Difference between revisions of "Naval Laser"

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== Description ==
 
== Description ==
The '''Naval Laser''' ('''NL''') systems used aboard [[WarShips]] and planetary defense systems ([[SDS]]) are massive versions of the standard laser systems used on [['Mechs]] and other [[combat vehicles]]. They inflict damage via a focused beam of light that melts or overheats the target. The systems used by WarShips are massive, often costing as much as a 'Mech. In addition their huge size makes them impractical for targeting small craft or [[AeroSpace Fighter|AeroSpace Fighters]]; Like their [[Naval PPC]] and [[Naval Autocannon]] counterparts they can only target sub-500 ton craft with extreme difficulty.<ref name="TRO:2750p122">''Technical Readout: 2750'', p. 122, "Naval Autocannon"</ref><ref>''Total Warfare'', p. 303, "Provides to-hit penalty to capital weapons info"</ref> For this reason WarShips typically carry standard sized weapons to defend against attacks by small craft. Their main advantage over Naval PPCs is their good damage to heat ratio; Two NL35's can fire on a target and inflict as much damage as a Light NPPC. Their advantage over Naval Autocannon is their lack of ammunition dependence. In addition, Naval Lasers were often used in the Terran Hegemony SDS systems to defend important worlds.<ref>''BattleSpace Rulebook'', p. 38, "Optional Rules - Surface To Orbit Fire"</ref> In [[3060]], several lasers mounted on tower platforms were used to defend [[Tranquil]]. They proved to be capable of taking down an orbiting [[Union]] class DropShip with no more than two shots, although the targeting was slow enough to allow partial deployment of forces via [[Drop Pod]]s.<ref>''Trial Under Fire'', p.??{{cn}}</ref>
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The '''Naval Laser''' ('''NL''') systems used aboard [[WarShips]] and planetary defense systems ([[SDS]]) are massive versions of the standard laser systems used on [['Mechs]] and other [[combat vehicles]]. They inflict damage via a focused beam of light that melts or overheats the target. The systems used by WarShips are massive, often costing as much as a 'Mech. In addition, their huge size makes them impractical for targeting small craft or [[aerospace fighter]]s; Like their [[Naval PPC]] and [[Naval Autocannon]] counterparts, they can only target sub-500 ton craft with extreme difficulty.<ref name="TRO:2750p122">''Technical Readout: 2750'', p. 122, "Naval Autocannon"</ref><ref>''Total Warfare'', p. 303, "Provides to-hit penalty to capital weapons info"</ref> For this reason WarShips typically carry standard sized weapons to defend against attacks by small craft. Their main advantage over Naval PPCs is their good damage to heat ratio; Two NL35's can fire on a target and inflict as much damage as a Light NPPC. Their advantage over Naval Autocannon is their lack of ammunition dependence. In addition, Naval Lasers were often used in the Terran Hegemony SDS systems to defend important worlds.<ref>''BattleSpace Rulebook'', p. 38, "Optional Rules - Surface To Orbit Fire"</ref> In [[3060]], several lasers mounted on tower platforms were used to defend [[Tranquil]]. They proved to be capable of taking down an orbiting [[Union]] class DropShip with no more than two shots, although the targeting was slow enough to allow partial deployment of forces via [[Drop Pod]]s.<ref>''Trial Under Fire'', p.??{{cn}}</ref>
  
 
As of [[3067]], there are no known [[:Category:Lasers#Extended Range Lasers|Extended Range]], [[:Category:Lasers#Pulse Lasers|Pulse]], or [[:Category:Lasers#Heavy Lasers|Heavy]] versions of Naval Laser systems.{{cn}}
 
As of [[3067]], there are no known [[:Category:Lasers#Extended Range Lasers|Extended Range]], [[:Category:Lasers#Pulse Lasers|Pulse]], or [[:Category:Lasers#Heavy Lasers|Heavy]] versions of Naval Laser systems.{{cn}}
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== Bibliography ==
 
== Bibliography ==
* ''[[BattleSpace]]'' (Rulebook)
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* ''[[BattleSpace]]'' (rulebook)
 
* ''[[Technical Readout: 2750]]''
 
* ''[[Technical Readout: 2750]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
* ''[[Trial Under Fire]]'' (BattleCorps Short Story)
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* ''[[Trial Under Fire]]'' (BattleCorps short story)
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[[Category: Technology]]
 
[[Category: Technology]]
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[[Category: Energy Weapons (Capital)]]
 
[[Category: Energy Weapons (Capital)]]
 
[[Category: Lasers]]
 
[[Category: Lasers]]
[[Category: Laser Weapons]]
 
 
[[Category:Laser Weapons (Capital)]]
 
[[Category:Laser Weapons (Capital)]]

Latest revision as of 09:07, 31 July 2022

Naval Laser (Capital Laser)

Description[edit]

The Naval Laser (NL) systems used aboard WarShips and planetary defense systems (SDS) are massive versions of the standard laser systems used on 'Mechs and other combat vehicles. They inflict damage via a focused beam of light that melts or overheats the target. The systems used by WarShips are massive, often costing as much as a 'Mech. In addition, their huge size makes them impractical for targeting small craft or aerospace fighters; Like their Naval PPC and Naval Autocannon counterparts, they can only target sub-500 ton craft with extreme difficulty.[1][2] For this reason WarShips typically carry standard sized weapons to defend against attacks by small craft. Their main advantage over Naval PPCs is their good damage to heat ratio; Two NL35's can fire on a target and inflict as much damage as a Light NPPC. Their advantage over Naval Autocannon is their lack of ammunition dependence. In addition, Naval Lasers were often used in the Terran Hegemony SDS systems to defend important worlds.[3] In 3060, several lasers mounted on tower platforms were used to defend Tranquil. They proved to be capable of taking down an orbiting Union class DropShip with no more than two shots, although the targeting was slow enough to allow partial deployment of forces via Drop Pods.[4]

As of 3067, there are no known Extended Range, Pulse, or Heavy versions of Naval Laser systems.[citation needed]

Like their ground-based counterparts, the Naval Laser systems can be grouped into three families based roughly on size:

References[edit]

  1. Technical Readout: 2750, p. 122, "Naval Autocannon"
  2. Total Warfare, p. 303, "Provides to-hit penalty to capital weapons info"
  3. BattleSpace Rulebook, p. 38, "Optional Rules - Surface To Orbit Fire"
  4. Trial Under Fire, p.??[citation needed]

Bibliography[edit]