Difference between revisions of "Zombie 'Mech"
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− | A design philosophy that emphasizes survivability for the BattleMech. A typical | + | A design philosophy in [[BattleTech]] gameplay that emphasizes survivability for the [[BattleMech]]. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. [[XL engine]]s are often seen as a design flaw for a Zombie 'Mech. |
− | + | In lieu with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependant weaponry. | |
− | *[[Awesome]] | + | Compare to [[Flashbulb 'Mech]], a concept aiming for heavy energy-based firepower and the [[heat sink]]s to use it; there is much overlap between these concepts. |
− | *[[ | + | |
− | *[[ | + | Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown. |
− | *[[ | + | |
− | * | + | ==Example 'Mechs== |
− | * | + | *''[[Awesome]]'' |
− | *[[ | + | *CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant) |
− | *MAD- | + | *''[[Flashman]]'' |
− | * | + | *''[[Devastator]]'' |
− | * | + | *''[[Grasshopper]]'' |
− | *[[ | + | *''[[Hatamoto]]-Hi'' |
− | * | + | *MAD-3S ''[[Marauder]]'' |
− | *[[ | + | *MAD-4A ''[[Marauder II]]'' |
+ | *''[[Penetrator]]'' | ||
+ | *''[[Pillager]]'' | ||
+ | *''[[Ostsol]]'' | ||
+ | *TDR-5SE ''[[Thunderbolt]]'' | ||
+ | *WHM-6D ''[[Warhammer]]'' |
Revision as of 06:19, 6 April 2016
A design philosophy in BattleTech gameplay that emphasizes survivability for the BattleMech. A typical Zombie 'Mech can endure a great deal of damage without taking crippling critical hits or losing major weapon systems. Typically such a 'Mech will have heavy armor and limited or no weapons that expose the BattleMech to the risk of (typically fatal) ammunition explosions. XL engines are often seen as a design flaw for a Zombie 'Mech.
In lieu with this philosophy, many variants or modifications to baseline 'Mech models seek to remove ammunition-dependant weaponry.
Compare to Flashbulb 'Mech, a concept aiming for heavy energy-based firepower and the heat sinks to use it; there is much overlap between these concepts.
Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
Example 'Mechs
- Awesome
- CGR-SB Challenger (Charger variant)
- Flashman
- Devastator
- Grasshopper
- Hatamoto-Hi
- MAD-3S Marauder
- MAD-4A Marauder II
- Penetrator
- Pillager
- Ostsol
- TDR-5SE Thunderbolt
- WHM-6D Warhammer