Difference between revisions of "SRM-2 (Battle Armor)"
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| Tech Base = [[Inner Sphere|IS]]/[[Clan]] | | Tech Base = [[Inner Sphere|IS]]/[[Clan]] | ||
| Year Availability = [[3050]] ([[Federated Commonwealth|FC]]) / [[2868]] ([[Clan Wolf|CWF]]) | | Year Availability = [[3050]] ([[Federated Commonwealth|FC]]) / [[2868]] ([[Clan Wolf|CWF]]) | ||
− | | Tech Rating = [[Technology Rating#E|E]] | + | | Tech Rating = |
+ | Clan = [[Technology Rating#F|F]] | ||
+ | IS = [[Technology Rating#E|E]] | ||
| Age of War–Star League = [[Availability Rating#X|X]] | | Age of War–Star League = [[Availability Rating#X|X]] | ||
| Succession Wars = [[Availability Rating#X|X]] | | Succession Wars = [[Availability Rating#X|X]] | ||
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| Cost (unloaded) = 10,000<ref>''TechManual'', p. 297</ref> | | Cost (unloaded) = 10,000<ref>''TechManual'', p. 297</ref> | ||
| Ammo Cost (per reload) = 540 | | Ammo Cost (per reload) = 540 | ||
− | | BV (2.0) = 21/4([[One Shot | + | | BV (2.0) = 21/4([[One Shot]])<ref name=TM318>''TechManual'', p. 318</ref> |
| Ammo BV (2.0) = 3<ref name=TM318/> | | Ammo BV (2.0) = 3<ref name=TM318/> | ||
}} | }} | ||
==Description== | ==Description== | ||
− | The '''SRM-2''' is a [[short-range missile]] launcher mounted on [[Battle Armor]] suits. SRMs were already one of the most powerful weapons available for conventional [[infantry]], and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.<ref name= | + | The '''SRM-2''' is a twin-tube [[short-range missile]] launcher mounted on [[Battle Armor]] suits. SRMs were already one of the most powerful weapons available for conventional [[infantry]], and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.<ref name=TM261>''TechManual'', p. 261</ref> |
− | The drawback to the small size | + | The drawback to the small size is that the SRM-2's ammunition is directly integrated into the launcher; should one of the tubes be damaged, missiles tied to it cannot be fed to the other tube to be launched. The small size also means a more limited range of specialty ammunition is available - [[Inferno]], [[Torpedo]] or [[Multi-Purpose Missile]]s - given the lack of storage space and alternative loading mechanisms. Enhanced targeting gear like [[Artemis IV]] cannot be connected to the launcher.<ref name=TM261/> |
==References== | ==References== | ||
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[[Category:Battle Armor Weapons]] | [[Category:Battle Armor Weapons]] | ||
+ | [[Category:Battle Armor Weapons (Missile)]] |
Revision as of 20:54, 9 May 2016
SRM-2 | |
Production information | |
Type | Missile |
Tech Base | IS/Clan |
Year Availability | 3050 (FC) / 2868 (CWF) |
Technology Rating | Clan = F
IS = E |
Availability Ratings | X/X/D |
Technical specifications | |
Damage | 2/Missile |
Short Range | 3 |
Medium Range | 6 |
Long Range | 9 |
Mass | Clan = 70/40(OS)
IS = 120/75(OS) kg |
Space Slots | 2 |
Mass Per Reload | 20kg |
Cost (unloaded) | 10,000[1] |
BV (2.0) | 21/4(One Shot)[2] |
Ammo BV (2.0) | 3[2] |
Description
The SRM-2 is a twin-tube short-range missile launcher mounted on Battle Armor suits. SRMs were already one of the most powerful weapons available for conventional infantry, and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.[3]
The drawback to the small size is that the SRM-2's ammunition is directly integrated into the launcher; should one of the tubes be damaged, missiles tied to it cannot be fed to the other tube to be launched. The small size also means a more limited range of specialty ammunition is available - Inferno, Torpedo or Multi-Purpose Missiles - given the lack of storage space and alternative loading mechanisms. Enhanced targeting gear like Artemis IV cannot be connected to the launcher.[3]