Difference between revisions of "Risky Combat Jump (CCG - Counterstrike)"
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| Set = Counterstrike | | Set = Counterstrike | ||
| Allegiance = None | | Allegiance = None | ||
− | | Text = Choose one of your ' | + | | Text = Choose one of your [['Mech]]s with Jump. Roll a die. |
1-2: That 'Mech receives 1 damage; return Risky | 1-2: That 'Mech receives 1 damage; return Risky | ||
Combat Jump to your hand after the mission. | Combat Jump to your hand after the mission. | ||
3-6: That 'Mech gets +3 attack; prevent up to 2 | 3-6: That 'Mech gets +3 attack; prevent up to 2 | ||
damage to that 'Mech. | damage to that 'Mech. | ||
− | + | ||
+ | {{quote|''It's not so much the jumping that's risky, it's coming down in a hot LZ that can give you fits''.|[[Leftenant]] Kirsten Parks, [[10th Lyran Guards]], [[Twycross]], 10 Sep [[3050]]]}} | ||
| Artist = Jeff Laubenstein | | Artist = Jeff Laubenstein | ||
| Rarity = Uncommon | | Rarity = Uncommon | ||
}} | }} |
Revision as of 10:36, 8 March 2010
Rarity: Uncommon
Risky Combat Jump | ||||||||
Mission - None | ||||||||
Choose one of your 'Mechs with Jump. Roll a die. 1-2: That 'Mech receives 1 damage; return Risky Combat Jump to your hand after the mission. 3-6: That 'Mech gets +3 attack; prevent up to 2 damage to that 'Mech.
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Illus: Jeff Laubenstein © WotC. All Rights Reserved |