumpShips|DropShips and JumpShips: ComStar Intelligence Summary]]''
* ''[[Mercenary's Handbook 3055]]'', p. 23
+
* ''[[Mercenary's Handbook 3055]]''
 
* ''[[Mercenaries Supplemental]]''
 
* ''[[Mercenaries Supplemental]]''
* ''[[Technical Readout: 3057]]'', pp. 106-107
+
* ''[[Technical Readout: 3057]]''
* ''[[Technical Readout: 3057 Revised]]'', pp. 104-105
+
* ''[[Technical Readout: 3057 Revised]]''
  
 
[[Category:JumpShip classes]]
 
[[Category:JumpShip classes]]
 
[[Category:German renamed units]]
 
[[Category:German renamed units]]

Revision as of 16:01, 13 March 2024

Star Lord JS TRO3057r.png
Star Lord
Production information
Manufacturer SelaSys Incorporated[1]

Stellar Trek[1]


Universal Air[1]

Use Military, Rescue
Tech Base Standard
Cost 750,000,000 C-Bills
Introduced 2590
Technical specifications
Mass 274,000 tons
Length 660 meters
Sail Diameter 1140 meters
Fuel 100 tons (250)
Burn Rate 39.52
Top Thrust 0.1 Gs
Sail Integrity 4
KF Drive Integrity 6
LF Battery None
Armament None
Armor 79 Tons of Standard Armor
DropShip Capacity 6
Crew 30[2]
  • 5 Officers
  • 25 Enlisted

(Crew Types)[3]

  • 2 Pilots
  • 2 Engineers
  • 7 Secondary Engineers
  • 4 Small Craft pilots[4]

Bay Personnel: 20
Steerage Passengers: 50

Grav Decks 1 x 110 meters diameter
Escape Pods/Life Boats 5/0
Heat Sinks 130 (single)
Structural Integrity 1
BV (1.0) 604[5]
BV (2.0) ???

Description

The sheer expense of acquiring and maintaining a Star Lord class JumpShip, the second largest JumpShip class constructed,[6] combined with the scarcity of spare parts, has ensured a decline in numbers throughout the Inner Sphere for this class. The Draconis Combine long produced one and the Free Worlds League two of these increasingly rare ships annually. They serve almost exclusively as military vessels, with the minority belonging to large mercenary units and the largest megacorporations. The Clans have kept a larger proportion of vessels in service, and the class is more common in their Occupation Zone than the rest of the Inner Sphere.[2][6]

The six Docking collars on a Star Lord are equipped with grapples that guide approaching DropShips and can even reel in DropShips of up to 10,000 tons in mass. This makes the Star Lord useful for rescue operations of damaged craft, and most Successor States maintain several Star Lords solely for recovery operations. Two small craft bays may be pressurized to allow repairs as needed, though as with most other similar bays, an aerospace fighter can be carried, though ill-advised.[6]

The crew quarters on a Star Lord are notable for luxury not seen on any other starship. All 30 crew members have well-furnished single occupancy rooms with private washrooms and automated food-preparation systems, while the passenger quarters are not as luxurious but still superior to most DropShip bunks.[2]

Star Lords are known for problems with Jump Sail deployment, with a quarter of all vessels requiring double the furling time. They also have rather small fusion engines, meaning quick-charging their jump drive takes at least 48 hours.[6]

Armament

Star Lords are normally unarmed and while they can carry fighters in their small craft bays, they rarely do so. For defense, they are better served by relying on their DropShips and the Inner Sphere custom of not attacking JumpShips.

Cargo

The standard Star Lord has hangars for four Small Craft. It has been described as being able to carry 661 tons of cargo in six large cargo bays which are situated next to the DropShip docking collars. However, this cargo capacity is inaccurate under the current construction rules, which leave the Star Lord with only about 270 tons of dedicated cargo. This discrepancy may be viewed as a legacy error from earlier rulesets when JumpShip construction rules were not yet fully fleshed out, if at all.

In addition, 50 staterooms are reserved for visitors or passengers.[7]

Variants and Apocryphal Errors

Although no major variants are known, there are significant differences among the various sources describing the Star Lord owing to the inconsistent, contradictory, and often erroneous application of different rulesets at different times:

See Also

Notes

  • In German products, the unit's proper name was altered to Starlord.

Gallery

References

  1. 1.0 1.1 1.2 DropShips and JumpShips: ComStar Intelligence Summary, p. 15
  2. 2.0 2.1 2.2 Technical Readout: 3057 Revised, p. 104, "Star Lord JumpShip Profile"
  3. BattleSpace rulebook, p. 63
  4. DropShips and JumpShips: ComStar Intelligence Summary, p. 23
  5. AeroTech 2 Record Sheets, p. 275
  6. 6.0 6.1 6.2 6.3 DropShips and JumpShips: ComStar Intelligence Summary, p. 22
  7. Technical Readout: 3057 Revised, pp. 104-105

Bibliography