Please take the Sarna.net 2014 survey!

The Republic of the Sphere

(Redirected from Republic of the Sphere)
Emblem-important.svg Update Needed
This article needs to be updated with material from Jihad: Final Reckoning, Field Manual: 3085. Once this title clears the Moratorium period, or if it already has, please consider revisiting this article and updating it with the new material, removing this tag once all information has been added.
Crest of The Republic of the Sphere
Republic of the Sphere
Faction Profile
Time period: post-Jihad
Dark Age era
Classification: Inner Sphere
Controlled systems: 200+
Capital world: Terra
Ruler title: Exarch
Military: Republic Armed Forces
Secret Service: Ghost Knights
Sphere Intelligence Service

The Republic of the Sphere rose from the ashes of the Word of Blake Jihad. It was founded by Devlin Stone in 3081.[1] Its capital is the city of Geneva on Terra. Part of Stone's vision was to create a time of peace and The Republic helped fulfill that vision by occupying many of the planets that the Successor States had fought over for centuries. Stone also acknowledged that power came from the people, not the government, so he sought to weaken the power of the nobility.

The estimated population of the Republic of the Sphere is 250 billion.[citation needed]


Contents

[edit] Political Organization

The Republic is divided into 10 Prefectures, numbered I through X.

[edit] Exarch

The Republic is ruled by an Exarch, who is elected by the council of Paladins. Only a Paladin of the Sphere may be elected to the position of Exarch when the position is vacant. The Exarch is essentially the chief executive and makes most of the decisions that affect the entire Republic. The Exarch has a Chief of Staff who aids him in administrative duties. The first two Exarchs were not elected into their position. Exarchs serving the Republic after Devlin Stone only serve four year terms.

Limited support was available for former Republic worlds, but many knights and even paladins chose to remain outside of Fortress to help the people of The Republic. Unknown to most major powers, a secret group of Knights, Paladins, Republic Military forces, and other allies were enlisted to cause sabotage, trigger events, and other forms of espionage to distract other would-be conquering powers from turning their eyes to the new Republic Territories.

[edit] Exarch History

The First Exarch was Devlin Stone who served until 3130. The second Exarch, Damien Redburn, was chosen by Devlin Stone to succeed him. The third Exarch of The Republic, Jonah Levin, was elected by the council of Paladins. His election came shortly after the assassination of Paladin Victor Ian Steiner-Davion, whose death was investigated by Jonah Levin on the orders of Exarch Redburn.

[edit] Paladins

The Paladins are the elite leaders of the Republic who answer only to the Exarch, though he is elected from their number. They vote on policies and can lead the military, including Knights, on special missions.

Paladins are chosen by the Exarch from the ranks of the Knights as a candidate when a slot becomes available, through retirement, promotion to Exarch, or death. They are thoroughly tested by their fellow knights after being chosen. They are knighted to Paladin rank in a ceremony using Devlin Stone's sword by the Exarch.

There are eighteen Paladins who are chosen to serve The Republic. Seventeen of those are known public figures, while the remaining Paladin, known as the Ghost Paladin runs the Intelligence Service of The Republic, the men and women known as the Ghost Knights. The current Ghost Paladin at the time of the election of Exarch Levin is Paladin Emil, who works under the cover of the concierge of the Hotel Duquesne, the hotel of choice for The Republic in housing its dignitaries and high ranking personnel. Known Ghost Knights include Knight Reo Jones, under the cover of a disgraced Knight-to-be, and Mason Dunne, the man behind the Battle of Basalt, which restored that planet to Republic rule (see Ghost War).

Amongst the Paladins, a notable figure is the "Black Paladin", Ezekiel Crow, whose real name was Daniel Peterson. A Paladin of The Republic, he betrayed the very Republic he had sworn to defend, on the planet Northwind. Countess Tara Campbell of Northwind and of the Highlanders, unknowing of his intentions, had fallen for him. Shortly after his betrayal on Northwind, he attempted to assassinate Paladin Jonah Levin on Terra, and interfered with Terra's planetary defense against the Steel Wolves. He was foiled when Countess Northwind defeated him and destroyed his 'Mech. Unbeknownst to her, he did not die. In an attempt to redeem himself, he ended up on The Republican world of Liao, fighting a Capellan Confederation assault and dying there.

Due to the deaths of Paladins Victor Steiner-Davion and Ezekiel Crow, the Paladin Council was now short of Paladins, which were needed for an election for the next Exarch to be held. Thus Knights Janella Lakewood and Gareth Sinclair were elevated to the position of Paladins of the Sphere.

[edit] Knights

Knights are individuals who have been recognized by the government of the Republic as highly skilled and intelligent individuals who have set aside their own needs for that of the Republic and its people. David Lear helped establish the knights using the title to promote a model of behavior for people to look up to.

They are the immediate agents of the Paladins and Exarch’s executive branch, usually acting as aides, military liaisons to local militia commanders or commanders themselves.

Knights are not necessarily military personnel, though it is the most common avenue. Other Knights include scientists, businessmen, artists and other professions. In addition to their title, Knights are also entitled to land grants. They are also referred to by title, "Sir" or "Lady".

Another branch in the Knights Corp are the Ghost Knights. They are the elite of the clandestine Republic Intelligence community. They work in the shadows, with very few individuals actually knowing their true identity. They are more than just spies, they are special operations troops able to operate combat vehicles, BattleMechs and so forth whenever the mission requires. They work for a select group of Knights and Paladins and not directly with Republic Intelligence.[2] The Ghost Knight's leading commander is only known as the Ghost Paladin.

There are two ranks of seniority for the "Knight" in the Republic of the Sphere. Knights-Errant are basically entry level Knights. Their uniforms are gray tunics and black trousers chased with scarlet and gold piping with their name monogrammed on their left breast.[3] The uniform of a Knight differs in that they wear steel gray tunics with scarlet piping, a gold shield on each arm and the cape of rank falling down to the back of their knees.

[edit] Prefectures

Continuing down the ruling structure of The Republic, every Prefecture is ruled by a Lord Governor. All military matters are handled by a Prefect. Within each Prefecture, there are many planets, each ruled by a planetary Governor, and local defense in the hands of the local Legate. The Exarch is assisted in the running of The Republic by Senators within The Republic Senate, two per world, representing each Prefecture. The guardians of the peace within The Republic are the Paladins and Knights of the Sphere.

The Republic consists of ten prefectures, using roman numerical system of numbering.

[edit] Senate

Though the name of The Republic would seem to imply that the Senate would be a very powerful institution, it was not. The Senate’s powers were largely advisory. Each world sent two noble representatives to Geneva.

Devlin Stone wanted to break down the barriers that shielded the nation’s leader from his or her people. This meant getting rid of the hereditary nobility. Stone, however, realized that he needed their support to make The Republic work. He created the Senate to appeal to the nobility, but gave it and them no real power. The Senate attempted a long-term power play that was discovered by the paladins in 3134. In response, newly-elected Exarch Jonah Levin dissolved the Senate.

[edit] Military

Main article: Republic Armed Forces

In 3135, The Republic Armed Forces are commanded by Commanding General Tina Magnusson-Talbot. Each Prefecture contains three combined arms regiments: an elite Hastati Sentinels, a veteran Principes Guards, and a green parade unit, the Triarii Protectors. Each one is named after a different type of Roman infantry. The Hastati were light infantry, the Principes the heavier veterans, and oddly the Triarii the grizzled elites. Each of the thirty regiments is named by the prefecture they operate in, e.g. III Triarii Protectors is in Prefecture III.

In addition to the Regular Army, The Republic maintains other units. The most prominent of these is the Northwind Highlanders. A prestigious unit with a history that dates back to pre-spaceflight Scotland on Terra, the Highlanders have been very active in The Republic since the fall of the HPG network. Even though they are based on Northwind, the Highlanders have been active throughout The Republic.

A group of individuals rather than a true military unit, the Corps of Knights is composed of some of the finest MechWarriors in the Inner Sphere. Knights are commanders who are essentially troubleshooters and occupy a unique position in the military hierarchy. Knights are generally assigned specific tasks or as commanders of ad hoc units, rather than being permanently assigned to a unit. Since knighthood is a prerequisite to becoming a paladin, many ambitious individuals seek to become knights.

A third special force, the Fidelis (publicly known as Stone's Shadows) are a mysterious and secretive group. They were used by Devlin Stone during his counter-Jihad campaigns as elite guards and black ops. Only the Exarch has the power to call upon the Fidelis, who serve a blood oath to The Republic. In the 3130s, the Fidelis are still led by their 100+ year-old Custos. They are an amalgamation of elite troopers and black ops commandos. Each warrior is cross-trained in many specialties so that an infantryman can easily take to the cockpit of a 'Mech and pilot it. Their infantry forces are far superior to any others, with a squad of seven able to take down a BattleMech.

[edit] History

[edit] Formation

The Republic of the Sphere was born from the ashes of the Word of Blake Protectorate; negotiations between the leaders of all of the major powers from the Inner Sphere and Periphery (with the notable exception of the Capellan Confederation and the Magistracy of Canopus) gathered on Terra alongside the leaders of the allied coalition forces in December 3080 to discuss the formation of a new buffer state between the various Inner Sphere powers from the remains of the Protectorate. The various leaders left Terra on the 20th of December having reached a basic agreement that ceded the remains of the Protectorate to a new realm, the Republic of the Sphere, although it would be several months and much negotiation later before the Republic was finally incorporated.[4] Prior to Geneva Summit on Terra it was widely speculated that the proposed new nation would be named the "Terran Republic." It was noted that a number of nations supported the creation of the Republic while requesting only modest concessions to themselves, particularly the Federated Suns and the Lyran Alliance.[5]

Among the basic conditions for the creation of the Republic were concessions that returned a number of worlds to the nations that had controlled them prior to the Jihad; it was these concessions that saw the Federated Suns regain control of the worlds in the Kittery Prefecture, while Hesperus II and Solaris VII rejoined the Lyran Alliance.[5] The first state to cede additional worlds beyond the borders of the former Blakist Protectorate to the Republic was the Federated Suns; the Princess-Regent, Yvonne Steiner-Davion, announced on the 12th of January 3081 that several worlds would be passed to the Republic to create an additional buffer zone. This was the first of several deals that would see former Draconis Combine, Free Worlds League and Lyran Alliance worlds added to the Republic.[4]

The Republic of the Sphere was formally signed into being between the 7th and 15th of March 3081, with all of the Great Houses save for House Liao signing the Republic Formation Treaty amidst a week of festivities. Each state except the Confederation recognized the Republic of the Sphere, with Devlin Stone as the first Exarch of the Republic. Stone's first major announcement came on the 25th of April, when he publicized the creation of the Capellan Transitional Government, a mechanism intended to smooth the integration into the Republic of those worlds that had formerly been a part of the Chaos March or which had been contested by the Capellan Confederation.[4] The Republic began work on repairing the damage inflicted on the infrastructure of the worlds within the Republic of the Sphere and interstellar trade by the Jihad, a key element of which was the establishment of the Republic Disaster Management Agency in 3081.[6]

[edit] The Dark Age

After the fall of the HPG grid in 3132, The Republic was torn apart by warring factions within the government who supported neighboring nations including the Draconis Combine, Federated Suns, and Lyran Commonwealth. The chaos caused by the blackout also led others like Clan Jade Falcon, the Oriente Protectorate, and the Capellan Confederation to believe that the fragmented, stumbling Republic made an easy target, so they invaded. Some of the rebellious factions joined with others like them and even Republic loyalists to turn back the tide of invasions, while others joined with the interlopers.[4]

The Combine launched a raid of its own in 3133.[7]

The Republic's internal troubles were far from over, however. The Senate tried to achieve a coup over the ruling Paladins through subversion. Led by Senator Geoffrey Mallowes of Skye, the Senate sponsored promising military officers. The plan was for these officers to be successful in becoming knights and even paladins, then, remembering who initially supported them, return some measure of power to the Senators. This plot was uncovered by Paladin Victor Steiner-Davion, who paid for the discovery of that knowledge with his life. Despite his death, the other paladins were able to piece together enough of the plot to realize what was going on. In response, newly-elected Exarch Jonah Levin dissolved the Senate, touching off a civil war. Senate loyalists fought on Terra, but were ultimately driven off, thanks in part to The Republic's new ally, the Federated Suns. Individual Senators retreated to their homeworlds, but most found that they lacked the support needed to build the kind of coalition they desired, which was only complicated by some Senators siding with the Exarch and others siding with foreign powers.

Due to all of these troubles, much of the Knights and Armed Forces of The Republic retreated back to Prefecture X under the plan code named "Fortress Republic". Exarch Levin dissolved the Republic and claimed a newly declared region of space encompassing only slightly more than Prefecture X. This area of space severed all ties with all worlds outside of the territory, even with other worlds of The Republic. Levin stated that he would use all force at his disposal to ensure that the newly-drawn boundary remained inviolate. The Republic dissolved as a major political body after the Fortress declaration and was renamed the Republic Territories.

[edit] List of Exarchs

  • Devlin Stone (3081 – 3130)
  • Damien Redburn (3130 – 3134)
  • Jonah Levin (3134 – present)

[edit] List of Paladins

The list of all known Paladins past and present are:

[edit] Map Gallery

[edit] Notes

[edit] Terran Protectorate

During the period between the capture or liberation of Terra in 3079 and the final fall of the Word of Blake, the region which had been known as the Word of Blake Protectorate appears to have been referred to as the "Terran Protectorate" prior to the formation of the Republic of the Sphere.[8][9]

[edit] References

  1. http://web.archive.org/web/20060909185609/http://www.wizkidsgames.com/mechwarrior/linknet/default.asp?a=40628
  2. Flight of the Falcon, p. 287
  3. Sword of Sedition p. 83
  4. 4.0 4.1 4.2 4.3 Jihad: Final Reckoning, p. 61, "The Jihad In Review"
  5. 5.0 5.1 Jihad: Final Reckoning, p. 12-13, "The Best Of Times"
  6. Jihad: Final Reckoning, p. 122, "Conclusions"
  7. BattleTech: 25 Years of Art & Fiction
  8. Jihad: Final Reckoning, p. 20, "Bloody Tricentennial"
  9. Jihad: Final Reckoning, p. 25-26, "Historic Trade Pact Normalizes Relations for Andurien, Canopus, Sian"

[edit] Bibliography



The text in this article is based on this revision of the Wikipedia article "The Republic of the Sphere" used under the terms of the GNU Free Documentation License. See the BattleTechWiki's copyright notice.