Difference between revisions of "Hellspawn"
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==Variants== | ==Variants== | ||
− | * HSN-8E - | + | * HSN-8E - The 8E is a variant aimed at increasing the 'Mechs long range effectiveness. Two of the Medium Pulse Lasers have been traded for lighter [[ER Medium Laser]]s and an Artemis IV system has been added to the LRM launchers. BV (1.0) = 1,186 |
− | * HSN-9F - | + | * HSN-9F - The 9F variant is designed for close combat. The ''Hellspawn'' 9F removes both of the LRM 10 launchers and replaces them with more potent, but shorter ranged, MRM 20 launchers giving the 'Mech more punch at the cost of ranged combat capabilities. BV (1.0) = 998 |
==References== | ==References== |
Revision as of 23:49, 10 September 2007
Hellspawn | |
---|---|
Production information | |
Manufacturer | General Motors |
Model | HSN-7D |
Class | Medium |
Technical specifications | |
Mass | 45 tons |
Chassis | GM Fury-M Endo Steel |
Armor | StarGuard III |
Engine | GM 270 XL |
Speed | 97.2 km/h |
Jump Jets | Rawlings 80 |
Armament | |
BV (1.0) | 1,094 |
Contents
Description
The flagship design of GM's new Talcott production facility, the Hellspawn was designed in response to a call from the AFFC for several new combat units. The resulting design is intended to compete with the older Dervish BattleMech. The Hellspawn is built on a GM Fury-M Endo Steel chassis that weighs half as much as a standard chassis. The Hellspawn carries a GM 270 XL engine that gives it a top speed of 97.2 km/h and also weighs half as much as a standard engine while making the 'Mech susceptible to a combat kill from a side torso loss. For protection from enemy electronic warfare equipment such as C3 or Artemis IV the Hellspawn is equipped with a Guardian ECM Suite. To enhance the 'Mechs mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. Finally, the Hellspawn has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs.
Armament
The Hellspawn has two Federated 10-shot LRM-10 launchers which make the 'mech capable of providing both direct and indirect long range fire support. For self defense in close combat, the Hellspawn has three RAMTech 800P Medium Pulse Lasers
Variants
- HSN-8E - The 8E is a variant aimed at increasing the 'Mechs long range effectiveness. Two of the Medium Pulse Lasers have been traded for lighter ER Medium Lasers and an Artemis IV system has been added to the LRM launchers. BV (1.0) = 1,186
- HSN-9F - The 9F variant is designed for close combat. The Hellspawn 9F removes both of the LRM 10 launchers and replaces them with more potent, but shorter ranged, MRM 20 launchers giving the 'Mech more punch at the cost of ranged combat capabilities. BV (1.0) = 998