Difference between revisions of "Skulker (Combat Vehicle)"

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{{otheruses|the scout tank|the WarShip|Skulker (Individual Soyal-class WarShip)}}
 
{{InfoBoxCombatVehicle
 
{{InfoBoxCombatVehicle
| image = Skulker.JPG
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| image = Skulker RGilClan v28.jpg
 
| name = Skulker Wheeled Scout Tank
 
| name = Skulker Wheeled Scout Tank
 
| manufacturer = [[Joint Equipment Systems]]
 
| manufacturer = [[Joint Equipment Systems]]
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| cost = 179,300 C-bills
 
| cost = 179,300 C-bills
 
| mass = 20 tons
 
| mass = 20 tons
| armor = [[ProtecTech Light]] Standard
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| armor = [[ProtecTech Light]]
| engine = 120 GM Classic I.C.E
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| heat sinks = 3 [[Heat Sink|single]]
| comsys = [[Communique Equipment]]
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| engine = [[120 GM Classic I.C.E.]]
 +
| comsys = [[Communiqué Equipment]]
 
| T&T = [[Targeting System 2.3]]
 
| T&T = [[Targeting System 2.3]]
| heat sinks = 3
 
 
| speed = 118.8
 
| speed = 118.8
 
| Crew = 4
 
| Crew = 4
| armament = *1 Standard Systems [[Medium Laser]]
+
| armament = 1x [[medium laser]]
 
| BV (1.0) = 115
 
| BV (1.0) = 115
 
| BV (2.0) = 314
 
| BV (2.0) = 314
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==Description==
 
==Description==
The '''Skulker''' is the much larger cousin of the [[Swift Wind]] scout car and originally based on the [[Heavy Wheeled APC|Heavy APC]] design. Due to it being larger than any scout car, it can act as a mobile communication outpost. With its advanced sensor suite which is tied to both its communication and targeting system, it can navigate with only its sensors. While hot environments would wreak havoc upon its advanced electronics, the heat sinks from its [[Medium Laser]] cools the sensors while the laser is not in use. This would allow it to operate in even the hottest environments where other scout vehicles can't. The Skulker comes mounted with four and a half tons of armor.
+
The '''Skulker''' is the much larger cousin of the [[Swift Wind]] scout car and originally based on the [[Heavy Wheeled APC|Heavy APC]] design. Due to it being larger than any scout car, it can act as a mobile communication outpost. With its advanced sensor suite which is tied to both its communication and targeting systems, it can navigate with only its sensors. While hot environments would normally wreak havoc upon its advanced electronics, the heat sinks from its [[medium laser]] cool the sensors while the laser is not in use. This allows it to operate in even the hottest environments where other scout vehicles cannot. The Skulker comes with four and a half tons of armor as standard.
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
Being primarily a scout vehicle, the Skulker mounts only one Standard Systems [[Medium Laser]] should the need for combat arise. This also allows it to operate for extended periods of time without worrying about ammunition.
+
Being primarily a scout vehicle, the Skulker mounts only one Standard Systems medium laser should the need for combat arise. This also allows it to operate for extended periods of time without worrying about ammunition.
  
 
==Variants==
 
==Variants==
*;Skulker (SRM) : This simple variant switches out the [[Medium Laser]] and replaces it with an [[SRM-4]] replete with two tons of ammunition. However due to the loss of the heat sinks that came with the [[Medium Laser]], this version sacrifices its ability to operate in extremely hot environments. BV (2.0) = 319
+
*; Skulker (SRM) : This simple variant introduced in [[2901]] switches out the medium laser and replaces it with an [[SRM-4]] replete with two tons of ammunition. However due to the loss of the heat sinks that came with the medium laser, this version sacrifices its ability to operate in extremely hot environments. BV (2.0) = 319
  
*;Skulker (MG) : This variant replaces the Medium Laser with two Machine Guns and a two ton [[Infantry Bay]]. BV (2.0) = 252<ref>''Record Sheets: 3039 Unabridged'', p. 39</ref>
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*; Skulker (MG) : This [[2897]] variant replaces the medium laser with two Machine Guns and a two-ton [[infantry bay]]. BV (2.0) = 252<ref>''Record Sheets: 3039 Unabridged'', p. 39</ref>
  
*;Skulker (C3M) : This variant, developed during the [[Jihad]], carries no weapons of any sort. Instead it provides combat targeting coordination via a [[C3 Master]] computer. After installing the C3 Master, engineers added more armor protection.<ref>''Technical Readout: 3085'', p. 191</ref> BV (2.0) = 230<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 27</ref>
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*; Skulker (C3M) : This variant, developed during the [[Jihad]], carries no weapons of any sort. Instead it provides combat targeting coordination via a [[C3 master]] computer. After installing the master, engineers added more armor protection.<ref>''Technical Readout: 3085'', p. 191</ref> BV (2.0) = 230<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 27</ref>
  
*;Skulker Mk. II : This version is based on the X-5 Skulker. Equipped with a [[Fuel Cell]] engine, it has a top speed of 110km/h. It mounts a single ER Medium Laser to deter enemy vehicles and infantry, but its main role is to carry an [[Angel ECM Suite]] and [[Bloodhound Active Probe]] into battle. BV (2.0) = 454<ref name=TRO:Proto>''Technical Readout: Prototypes'', p. 27</ref>
+
*;Skulker Mk. II : This version is based on the X-5 Skulker. Equipped with a [[fuel cell]] engine, it has a top speed of 110 km/h. It mounts a single [[ER medium laser]] to deter enemy vehicles and infantry, but its main role is to carry an [[Angel ECM Suite]] and [[Bloodhound Active Probe]] into battle. BV (2.0) = 454<ref name=TRO:Proto>''Technical Readout: Prototypes'', p. 27</ref>
 +
 
 +
*;Skulker C: [[Joint Equipment Systems]] latest venture, exported to the [[Ghost Bear Dominion]], [[Capellan Confederation]] and [[Lyran Commonwealth]], is a [[fusion engine]]d, [[stealth armor]]-clad scout vehicle equipped with the latest in [[Clan]] technology, featuring a [[Watchdog CEWS]]. For defense, it carries a single [[Medium Chemical Laser]] with 30 shots. BV (1.0) = ???? BV (2.0) = 445 <ref>''Recognition Guide: ilClan, vol. 28'', p.12</ref>
  
 
===Custom Variants===
 
===Custom Variants===
*;X-5 Skulker : This model installs a fusion engine, exchanges the Medium Laser for an [[ER Medium Laser|ER model]] and mounts cutting-edge electronics to aid in its scout role. It has a top speed of 120km/h.  BV (2.0) = 491<ref>''Experimental Technical Readout: Corporations'', p. 9</ref>
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*;X-5 Skulker : This model installs a fusion engine, exchanges the medium laser for an [[ER Medium Laser|ER model]] and mounts cutting-edge electronics to aid in its scout role. It has a top speed of 120 km/h.  BV (2.0) = 491<ref>''Experimental Technical Readout: Corporations'', p. 9</ref>
  
 
==Design Quirks==
 
==Design Quirks==
The ''Skulker Mk. II'' variant is subject of the following [[Design Quirks]]:<ref name=TRO:Proto/>
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The Skulker Mk. II variant is subject of the following [[Design Quirks]]:<ref name=TRO:Proto/>
* [[Accurate Weapon|Accurate Weapon (Medium Laser)]]
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* [[Accurate Weapon|Accurate Weapon (medium laser)]]
 
* [[Poor Performance]]
 
* [[Poor Performance]]
 
* [[Trailer Hitch]]
 
* [[Trailer Hitch]]
 +
 +
==Notes==
 +
* In German products, the unit's proper name was altered to '''''Kröte''''', which translates as ''Toad''.
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Skulker-II.png|''Skulker MK. II'' variant
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Skulker.JPG|Original Skulker from ''[[Technical Readout: 3026|TRO:3026]]''
 +
Skulker RGilClan v28.jpg|Skulker from ''[[Recognition Guide: ilClan, vol. 28|RG:ilClan vol. 28]]''
 +
Skulker Mk II TROPrototypes.jpg|Skulker MK. II from ''[[Technical Readout: Prototypes|TRO:Prototypes]]''
 
</gallery>
 
</gallery>
  
 
==References==
 
==References==
 
<references />
 
<references />
 +
 
==Bibliography==
 
==Bibliography==
*''[[Experimental Technical Readout: Corporations]]''
+
* ''[[Experimental Technical Readout: Corporations]]''
*''[[Record Sheets: 3085 Unabridged — Old is the New New]]''
+
* ''[[Record Sheets: 3085 Unabridged — Old is the New New]]''
*''[[Record Sheets: 3039 Unabridged]]''
+
* ''[[Record Sheets: 3039 Unabridged]]''
*''[[Technical Readout: 3026]]''
+
* ''[[Technical Readout: 3026]]''
*''[[Technical Readout: 3026 Revised]]''
+
* ''[[Technical Readout: 3026 Revised]]''
*''[[Technical Readout: 3039]]''
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* ''[[Technical Readout: 3039]]''
*''[[Technical Readout: 3085]]''
+
* ''[[Technical Readout: 3085]]''
*''[[Technical Readout: Prototypes]]''
+
* ''[[Technical Readout: Prototypes]]''
 +
 
  
 
[[Category:Combat Vehicles]]
 
[[Category:Combat Vehicles]]
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[[Category:Recon Combat Vehicles]]
 
[[Category:Recon Combat Vehicles]]
 
[[Category:Inner Sphere General Combat Vehicles]]
 
[[Category:Inner Sphere General Combat Vehicles]]
[[Category:C3 Equipped Combat Vehicles]]
 
 
[[Category:C3 Master Equipped Combat Vehicles]]
 
[[Category:C3 Master Equipped Combat Vehicles]]
 +
[[Category:German renamed units]]

Latest revision as of 22:10, 15 January 2024

This article is about the scout tank. For the WarShip, see Skulker (Individual Soyal-class WarShip).
Skulker RGilClan v28.jpg
Skulker Wheeled Scout Tank
Production information
Manufacturer Joint Equipment Systems
Production Year 2659[1]
Mission Reconnaissance
Type Wheeled
Cost 179,300 C-bills
Technical specifications
Mass 20 tons
Armor ProtecTech Light
Engine 120 GM Classic I.C.E.
Speed 118.8 km/h
Crew 4
Communications System Communiqué Equipment
Targeting Tracking System Targeting System 2.3
Heat Sinks 3 single
Armament

1x medium laser

BV (1.0) 115
BV (2.0) 314


Description[edit]

The Skulker is the much larger cousin of the Swift Wind scout car and originally based on the Heavy APC design. Due to it being larger than any scout car, it can act as a mobile communication outpost. With its advanced sensor suite which is tied to both its communication and targeting systems, it can navigate with only its sensors. While hot environments would normally wreak havoc upon its advanced electronics, the heat sinks from its medium laser cool the sensors while the laser is not in use. This allows it to operate in even the hottest environments where other scout vehicles cannot. The Skulker comes with four and a half tons of armor as standard.

Weapons and Equipment[edit]

Being primarily a scout vehicle, the Skulker mounts only one Standard Systems medium laser should the need for combat arise. This also allows it to operate for extended periods of time without worrying about ammunition.

Variants[edit]

  • Skulker (SRM) 
    This simple variant introduced in 2901 switches out the medium laser and replaces it with an SRM-4 replete with two tons of ammunition. However due to the loss of the heat sinks that came with the medium laser, this version sacrifices its ability to operate in extremely hot environments. BV (2.0) = 319
  • Skulker (MG) 
    This 2897 variant replaces the medium laser with two Machine Guns and a two-ton infantry bay. BV (2.0) = 252[2]
  • Skulker (C3M) 
    This variant, developed during the Jihad, carries no weapons of any sort. Instead it provides combat targeting coordination via a C3 master computer. After installing the master, engineers added more armor protection.[3] BV (2.0) = 230[4]

Custom Variants[edit]

  • X-5 Skulker 
    This model installs a fusion engine, exchanges the medium laser for an ER model and mounts cutting-edge electronics to aid in its scout role. It has a top speed of 120 km/h. BV (2.0) = 491[7]

Design Quirks[edit]

The Skulker Mk. II variant is subject of the following Design Quirks:[5]

Notes[edit]

  • In German products, the unit's proper name was altered to Kröte, which translates as Toad.

Gallery[edit]

References[edit]

  1. MUL online date for the Skulker (Combat Vehicle)
  2. Record Sheets: 3039 Unabridged, p. 39
  3. Technical Readout: 3085, p. 191
  4. Record Sheets: 3085 Unabridged — Old is the New New, p. 27
  5. 5.0 5.1 Technical Readout: Prototypes, p. 27
  6. Recognition Guide: ilClan, vol. 28, p.12
  7. Experimental Technical Readout: Corporations, p. 9

Bibliography[edit]