Ultra AC/5
Ultra AC/5 | |
Production information | |
Type | Ballistic (Direct, Rapid Fire) |
Tech Base | Clan / Inner Sphere (IS) |
Year Introduced | Clan = 2825 CMN |
Year Extinction | IS = 2915 |
Year Reintroduced | IS = 3035 FC |
Technology Rating | E |
Availability Ratings | D/F/D |
Technical specifications | |
Heat | Clan = 1/shot
IS = 1/shot |
Damage | Clan = 5/shot
IS = 5/shot |
Minimum Range | Clan = 2
IS = 2 |
Short Range | Clan = 1-7
IS = 1-6 |
Medium Range | Clan = 8-14
IS = 7-13 |
Long Range | Clan = 15-21
IS = 14-20 |
Tons | Clan = 7
IS = 9 |
Critical Slots | Clan = 3
IS = 5 |
Ammo Per Ton | Clan = 20
IS = 20 |
Cost (unloaded) | Clan = 200,000
IS = 200,000 |
Ammo Cost (per ton) | Clan = 9,000
IS = 9,000 |
BV (2.0) | Clan = 122[2] 15 (Ammo)[2] |
Description
Introduced in 2640 by the Terran Hegemony[4]. The Ultra Autocannon/5 is an upgraded version of the standard Autocannon/5. Utilizing a different loading mechanism, the Ultra Autocannons are capable of maintaining a substantially increased rate of fire over traditional or LB-X Autocannons at the cost of higher heat and the risk of jamming. Of course, the rapid-fire autocannons require a much larger supply of ammunition to maintain their rate of fire. This high dependence on ammunition limits the effectiveness of the weapon. Being of a lower caliber, the Ultra Autocannon/5 has an increased range at the cost of reduced damage over higher-caliber versions.
Models
The Ultra AC/5 is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Armstrong Spitfire JU22 | Dunianshire | Majesty Metals and Manufacturing |
Armstrong Spitfire JU22 | Sterope | Sterope Defense Industries |
General Motors Nova-5 | Kathil | General Motors |
General Motors Nova-5 | Arc-Royal | TharHes Industries |
Imperator Ultra-5 | Atreus | Imperator Automatic Weaponry |
Variants
- UAC/P
- During the War of 3039, the Federated Commonwealth employed a prototype version of the UAC-5 among some of its elite units. These systems were similar to standard UAC-5s, except they required an additional critical slot, jamed more often when operating at its maximum rate of fire, and could jam even when fired at the standard rate.[5]
See Also
The Ultra Autocannon/5 has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats: