Difference between revisions of "Raider (BattleMech)"

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{{Update needed|[[Record Sheets: 3150]]}}
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{{otheruses|the 50-ton BattleMech|the JumpShip|Raider (Individual Merchant-class JumpShip)}}
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=JL-1 Raider.jpg
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|image = JL-1 Raider.jpg
|name=Raider
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|name = ''Raider''
|manufacturer=[[Bannson Universal Unlimited]]
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|manufacturer = [[Bannson Universal Unlimited]]<ref name=TRO3150p150>''Technical Readout: 3150'', p. 152: "JL-1 ''Raider''"</ref>
|production year=3124
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----
|year reference=<ref>[http://masterunitlist.info/Unit/Details/6955/raider-jl-1 MUL Profile for the JL-1 Raider - Introduction year.]</ref>
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[[Simcox Industrials]]<ref name=TRO3150p150/>
|model=JL-1
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|production year = 3134
|introduced=[[3124]]
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|year reference = <ref>[http://masterunitlist.info/Unit/Details/6955/raider-jl-1 MUL Profile for the JL-1 Raider - Introduction year.]</ref>
|class=Medium
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|model = JL-1
|cost=
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|introduced = [[3134]]
|mass=50
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|cost = 3,397,000 [[C-bill]]s
|chassis=BUU Standard Medium Chassis
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|Tech Base = Inner Sphere
|armor=[[Standard Armor|BUU MechStandard]]
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|mech type = BattleMech
|engine=[[ICE|Bannson Spark 200 ICE]]
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|mass = 50
|comsys=BUU FarSweep Comms
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|chassis = [[BUU Standard Medium]]
|T&T=BUU AccuTrack 3000
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|armor = [[BUU MechStandard]]
|heat sinks=2
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|engine = [[Bannson Spark 200 Internal Combustion]]
|speed=64
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|comsys = [[BUU FarSweep Comms]]
|speed with MASC=
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|T&T = [[BUU AccuTrack 3000]]
|speed with TSM=86
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|heat sinks = 2 [[heat sink|single]]
|jumpjets=None
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|speed = 64.8
|armament=2x [[MRM-10]]s <br/> 1x [[Dual Saw]]
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|speed with TSM = 86.4
|BV (1.0)=
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|jumpjets = None
|BV (2.0)=817<ref>''Era Digest: Dark Age'', pp. 41 & 46 JL-1 Raider - BV2.</ref><ref>''Technical Readout: 3150'', p. 153</ref>
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|armament =  
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* 2x [[MRM-10]]s
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* 1x [[dual saw]]
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|BV (1.0) =  
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|BV (2.0) = 817<ref>''Era Digest: Dark Age'', pp. 41, 46: "JL-1 Raider" - BV2</ref><ref>''Technical Readout: 3150'', p. 153</ref>
 
}}  
 
}}  
  
 
==Description==
 
==Description==
The '''''Raider''''' was an unusual [[Experimental Rules|Experimental]] Medium Class [[BattleMech]], which was the brain child of a [[Republic of the Sphere|Republician]] Industrialist named [[Jacob Bannson]]. The design was created as a means to skirt around Republic of the Sphere restrictions on military hardware under the project name "Jacob's Ladder"Bannson's technical and engineering teams would utilize whatever technology they could access to reach their goal. By [[3132]], weapon systems and hardware began to come together, however the power planet would prove to be Bannson's engineers biggest obstacle.  Two years worth of failures would delay the ''Raider's'' production at Bannson's two factories on [[Tybalt]] and [[St. Andre]]. However, despite these engineering setbacks, the resulting design turned out to be not necessarily a failure. The ''Raider'' proved to be a commercial success when it first appeared on the battlefields by [[3134]]. The design's most noted usage would be through Jacob Bannson's personal mercenary force, the [[Bannson's Raiders]].<ref>''Era Digest: Dark Age'', pp. 40-41 & 46 JL-1 Raider - Background information for the Raider.</ref>
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The '''''Raider''''' was an unusual [[Experimental Rules|experimental]] medium [[BattleMech]], which was the brain child of a [[Republic of the Sphere|Republican]] Industrialist named [[Jacob Bannson]]. The design was created as a means to skirt around Republic of the Sphere restrictions on military hardware under the project name "[[Project Jacob's Ladder|Jacob's Ladder]]," and Bannson's technical and engineering teams would utilize whatever technology they could access to reach their goal. By [[3132]], weapon systems and hardware began to come together, however the power plant would prove to be Bannson's engineers' biggest obstacle; two years' worth of failures would delay the ''Raider''<nowiki>'</nowiki>s production at Bannson's two factories on [[Tybalt]] and [[St. Andre]]. Despite these engineering setbacks, the resulting design turned out to be not necessarily a failure, with the ''Raider'' proving to be a commercial success when it first appeared on the battlefields by [[3134]]. The design's most noted usage would be through Jacob Bannson's personal mercenary force, [[Bannson's Raiders]].<ref name=ED:DAp40-46>''Era Digest: Dark Age'', pp. 40–41, 46: "JL-1 Raider"</ref>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
The ''Raider'' is an ICE-Powered BattleMech, while it's internal construction is similar to contemporaries of its tonnage. It's 200-Rated Internal Combustion Engine gives the Mech a modest maximum speed of 64 kph. However if the Mechwarrior piloting it is able to manage the 'Mech's tricky heat output correctly, they should able to engage the ''Raider's'' military grade [[Triple Strength Myomer]] to move the ''Raider'' faster. To help it survive the rigors of the battlefield, the Bannson Universal Research & Development team was able to develop its own standard grade BattleMech armor for the company's use. They fitted the ''Raider'' with 7 tons of it' to give the mech armor protection most industrial 'Mechs would envy.  
+
The ''Raider'' is an [[ICE]]-powered BattleMech, while its internal construction is similar to contemporaries of its tonnage. Its [[Bannson Spark 200 Internal Combustion]] engine gives the 'Mech a modest maximum speed of 64.8 km/h, but if the MechWarrior piloting it is able to manage the 'Mech's heat output correctly, they should be able to engage the ''Raider''<nowiki>'</nowiki>s military-grade [[Triple Strength Myomer]] to move the ''Raider'' to a faster top speed of 86.4 km/h and become more effective in close range combat. To help it survive the rigors of the battlefield, the Bannson Universal Research & Development team was able to develop its own standard-grade BattleMech armor for the company's use. These engineers fitted out the ''Raider'' with seven tons of this armor to give the ''Raider'' protection most [[IndustrialMech]]s would envy.  
  
It's arsenal of weaponry is limited to a pair of Hatchett-Dauer Quarrel 10-Tubed Medium-Ranged Missile Launchers mounted in the right torso, with single ton of ammunition.  The ''Raider's'' primary close-range weapon is it's BUU SuperCutter Dual Saw mounted on it's left arm [[actuator]].<ref>''Era Digest: Dark Age'', pp. 40-41 & 46 JL-1 Raider - Stats and abilities.</ref>
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Its arsenal of weaponry is limited to a pair of [[BUU Quarrel-10]] [[MRM-10]] launchers mounted in the right torso, with single ton of ammunition, and a [[BUU SuperCutter]] [[dual saw]] mounted on its left arm [[actuator]].<ref name=ED:DAp40-46/><ref name=TRO3150p150/>
  
 
==Variants==
 
==Variants==
[[File:RaiderMK2.jpg|right|thumb|JL-2 Raider Mk.II]]
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*; JL-2 ''Raider Mk.II'' :  The Mark II variant of the ''Raider'' owes its development to Bannson Industries R&D team's success with the development of the [[BUU Straightshooter]] [[RAC/2]]. Though not included in the original design due to weight issues, the weapon design was too good to drop completely. The autocannon gives the Mk. II more accurate firepower at long ranges, while the standard model was forced to use a modest ranged and slightly inaccurate weapon for ranged attacks. The installation of the autocannon and its two tons of ammunition would necessitate the removal of the original [[MRM-10]] and associated ammunition, as well as downgrading the engine to a 150-rated engine. This thus reduced the Mech's maximum speed of 50 km/h, while however under certain conditions, it would be able to reach the original design's standard maximum running speed while using [[TSM]]. However, the engine reduction would prove to be a boon to the variant's armor protection, where its protection was bolstered to 10 tons of [[standard armor]]. BV(2.0)=883<ref>''Era Digest: Dark Age'', pp. 40–42, 47: "JL-2 Raider" - Background, Stats, and Battle value</ref><ref>[http://masterunitlist.info/Unit/Details/6956/raider-mk-ii-jl-2 MUL Profile for the JL-2 Raider Mk.II - Introduction year.]</ref>
*; JL-2 Raider Mk.II :  The Mark II variant of the ''Raider'' owes it's development is due to Bannson Industries R&D team's success with the development of the BUU Straightshooter Class-2 Rotary Autocannon. Though not included in the original design due to weight issues, the weapon design was too good drop completely. The Rotary autocannon gives the Mk II more accurate firepower at long ranges, while the standard model was forced to use a modest ranged and slightly inaccurate weapon for ranged attacks. The Rotary Autocannon and it's 2 tons of ammunition installation in the right arm would require complete removal of the MRM Launchers. To fit the weapon, the ''Raider's'' engine would have to be down-rated to a 150-rated sized engine. This thus reduced the Mech's maximum speed of 50kph, while however under certain conditions, it would be able to reach the original design's standard maximum running speed while using TSM. However, the engine reduction would prove to be boon to the variant's armor protection, where it bolstered to 10 tons of standard armor. BV(2.0)=883<ref>''Era Digest: Dark Age'', pp. 40-42 & 47 JL-2 Raider - Background, Stats, and Battle value.</ref><ref>[http://masterunitlist.info/Unit/Details/6956/raider-mk-ii-jl-2 MUL Profile for the JL-2 Raider Mk.II - Introduction year.]</ref>
 
  
*;Multiple local variants : The ''Raider'' is relatively easy to produce and has spread across the Inner Sphere. These variants usually remove the Dual Saw and replace it with heat sinks, power amplifiers, or additional armor. These variants have been tagged as JL-3A, JL-3B, etc. by [[The Republic of the Sphere]].<ref>''Technical Readout: 3150'', p. 152</ref>
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*; Multiple local variants : The ''Raider'' is relatively easy to produce and has spread across the Inner Sphere. These variants usually remove the [[dual saw]] and replace it with [[heat sink]]s, power amplifiers, or additional armor. These variants have been tagged as JL-3A, JL-3B, etc. by [[The Republic of the Sphere]].<ref name=TRO3150p150/>
 +
 
 +
==Design Quirks==
 +
The JL-1 ''Raider'' is subject to the following [[Design Quirk]]:
 +
* [[Searchlight]]
 +
 
 +
The JL-2 ''Raider Mk.II'' is subject to the following [[Design Quirks]]:
 +
* [[Searchlight]]
 +
* [[Improved Cooling Jacket|Improved Cooling Jacket (RAC/2)]]
 +
* [[Jettison-Capable Weapon|Jettison-Capable Weapon (RAC/2)]]
  
 
==Notes==
 
==Notes==
The ''Raider'' and the ''Raider MK II'' was first created by [[Wizkids]]' [[MechWarrior: Dark Age|MechWarrior Dark Age Collectable Miniatures]] game as a part of its Counter-Assault expansion set. The both figures were used as general use unit for most of the CGC game factions featured in Counter-Assault. The 'Mech would later be adapted by [[Catalyst Game Labs]] and redefined in the tabletop game once the company advanced the franchise's timeline to [[3145]].  It would not be among the many adapted design from Wizkids when Catalyst Game Labs released the [[Technical Readout: 3145]] series of faction-specific PDFs and printed volumes.  It would later appear exclusively in PDF-Only Era Digest: Dark Age.
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* The ''Raider'' and the ''Raider Mk.II'' was first created by [[WizKids]]' [[MechWarrior: Dark Age|MechWarrior Dark Age Collectable Miniatures]] game as a part of its Counter Assault expansion set. The both figures were used as general use unit for most of the CGC game factions featured in Counter Assault. The 'Mech would later be adapted by [[Catalyst Game Labs]] and redefined in the tabletop game once the company advanced the franchise's timeline to [[3145]].  It was eventually released in the PDF-only Era Digest: Dark Age and later featured in [[Technical Readout: 3150]].
  
===Design Quirks===
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==Gallery==
The JL-1 ''Raider'' has the following [[Design Quirk]];
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<gallery>
* [[Searchlight]]
+
RaiderMK2.jpg|JL-2 ''Raider Mk II''
The JL-2 ''Raider Mk.II'' is subjected to the following Design Quirks;
+
</gallery>
* [[Searchlight]]
 
* [[Improved Cooling Jacket|Improved Cooling Jacket (Rotary AC/2)]]
 
* [[Jettison-Capable Weapon|Jettison-Capable Weapon (Rotary AC/2)]]
 
  
 
==References==
 
==References==
 
<references />
 
<references />
 
  
 
==Bibliography==
 
==Bibliography==
*''[[Era Digest: Dark Age]]''
+
* ''[[Era Digest: Dark Age]]''
*''[[Technical Readout: 3150]]''
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* ''[[Technical Readout: 3150]]''
  
[[Category:50 ton BattleMechs]]
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[[Category:'Mechs]]
[[Category:BattleMechs|{{PAGENAME}}]]
 
[[Category:Dark Age Mechs]]
 

Latest revision as of 10:53, 20 March 2024

This article is about the 50-ton BattleMech. For the JumpShip, see Raider (Individual Merchant-class JumpShip).
Raider (BattleMech)
Raider
Production information
Manufacturer Bannson Universal Unlimited[1]

Simcox Industrials[1]

Production Year 3134[2]
Model JL-1
Class Medium
Introduced 3134
Cost 3,397,000 C-bills
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 50 tons
Chassis BUU Standard Medium
Armor BUU MechStandard
Engine Bannson Spark 200 Internal Combustion
Communications System BUU FarSweep Comms
Targeting Tracking System BUU AccuTrack 3000
Heat Sinks 2 single
Speed 64.8 km/h (86.4 km/h with TSM)
Jump Jets None
Armament
BV (2.0) 817[3][4]


Description[edit]

The Raider was an unusual experimental medium BattleMech, which was the brain child of a Republican Industrialist named Jacob Bannson. The design was created as a means to skirt around Republic of the Sphere restrictions on military hardware under the project name "Jacob's Ladder," and Bannson's technical and engineering teams would utilize whatever technology they could access to reach their goal. By 3132, weapon systems and hardware began to come together, however the power plant would prove to be Bannson's engineers' biggest obstacle; two years' worth of failures would delay the Raider's production at Bannson's two factories on Tybalt and St. Andre. Despite these engineering setbacks, the resulting design turned out to be not necessarily a failure, with the Raider proving to be a commercial success when it first appeared on the battlefields by 3134. The design's most noted usage would be through Jacob Bannson's personal mercenary force, Bannson's Raiders.[5]

Weapons and Equipment[edit]

The Raider is an ICE-powered BattleMech, while its internal construction is similar to contemporaries of its tonnage. Its Bannson Spark 200 Internal Combustion engine gives the 'Mech a modest maximum speed of 64.8 km/h, but if the MechWarrior piloting it is able to manage the 'Mech's heat output correctly, they should be able to engage the Raider's military-grade Triple Strength Myomer to move the Raider to a faster top speed of 86.4 km/h and become more effective in close range combat. To help it survive the rigors of the battlefield, the Bannson Universal Research & Development team was able to develop its own standard-grade BattleMech armor for the company's use. These engineers fitted out the Raider with seven tons of this armor to give the Raider protection most IndustrialMechs would envy.

Its arsenal of weaponry is limited to a pair of BUU Quarrel-10 MRM-10 launchers mounted in the right torso, with single ton of ammunition, and a BUU SuperCutter dual saw mounted on its left arm actuator.[5][1]

Variants[edit]

  • JL-2 Raider Mk.II 
    The Mark II variant of the Raider owes its development to Bannson Industries R&D team's success with the development of the BUU Straightshooter RAC/2. Though not included in the original design due to weight issues, the weapon design was too good to drop completely. The autocannon gives the Mk. II more accurate firepower at long ranges, while the standard model was forced to use a modest ranged and slightly inaccurate weapon for ranged attacks. The installation of the autocannon and its two tons of ammunition would necessitate the removal of the original MRM-10 and associated ammunition, as well as downgrading the engine to a 150-rated engine. This thus reduced the Mech's maximum speed of 50 km/h, while however under certain conditions, it would be able to reach the original design's standard maximum running speed while using TSM. However, the engine reduction would prove to be a boon to the variant's armor protection, where its protection was bolstered to 10 tons of standard armor. BV(2.0)=883[6][7]
  • Multiple local variants 
    The Raider is relatively easy to produce and has spread across the Inner Sphere. These variants usually remove the dual saw and replace it with heat sinks, power amplifiers, or additional armor. These variants have been tagged as JL-3A, JL-3B, etc. by The Republic of the Sphere.[1]

Design Quirks[edit]

The JL-1 Raider is subject to the following Design Quirk:

The JL-2 Raider Mk.II is subject to the following Design Quirks:

Notes[edit]

  • The Raider and the Raider Mk.II was first created by WizKids' MechWarrior Dark Age Collectable Miniatures game as a part of its Counter Assault expansion set. The both figures were used as general use unit for most of the CGC game factions featured in Counter Assault. The 'Mech would later be adapted by Catalyst Game Labs and redefined in the tabletop game once the company advanced the franchise's timeline to 3145. It was eventually released in the PDF-only Era Digest: Dark Age and later featured in Technical Readout: 3150.

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 1.3 Technical Readout: 3150, p. 152: "JL-1 Raider"
  2. MUL Profile for the JL-1 Raider - Introduction year.
  3. Era Digest: Dark Age, pp. 41, 46: "JL-1 Raider" - BV2
  4. Technical Readout: 3150, p. 153
  5. 5.0 5.1 Era Digest: Dark Age, pp. 40–41, 46: "JL-1 Raider"
  6. Era Digest: Dark Age, pp. 40–42, 47: "JL-2 Raider" - Background, Stats, and Battle value
  7. MUL Profile for the JL-2 Raider Mk.II - Introduction year.

Bibliography[edit]