Difference between revisions of "Narc Missile Beacon"

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| Type = Utility (missile)
 
| Type = Utility (missile)
 
| Tech Base = [[Clan]] / [[Inner Sphere]] (IS)
 
| Tech Base = [[Clan]] / [[Inner Sphere]] (IS)
| Year Availability =
+
| Year Availability =  
Clan = [[2587]]
+
Clan = [[2828]]
IS = [[3035]]
+
IS = [[3035]]
 +
| Year Introduced = 
 +
Clan = [[2828]] [[Clan Hell’s Horses|CHH]]
 +
IS = [[2587]] [[Terran Hegemony|TH]]
 +
| Year Extinction = 
 +
IS = [[2795]]  
 +
| Year Reintroduced = 
 +
IS = [[3035]] [[Free Worlds League|FWL]]
 +
| Tech Rating = [[Technology Rating#E|E]]
 +
| Availability Rating =
 +
| Age of War–Star League = [[Availability Rating#E|E]]
 +
| Succession Wars = [[Availability Rating#F|F]]
 +
| Clan Invasion – Present = [[Availability Rating#(D|D]]
 
| Heat = 0
 
| Heat = 0
 
| Damage = *
 
| Damage = *

Revision as of 16:16, 22 July 2014

Inverted NARC.jpg
Narc Missile Beacon
Production information
Type Utility (missile)
Tech Base Clan / Inner Sphere (IS)
Year Availability Clan = 2828

IS = 3035

Year Introduced Clan = 2828 CHH

IS = 2587 TH

Year Extinction IS = 2795
Year Reintroduced IS = 3035 FWL
Technology Rating E
Availability Ratings E/F/D
Technical specifications
Heat 0
Damage *
Minimum Range 0
Short Range Clan = 1-4

IS = 1-3

Medium Range Clan = 5-8

IS = 4-6

Long Range Clan = 9-12

IS = 7-9

Tons Clan = 2

IS = 3

Critical Slots Clan = 1

IS = 2

Ammo Per Ton 6
Cost (unloaded) 100,000
Ammo Cost (per ton) 6,000 (homing)
BV (1.0) Clan = ???

IS = 50

BV (2.0) 30 (launcher) / 6 (ammo)[1]

The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. They are particularly useful when used in tandem with LRMs.

Description

Causing quite a stir when it was introduced in 2587, the Narc system offered a radically different way of improve missile target acquisition. The Narc launcher fires special missiles called pods, which have a powerful homing beacon behind a magnetic head.

The reason the Narc system is superior to the similar Artemis IV FCS is that the target lock is never broken because the homing beacon is attached to the target, and that other friendly 'Mechs can fire missiles equipped to follow the signal without carrying their own Narc beacons.

However the Narc system is not without flaws, the main one being its short range. Narc equipped LRMs have double the range of a Narc pod, requiring either a dedicated spotter to close and tag enemies with Narc pods or for the launching 'Mech to close, tag and pull back to fire, a less than ideal arrangement. Also SRMs and LRMs equipped to track the Narc homing signal cost twice as much as standard munitions. These disadvantages led to the creation of alternate Narc ammunition such as the Explosive Pod to give the launcher more tactical flexibility and the Improved Narc Missile Beacon offering increased the range.

Models

Narc Missile Beacons are manufactured on the following planets:

Brand Planet Company
Apple Churchill Guiding Light Capella Ceres Metals Industries
Doering Electronics Glowworm Hesperus II Doering Electronics
Octagon Missile Magnet Macintosh Apple Computers Interstellar
Octagon Missile Magnet Carbonis IMB Systems
Octagon Missile Magnet Irian Irian BattleMechs Unlimited
Octagon Missile Magnet Kalidasa Kali Yama Weapons Industries Incorporated
Model Used by
Apple Churchill Guiding Light Narc [2] ahb-443 Ahab (Fighter) IS
Apple Churchill Guiding Light Narc Missile Beacon [3] rVn-3l Raven (Mech) IS
Doering Electronics Glowworm NARC [4] SRM/LRM CARRIER IS (Vehicle)
Octagon Missile Magnet Narc Missile Beacon [5] on1-M Orion (Mech) IS
Octagon Missile-Magnet Narc Beacon [6] tbt-7M Trebuchet (Mech) IS
Octagon Missile-Magnet Narc Beacon [7] stK-5M Stalker (Mech) IS
octagon Missile-Magnet Narc Beacon [8] Tufana Hovercraft IS (Vehicle)
Tracker Series Narc Beacon [9] ARCTIC WOLF Clan (Mech)

References

  1. TechManual, pp. 317-318
  2. TRO 3050U p. 246
  3. TRO 3050U p. 30
  4. TRO 3058U p. 96
  5. TRO 3050U p. 82
  6. TRO 3050U p. 60
  7. TRO 3050U p. 98
  8. 3085 p. 20
  9. TRO 3060 p. 148
  • Technical Readout: 2750, p. 11
  • BattleTech Master Rules, p. 133
  • Mercenary's Handbook 3055, p. 127

Bibliography