Difference between revisions of "Maximum Tech"

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{{InfoBoxBook
+
{{Rules}}
 +
{{InfoBoxProduct
 +
| image = Maximum Tech Revised Edition (FanPro) cover.jpg
 
| name = Maximum Tech
 
| name = Maximum Tech
| Publisher = [[FASA]]
+
| development = [[Bryan Nystul]]
| Year = 1997
+
| primarywriting = [[Bryan Nystul]]
| Production Code = 1700
+
| cover =  
| MSRP = US$15.00
+
| illustrations =  
| ISBN = 1-55560-295-9
+
| type = Rulebook
| Type = Source Book
+
| publisher = [[FASA]] <br> [[FanPro]]
| Primary Writing = [[Bryan Nystul]]
+
| year = 1997 (FASA) <br> 2005 (FanPro)
| Product Development = [[Bryan Nystul]]
+
| pages = 127  
| Pages = 127
+
| productioncode = 1700 (FASA) <br> 35013 (FanPro)
 +
| ISBN10 = 1932564160
 
}}
 
}}
 +
 
==Description==
 
==Description==
Maximum Tech added many new rules to the base [[BattleTech]] game play. Published after the addition of the [[Clans]] to the game, the book focused on technologies and rules that affected game play in the 3056 time frame and later.  
+
'''Maximum Tech''' added many new rules to the base [[BattleTech]] gameplay. Published after the addition of the [[Clans]] to the game, the book focused on technologies and rules that affected gameplay in the [[3056]] timeframe and later.
 +
 
 +
Included in the rulebook were additions for new terrain types, a replacement rule for Line-of-Sight (LOS) that took into account a special case, and weather and extreme conditions. All of the rules in the sourcebook are optional and were intended to add to gameplay. Finally, the book introduced the [[Battle Value]] (BV) system for evaluating [['Mech]] and vehicle abilities.
 +
 
 +
Several of the rules that were first introduced into BattleTech through ''Maximum Tech'' became tournament legal with the publication of ''[[Total Warfare]]'', including using a [[MechWarrior (pilot)|MechWarrior]]'s piloting skill as the base for physical attacks.
 +
 
 +
==From the back cover==
 +
{{quote|''Rediscovered [[Star League]] technology gives the [[Inner Sphere]] a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher [['Mech]]s and bigger guns. ''Maximum Tech'' brings [[BattleTech]] players into this brave new world of warfare, where thinking on your feet can win the day.''
  
Included in the rule book were additions for new terrain types, a replacement rule for Line-of-Sight (LOS) that took into account a special case, and weather and extreme conditions. All of the rules in the source book are optional and were intended to add to game play. Finally, the book introduced the Battle Value (BV) system for evaluating [[BattleMech|'Mech]] and vehicle abilities.
+
''Take your BattleTech games to the max with ''Maximum Tech'', the ultimate expansion rulebook for BattleTech players. ''Maximum Tech'' is packed with dozens of [[Rules Level Three]] optional rules, including new weapons and equipment for Inner Sphere and [[Clan]] forces; expanded rules for [[vehicle]]s and [[infantry]]; [[double-blind rules]]; revised and expanded artillery rules; and much more! This revised edition of ''Maximum Tech'' has been updated for use with the ''[[BattleTech Master Rules]]'' as well as incorporating the units presented in the ''[[Technical Readout: 3060]]'' and ''[[Record Sheets: 3060]]'' into the [[Battle Value]] units table.''}}
  
 
==Contents==
 
==Contents==
:'''Introduction'''
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{{columns-start|num=3}}
::How to Use This Book
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* '''Introduction'''
:'''Terrain and Movement'''
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** How to Use This Book
::Expanded Terrain and Weather Rules
+
 
::Movement Modes
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* '''Terrain and Movement'''
::Skidding
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** Expanded Terrain and Weather Rules
::Piloting Skill Rolls
+
** Movement Modes
::Movement Dice
+
** Skidding
:'''Combat'''
+
** Piloting Skill Rolls
::General Rules
+
** Movement Dice
::Weapons Attacks
+
 
::Physical Combat
+
* '''Combat'''
::Heat
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** General Rules
:'''Vehicles'''
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** Weapons Attacks
::Vehicle Crews
+
** Physical Combat
::Movement
+
** Heat
::Combat
+
 
::VTOL Combat
+
* '''Vehicles'''
:'''Infantry'''
+
** Vehicle Crews
::Rules
+
** Movement
::Equipment
+
** Combat
::Special Operations
+
** [[VTOL]] Combat
:'''Miscellaneous Rules'''
+
 
::Artillery
+
* '''Infantry'''
::Skills and Abilities
+
** Rules
::Dueling Rules
+
** Equipment
::Structures
+
** Special Operations
::Smoke
+
 
::Concealing Information
+
* '''Miscellaneous Rules'''
::Double-Blind Rules
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** Artillery
::Scavenging and Repair
+
** Skills and Abilities
:'''Construction'''
+
** Dueling Rules
::General Rules
+
** Structures
::BattleMech Construction
+
** Smoke
::Vehicle Construction
+
** Concealing Information
:'''Equipment'''
+
** [[Double-Blind Rules]]
::Active Probes
+
** Scavenging and Repair
::Anti-Missile Systems
+
 
::Anti-Personnel Pods
+
* '''Construction'''
::Armor
+
** General Rules
::Artemis V Fire-Control System
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** BattleMech Construction
::Artillery Cannons
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** Vehicle Construction
::Autocannons
+
{{column}}
::Case II
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* '''Equipment'''
::Coolant Pod
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** [[Active Probe]]s
::ECM Suites
+
** [[Anti-missile system]]s
::ER Pulse Lasers
+
** [[Anti-Personnel Pods]]
::Flamers
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** Armor
::Gauss Rifle
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** [[Artemis V FCS|Artemis V Fire-Control System]]
::Grenade Launchers
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** Artillery Cannons
::Hand-Held Weapons
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** [[Autocannon]]s
::Heat Sinks
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** [[CASE II]]
::Jump Jets
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** [[Coolant Pod]]
::Machine Guns
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** [[ECM Suite]]s
::Medium-Range Missiles (MRMs)
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** [[ER Pulse Laser]]s
::Missiles
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** [[Flamer]]s
::NARC Missile Beacons
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** [[Gauss rifle]]
::Null Signature System
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** Grenade Launchers
::Particle Projector Cannon (PPC)
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** Hand-Held Weapons
::Pulse Lasers
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** [[Heat Sink]]s
::Supercharger
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** [[Jump Jet]]s
::Sword
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** [[Machine Gun]]s
::Targeting Computer
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** [[Medium Range Missile]]s (MRMs)
::Thunderbolt Launcher
+
** Missiles
:'''Costs'''
+
** [[NARC Missile Beacon]]s
:'''Battle Value System'''
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** [[Null Signature System]]
::Calculating BattleMech BV
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** [[Particle Projector Cannon]] (PPC)
::Calculating Conventional Vehicle BV
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** [[Pulse Laser]]s
::Infantry
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** [[Supercharger]]
::Weapon and Equipment Battle Values
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** [[Sword (weapon)|Sword]]
::Skill/Experience Level Multipliers
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** [[Targeting Computer|Inner Sphere Targeting Computer]]
::Level Three Battle Values
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** [[Thunderbolt Launcher]]
:'''Forms and Tables'''
+
 
 +
* '''Costs'''
 +
 
 +
* '''[[Battle Value]] System'''
 +
** Calculating BattleMech BV
 +
** Calculating Conventional Vehicle BV
 +
** Infantry
 +
** Weapon and Equipment Battle Values
 +
** Skill/Experience Level Multipliers
 +
** [[Rules Level Three|Level Three]] Battle Values
 +
 
 +
* '''Forms and Tables'''
 +
{{columns-end}}
  
 
==Notes==
 
==Notes==
[[Category:Books]]
+
* FASA rereleased ''Maximum Tech'' as ''Maximum Tech, Revised Edition'' in 1998. FanPro's version reprinted the Revised Edition.
 +
* As well as [[Rules Level 3]] pieces of equipment, ''Maximum Tech'' also included a number of tournament legal [[Rules Level 2]] items from ''[[Field Manual: Draconis Combine]]'' and ''[[Field Manual: Free Worlds League]]'', prior to their later more general inclusion in ''[[BattleTech Master Rules]]''.
 +
 
 +
==Gallery==
 +
<gallery>
 +
Maximum Tech Revised Edition (FASA) cover.jpg|Maximum Tech Revised 1998 Edition, Corrected Second Printing, FASA
 +
Maximum Tech Revised Edition (FanPro) cover.jpg|Maximum Tech Revised 1999 Edition, Corrected Third Printing, First Printing by FanPro LLC
 +
</gallery>
 +
 
 +
[[Category:Rulebooks]]

Latest revision as of 18:53, 23 December 2023

Maximum Tech Revised Edition (FanPro) cover.jpg
Maximum Tech
Product information
Type Rulebook
Development Bryan Nystul
Primary writing Bryan Nystul
Pages 127
Publication information
Publisher FASA
FanPro
Product code 1700 (FASA)
35013 (FanPro)
First published 1997 (FASA)
2005 (FanPro)
ISBN-10 1932564160
Content

Description[edit]

Maximum Tech added many new rules to the base BattleTech gameplay. Published after the addition of the Clans to the game, the book focused on technologies and rules that affected gameplay in the 3056 timeframe and later.

Included in the rulebook were additions for new terrain types, a replacement rule for Line-of-Sight (LOS) that took into account a special case, and weather and extreme conditions. All of the rules in the sourcebook are optional and were intended to add to gameplay. Finally, the book introduced the Battle Value (BV) system for evaluating 'Mech and vehicle abilities.

Several of the rules that were first introduced into BattleTech through Maximum Tech became tournament legal with the publication of Total Warfare, including using a MechWarrior's piloting skill as the base for physical attacks.

From the back cover[edit]

Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.

Take your BattleTech games to the max with Maximum Tech, the ultimate expansion rulebook for BattleTech players. Maximum Tech is packed with dozens of Rules Level Three optional rules, including new weapons and equipment for Inner Sphere and Clan forces; expanded rules for vehicles and infantry; double-blind rules; revised and expanded artillery rules; and much more! This revised edition of Maximum Tech has been updated for use with the BattleTech Master Rules as well as incorporating the units presented in the Technical Readout: 3060 and Record Sheets: 3060 into the Battle Value units table.

Contents[edit]

  • Introduction
    • How to Use This Book
  • Terrain and Movement
    • Expanded Terrain and Weather Rules
    • Movement Modes
    • Skidding
    • Piloting Skill Rolls
    • Movement Dice
  • Combat
    • General Rules
    • Weapons Attacks
    • Physical Combat
    • Heat
  • Vehicles
    • Vehicle Crews
    • Movement
    • Combat
    • VTOL Combat
  • Infantry
    • Rules
    • Equipment
    • Special Operations
  • Miscellaneous Rules
    • Artillery
    • Skills and Abilities
    • Dueling Rules
    • Structures
    • Smoke
    • Concealing Information
    • Double-Blind Rules
    • Scavenging and Repair
  • Construction
    • General Rules
    • BattleMech Construction
    • Vehicle Construction
  • Costs
  • Battle Value System
    • Calculating BattleMech BV
    • Calculating Conventional Vehicle BV
    • Infantry
    • Weapon and Equipment Battle Values
    • Skill/Experience Level Multipliers
    • Level Three Battle Values
  • Forms and Tables

Notes[edit]

Gallery[edit]