Difference between revisions of "Zombie 'Mech"

m (Frabby moved page Zombie Mech to Zombie 'Mech)
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A design philosophy that emphasizes survivability for the BattleMech. A typical zombie mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of ammunition explosions. XL engines are often seen as a design flaw for a zombie mech.
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A design philosophy in [[BattleTech]] gameplay that emphasizes survivability for the [[BattleMech]]. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. [[XL engine]]s are often seen as a design flaw for a Zombie 'Mech.
  
Some Examples:
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In lieu with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependant weaponry.
  
*[[Awesome]]
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Compare to [[Flashbulb 'Mech]], a concept aiming for heavy energy-based firepower and the [[heat sink]]s to use it; there is much overlap between these concepts.
*[[Penetrator]]
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*[[Grasshopper]]
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Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
*[[Ostroc]]
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*TDR-5SE
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==Example 'Mechs==
*WHM-6D
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*''[[Awesome]]''
*[[Flashman]]
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*CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant)
*MAD-3S
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*''[[Flashman]]''
*CGR-SB
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*''[[Devastator]]''
*Hatamoto-Hi
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*''[[Grasshopper]]''
*[[Devastator]]
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*''[[Hatamoto]]-Hi''
*MAD-4A
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*MAD-3S ''[[Marauder]]''
*[[Pillager]]
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*MAD-4A ''[[Marauder II]]''
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*''[[Penetrator]]''
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*''[[Pillager]]''
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*''[[Ostsol]]''
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*TDR-5SE ''[[Thunderbolt]]''
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*WHM-6D ''[[Warhammer]]''

Revision as of 06:19, 6 April 2016

A design philosophy in BattleTech gameplay that emphasizes survivability for the BattleMech. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. XL engines are often seen as a design flaw for a Zombie 'Mech.

In lieu with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependant weaponry.

Compare to Flashbulb 'Mech, a concept aiming for heavy energy-based firepower and the heat sinks to use it; there is much overlap between these concepts.

Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.

Example 'Mechs