|
Multi-Missile Launcher 5
|
Production information
|
Type |
Missile
|
Tech Base |
Inner Sphere
|
Year Availability
|
3068
|
Technical specifications
|
Heat
|
3
|
Damage
|
1 or 2 per missile
|
Minimum Range
|
6/0
|
Short Range
|
7/3
|
Medium Range
|
14/6
|
Long Range
|
21/9
|
Tons
|
3
|
Critical Slots
|
3
|
Ammo Per Ton
|
24/20
|
Cost (unloaded)
|
75,000
|
Ammo Cost (per ton)
|
30,000/27,000
|
BV (1.0)
|
N/A
|
BV (2.0)
|
45
|
Description[edit]
The Multi-Missile Launcher is capable of firing both short-range missiles and long-range missiles, including any special munitions designed for them, as well as using the Artemis IV fire control system. Originally designed by members of the Battle Magic mercenary unit in 3067, the MML helps simplify logistical needs of cash-strapped mercenaries, while simultaneously allowing them to take maximum advantage of special munitions. The Word of Blake put the technology to use after their assault of Outreach in 3067, though most Inner Sphere powers have since reverse engineered the technology.[1]
The MML-5 fires five missiles at a time, be they short-range or long-range.
Ammo Type
|
Minimum
|
Short
|
Medium
|
Long
|
Damage
|
Ammo/Ton
|
Ammo Cost
|
SRM
|
0
|
1-3
|
4-6
|
7-9
|
2/missile
|
20
|
27,000
|
LRM
|
6
|
1-7
|
8-14
|
15-21
|
1/missile
|
24
|
30,000
|
Doombud[edit]
References[edit]
- ↑ TechManual, p. 229: "Weapons and Heavy Equipment - Missile Launchers - Multi-Missile Launchers (MMLS)"
- ↑ Technical Readout: Dark Age, p. 56
- ↑ Technical Readout: Dark Age, p. 98
Bibliography[edit]