Lone Wolves

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Lone Wolves.png
Lone Wolves
Unit Profile (as of 3067)
CO "The Committee"
JumpShips no
DropShips no
Aerospace yes
Armor yes
Infantry yes

The Lone Wolves are a loose collection of independent lances fighting together as a mercenary cartel. They never registered with the Mercenary Review and Bonding Commission (or previously the Mercenary Review Board) and are not particularly picky about their members' backgrounds either. The cartel serves as a logistics provider to its individual members who have to purchase and pay the unit for all supplies and services in advance, but enjoy great freedoms otherwise.


"Lone Wolves" old unit logo (ca. 3025)
Formed on Galatea in the mid-thirtieth century from warriors of various houses, the Lone Wolves are best known for appearing just before a fight and offering their services to the defender. If the defender declines their offer the Lone Wolves will try to get a contract with the attacker.[1]

Lone Wolves participated in the defense of the Free Worlds League planet Rochelle against a Lyran Commonwealth assault that ended in 3007.[2]

They participated in the Galtor campaign of 3025 on the side of the Federated Suns. Here, their first action occurred when the 21st Galedon Regulars performed a combat drop that landed the DCMS unit in the middle of the Lone Wolves' base camp outside New Derry. After inflicting 50% casualties on the Combine unit the Lone Wolves began arguing with each other over salvage rights, which allowed the surviving enemy forces to escape.[3] In late September, they faced off against the 2nd Amphigean Light Assault Group and the 8th Galedon Regulars. After fighting on the world for five months, they retreated off-world with captured loot and supplies when the Federated Suns commander, General William Dobson, was killed.[4]

In 3063, forces identifying themselves as Lone Wolves fought a space battle against pirate raiders in the Dormandaine system in the Outworlds Alliance; however, context suggests these may have been regular military space forces, and not the mercenary unit of the same name.[5]

The Lone Wolves mercenary unit withstood the FedCom Civil War without casualties. After the conflict they went to Outreach to offer their services as a garrison force, but were refused, citing the presence of Wolf's Dragoons.

At the dawn of the Jihad, when the assault came from the Waco Rangers and other disgruntled mercenaries, the Wolves were divided from within. Some warriors joined forces with the attackers, the rest fought on the side of the Dragoons. The Committee decided to leave Outreach before it became a graveyard for the whole unit and fled to Galatea for rest and refit.

The Lone Wolves were later destroyed on Galatea during the Jihad. [citation needed]


"The Committee" (longest members within the wolves) run all operations for the unit. The Committee negotiates all contracts and sets all internal regulation.


During the Galtor Campaign, the Lone Wolves showed that they were particularly skilled in urban combat.[6] However, the fluctuating membership and loose cohesion of the unit means their tactics and performance tend to vary wildly.

Dragoon Ratings[edit]


Dragoon Rating: B+



- Mostly light Mechs, with a few assault lances.

The Lone Wolves' support force is a hodgepodge of infantry, armor, and aerospace fighters. Its size, composition, and technology all tend to fluctuate from week to week.

  • Support 100%


  • Each Company, Lance, and sometimes even 'Mech, is considered an independent contractor that owes no loyalty to other members of the Lone Wolves. The Committee demands payment from their employer every day, and each day they pay the MechWarriors who fight. If a MechWarrior doesn't like the deal or wants to take a day off, he is free to do so but won't be paid for that day. Once a MechWarrior is paid, The Committee expects him to fight.[7] Every MechWarrior must pay for every single work that is done for their equipment by the Lone Wolves' technical group.
  • The original unit logo, first shown in FASA's 1987 scenario book The Galtor Campaign, was clearly inspired by the Looney Tunes character Wile E. Coyote. As of 3067, it was replaced by a (non-comic style) wolf's head. The reason behind this in-universe change may have been copyright concerns, as FASA was known for cultural references and for freely borrowing from other media. However, CGL's 2010 product Historical Turning Points: Galtor shows the toon style for the 3025 timeframe in which it is set, too, indicating the unit changed their logo in-universe at some point.


  1. The Galtor Campaign, p. 9
  2. BattleCorps scenario Twins
  3. The Galtor Campaign, p. 17
  4. Historical Turning Points: Galtor, p. 14
  5. Pitcairn Star
  6. Historical Turning Points: Galtor, p. 7
  7. The Galtor Campaign, p. 49
  • Mercenaries Supplemental II, p. 48 - "Unit Profile"
  • Mercenaries Supplemental Update, p. 90 - "Unit Profile"