Difference between revisions of "Swordfish"
m (removed dead external link from citation, noting dead links) |
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| Damage = 4 Capital<br>40 Standard<ref>''Tactical Operations'', p. 410</ref> | | Damage = 4 Capital<br>40 Standard<ref>''Tactical Operations'', p. 410</ref> | ||
| Minimum Range = N/A | | Minimum Range = N/A | ||
− | | Short Range = 1-3<ref>'' | + | | Short Range = 1-3<ref>''Strategic Operations Record Sheets and Compiled Tables'', p. 31</ref> |
| Medium Range = 4-6 | | Medium Range = 4-6 | ||
| Long Range = 7-9 | | Long Range = 7-9 | ||
| Extreme Range = 10-12 | | Extreme Range = 10-12 | ||
− | | Tons = 140<ref>[http://www.classicbattletech.com/forums/index.php?topic=65257.0 TacOps Errata- SubCap Missiles]</ref> | + | | Tons = 140<ref>[http://www.classicbattletech.com/forums/index.php?topic=65257.0 TacOps Errata- SubCap Missiles] (dead link)</ref> |
− | | Ammo Per Ton = 1/15 (one missile weighs 15 tons)<ref>[http://www.classicbattletech.com/forums/index.php?topic=65257.0 TacOps Errata- SubCap Missiles]</ref> | + | | Ammo Per Ton = 1/15 (one missile weighs 15 tons)<ref>[http://www.classicbattletech.com/forums/index.php?topic=65257.0 TacOps Errata- SubCap Missiles] (dead link)</ref> |
| Cost (unloaded) = 110,000 | | Cost (unloaded) = 110,000 | ||
| Ammo Cost (per ton) = 25,000 | | Ammo Cost (per ton) = 25,000 |
Revision as of 22:25, 18 April 2022
Swordfish | |
Production information | |
Type | Capital Missile |
Tech Base | Inner Sphere Clan |
Year Availability | 3072[1] |
Technical specifications | |
Heat | 15 |
Damage | 4 Capital 40 Standard[2] |
Minimum Range | N/A |
Short Range | 1-3[3] |
Medium Range | 4-6 |
Long Range | 7-9 |
Extreme Range | 10-12 |
Tons | 140[4] |
Ammo Per Ton | 1/15 (one missile weighs 15 tons)[5] |
Cost (unloaded) | 110,000 |
Ammo Cost (per ton) | 25,000 |
BV (2.0) | 317 (launcher), 40 (ammunition)[6] |
Description
The Swordfish was the sub-capital equivalent of the Killer Whale missile. Inflicting large amounts of damage, but hindered by the size of the missiles it fired, the Swordfish was probably one of the Blakists' early successes. The Swordfish did an excellent job when it came to destroying enemy fighters, but the sheer mass of its ammunition restricted the amount of missiles a DropShip could carry. The launcher mechanism weighed 140 tons, and the missiles themselves weighed 15 tons.
Models
The Swordfish missile system only has one model.
Notes
Game Notes
The Swordfish doesn't have a to-hit modifier against targets smaller than 500 tons.[7]
If an AeroSpace Fighter is hit by a Swordfish, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage.
When used as surface to surface artillery the Swordfish functions as a "dumb" Arrow IV missile, ignoring any TAG benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.[8]
References
- ↑ Tactical Operations, p. 344
- ↑ Tactical Operations, p. 410
- ↑ Strategic Operations Record Sheets and Compiled Tables, p. 31
- ↑ TacOps Errata- SubCap Missiles (dead link)
- ↑ TacOps Errata- SubCap Missiles (dead link)
- ↑ Tactical Operations, p. 384
- ↑ Tactical Operations, p. 343
- ↑ Tactical Operations, p. 343