Amarok

Amarok
Amarok
Production information
Manufacturer Manufacturing Plant SFF-TU1
Production Year 3149[1]
Class Assault
Introduced 3149
Technical specifications
'Mech type Clan BattleMech
Mass 100 tons
Chassis SFAM Endo Steel
Armor Double-Forged Hardened Armor
Engine Type 79 400 XL Fusion
Communications System Khan Series (Type 6c)
Targeting Tracking System Series XIV OPT
Heat Sinks 16 [32]
Speed 54 km/h (75 km/h with Supercharger)
Jump Jets None
Armament

Prime Configuration

BV (2.0) 3,185[2]


Description[edit]

The Amarok is a unique assault 'Mech among Clan Wolf’s touman, intended as a close combat 'Mech. It was built and conceived under Ramiel Bekker's idea of combating the Death From Above (or DFA for short) tactics being employed by Clan Jade Falcon. However, lacking time he had to seek assistance from Clan Sea Fox as he did with the Stormwolf. It was during his time with Clan Sea Fox that he started to investigate the Hammerhead, a new Sea Fox 'Mech, and from that 'Mech he borrowed design choices that would later be a part of the Amarok. For example, the use of Hardened Armor for better protection and modified hand actuators for use in close combat. [3]

With the Amarok being focused on combating DFA tactics, A program was initially installed which was intended to assist with dealing with such an attack. The main idea was taken from both data collection on Solaris VII and the layout of the Hammerhead, in order to make a program that would force the 'Mech to lock its arms above the cockpit. This ultimately failed, and pilots of the 'Mech would soon disable this program, it eventually being omitted in further production runs. [3]

Weapons and Equipment[edit]

The primary model carries all of its weapons in the torso, while the other variants have their weapons in the head and arms. It is equipped with twenty and a half tons of Hardened Armor for better protection and a Supercharger to increase the speed of the 'Mech. The main long-range weapon is an ER PPC with a PPC Capacitor in the right torso for fighting off incoming mechs intending to carry out a DFA attack, backed up by a rotary AC/5 in the left torso and a large pulse laser in the center torso. Finally, the 'Mech carries two Streak SRM-6s in the right torso for engaging targets at close range.[3][4][5][6]

Variants[edit]

  • Amarok 2 
    This variant strips out all armaments for different weapons and adds MASC to increase its mobility. The right torso carries a Streak LRM-20 with two tons of ammo, along with an Improved Heavy Large Laser. The PPC is replaced by two AP gauss rifles with one ton of ammo between them. Finally, a trio of ER large lasers are carried, one in in each arm and one in the head, and both the lasers and ammo are protected by CASE II. BV (2.0) = 3,351[4]
  • Amarok 3 
    This Mixed Tech variant focuses on combating DFA tactics. Spikes are added along with nine and a half additional tons of Hardened Armor to better protect the Amarok from 'Mechs attempting to conduct such an attack. The PPC is replaced with an LRM 20 with Artemis V and the RAC is replaced with a Hyper-Assault Gauss Rifle 20, both with two tons of ammo and protected by CASE II. Seven small pulse lasers are added, three in each arm and one in the center torso, intended for inflicting disruptive damage on oncoming enemies. (2.0) = 2,675[5]

Design Quirks[edit]

The Amarok is subject to the following Design Quirks:[3]

References[edit]

  1. online date for the Amarok
  2. Recognition Guide: ilClan, vol. 17, p. 9-10,
  3. 3.0 3.1 3.2 3.3 Recognition Guide: ilClan, vol. 17, p.9
  4. 4.0 4.1 Recognition Guide: ilClan, vol. 17, p. 39
  5. 5.0 5.1 Recognition Guide: ilClan, vol. 17, p. 40
  6. ilClan, p. 152

Bibliography[edit]