Difference between revisions of "Smoke Warhead"

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The ''Smoke Warhead''' is an alternate [[LRM]] and [[SRM]] ammunition type.
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The '''Smoke Warhead''' is an alternate [[LRM]] and [[SRM]] ammunition type.
  
 
==Description==
 
==Description==
 
The development of smoke warheads was a means to deal with the range advantages of Clan weaponry. A very simple concept, these hot-fired LRM and SRM missiles<ref>''Tactical Handbook'', p. 60: SW's can only be mounted in standard SRM and LRM systems.</ref> can lay down walls of smoke up to 120m in width. 2 SRM's or 5 LRM's are capable of filling a 30m diameter area with dense smoke. Launchers with more than 2 SRM's or 5 LRM's can target adjacent areas in any configuration the firing unit desires.<ref>''Tactical Handbook'', p. 60: One hex of smoke coverage is laid for each 5 LRM's or each 2 SRM's fired. The hexes must form a continuous area. The text does not indicate what happens to smoke warheads that miss.</ref> As smoke missiles are targeted at an area rather than a specific enemy unit it is relatively simple to lay the smoke rounds down on-target.<ref>''Tactical Handbook'', p. 60: -4 Immobile Target Bonus applies.</ref> Unfortunately the resulting smoke cloud is only 6m high and will dissipate within 30 seconds of impact. Although a smoke warhead is incapable of causing damage to targets the propellant is still volatile. In the event of an ammunition explosion, smoke warheads cause half the damage that the same number of normal SRM or LRM would cause.
 
The development of smoke warheads was a means to deal with the range advantages of Clan weaponry. A very simple concept, these hot-fired LRM and SRM missiles<ref>''Tactical Handbook'', p. 60: SW's can only be mounted in standard SRM and LRM systems.</ref> can lay down walls of smoke up to 120m in width. 2 SRM's or 5 LRM's are capable of filling a 30m diameter area with dense smoke. Launchers with more than 2 SRM's or 5 LRM's can target adjacent areas in any configuration the firing unit desires.<ref>''Tactical Handbook'', p. 60: One hex of smoke coverage is laid for each 5 LRM's or each 2 SRM's fired. The hexes must form a continuous area. The text does not indicate what happens to smoke warheads that miss.</ref> As smoke missiles are targeted at an area rather than a specific enemy unit it is relatively simple to lay the smoke rounds down on-target.<ref>''Tactical Handbook'', p. 60: -4 Immobile Target Bonus applies.</ref> Unfortunately the resulting smoke cloud is only 6m high and will dissipate within 30 seconds of impact. Although a smoke warhead is incapable of causing damage to targets the propellant is still volatile. In the event of an ammunition explosion, smoke warheads cause half the damage that the same number of normal SRM or LRM would cause.
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In more recent rulebooks<ref>''Tactical Operations'', p. 371: Smoke Missiles (Standard LRMs/Standard SRMs/MMLs)</ref> smoke missiles can also be launched by MML systems. The smoke is now two levels high<ref>''Tactical Operations'', p. 371: fill a target area with a column of smoke 2 levels high</ref> and smoke radius and density<ref>''Tactical Operations'', p. 371: This smoke varies in density and size with the damage capacity of the launcher used. [...]</ref> as well as dissipation time depend on launcher size. Smoke may be subject to drift.<ref>''Tactical Operations'', p. 47: Wind strength and direction will determine how smoke drifts [...]</ref>
  
 
==Availability==
 
==Availability==
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*[[Word of Blake]]
 
*[[Word of Blake]]
  
==Manufacturers==
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==Models==
(As of 3057)
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The Smoke Warhead is manufactured on the following planets:
*Capellan Confederation
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:[[Hellespont Industrials]] - [[Sian]]
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{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
*Com Guards
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! Brand
:ComStar manufacturing bases, Terra
+
! Planet
*Draconis Combine
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! Company
:[[Maltex Corporation]] - [[Errai]]
+
! Used by
*Federated Commonwealth - Davion
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! References
:[[Kallon Industries]] - Talon, moon of [[Wernke]]
+
|-
:[[Lycomb-Davion IntraTech]] - [[New Avalon]]
+
| ???
*Federated Commonwealth - Steiner
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| [[Sian]]
:[[Coventry Metal Works]] - [[Coventry]]
+
| [[Hellespont Industrials]]
:[[Cyclops Inc.]] - [[Skye]]
+
| ???
*Free Worlds League
+
| {{cn}}
:[[Irian Battlemechs Unlimited]] - [[Shiro III]]
+
|-
*St. Ives Compact
+
| ???
:[[HildCo Interplanetary]] - [[St. Ives]]
+
| [[Errai]]
 +
| [[Maltex Corporation]]
 +
| ???
 +
| {{cn}}
 +
|-
 +
| ???
 +
| [[Talon (moon)|Talon]]
 +
| [[Kallon Industries]]
 +
| ???
 +
| {{cn}}
 +
|-
 +
| ???
 +
| [[New Avalon]]
 +
| [[Lycomb-Davion IntroTech]]
 +
| ???
 +
| {{cn}}
 +
|-
 +
| ???
 +
| [[Coventry]]
 +
| [[Coventry Metal Works]]
 +
| ???
 +
| {{cn}}
 +
|-
 +
| ???
 +
| [[Skye]]
 +
| [[Cyclops Inc.]]
 +
| ???
 +
| {{cn}}
 +
|-
 +
| ???
 +
| [[Shiro III]]
 +
| [[Irian BattleMechs Unlimited]]
 +
| ???
 +
| {{cn}}
 +
|-
 +
| ???
 +
| [[St. Ives]]
 +
| [[HildCo Interplanetary]]
 +
| ???
 +
| {{cn}}
 +
|}
  
 
==References==
 
==References==
 
<references />
 
<references />
 
  
 
==Bibliography==
 
==Bibliography==
*''[[Tactical Handbook]]''  
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* ''[[Tactical Handbook]]''  
 
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* ''[[Tactical Operations]]''
  
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Alternate Ammunition]]
 
[[Category:Alternate Ammunition]]

Latest revision as of 01:40, 25 February 2024

The Smoke Warhead is an alternate LRM and SRM ammunition type.

Description[edit]

The development of smoke warheads was a means to deal with the range advantages of Clan weaponry. A very simple concept, these hot-fired LRM and SRM missiles[1] can lay down walls of smoke up to 120m in width. 2 SRM's or 5 LRM's are capable of filling a 30m diameter area with dense smoke. Launchers with more than 2 SRM's or 5 LRM's can target adjacent areas in any configuration the firing unit desires.[2] As smoke missiles are targeted at an area rather than a specific enemy unit it is relatively simple to lay the smoke rounds down on-target.[3] Unfortunately the resulting smoke cloud is only 6m high and will dissipate within 30 seconds of impact. Although a smoke warhead is incapable of causing damage to targets the propellant is still volatile. In the event of an ammunition explosion, smoke warheads cause half the damage that the same number of normal SRM or LRM would cause.

In more recent rulebooks[4] smoke missiles can also be launched by MML systems. The smoke is now two levels high[5] and smoke radius and density[6] as well as dissipation time depend on launcher size. Smoke may be subject to drift.[7]

Availability[edit]

(As of 3057)

Models[edit]

The Smoke Warhead is manufactured on the following planets:

Brand Planet Company Used by References
??? Sian Hellespont Industrials ??? [citation needed]
??? Errai Maltex Corporation ??? [citation needed]
??? Talon Kallon Industries ??? [citation needed]
??? New Avalon Lycomb-Davion IntroTech ??? [citation needed]
??? Coventry Coventry Metal Works ??? [citation needed]
??? Skye Cyclops Inc. ??? [citation needed]
??? Shiro III Irian BattleMechs Unlimited ??? [citation needed]
??? St. Ives HildCo Interplanetary ??? [citation needed]

References[edit]

  1. Tactical Handbook, p. 60: SW's can only be mounted in standard SRM and LRM systems.
  2. Tactical Handbook, p. 60: One hex of smoke coverage is laid for each 5 LRM's or each 2 SRM's fired. The hexes must form a continuous area. The text does not indicate what happens to smoke warheads that miss.
  3. Tactical Handbook, p. 60: -4 Immobile Target Bonus applies.
  4. Tactical Operations, p. 371: Smoke Missiles (Standard LRMs/Standard SRMs/MMLs)
  5. Tactical Operations, p. 371: fill a target area with a column of smoke 2 levels high
  6. Tactical Operations, p. 371: This smoke varies in density and size with the damage capacity of the launcher used. [...]
  7. Tactical Operations, p. 47: Wind strength and direction will determine how smoke drifts [...]

Bibliography[edit]