BattleTechWiki:Glossary of terms used by the Clans

(Redirected from Surkairede)

A[edit]

Abjuration, Trial of
Also known as a Rite of Abjuration, a trial whereby the losing party is permanently removed from Clan history and society. When a conflict within a caste or Clan has escalated to the point where it cannot be resolved through any other means, a Trial of Abjuration may be called for by the offended party. Once concluded, a successful trial strips the offending group or individual of rank, caste, and remembrance, placing them outside of Clan law and completely removing any mention of them from all Clan records. Once a person or group has been abjured, Clan members are forbidden to associate with or even speak of them. The targeted party is effectively exiled from Clan society, though they have not been completely destroyed as they might have been were they the target of a Trial of Annihilation. In the case of warriors who have been abjured, their legacy is permanently erased from their Clan's repository and their gene samples destroyed. The outcome of a Trial of Abjuration can be reversed either by the Clan Council that initiated it or by the Grand Council.[1]
Abtakha
A warrior captured but subsequently accepted into their new Clan as a warrior.[2][3][4][5][6][7]
Absorption, Trial of
Also known as a Rite of Absorption, a combination of a Trial of Refusal and Trial of Possession. This Rite allows a Clan to effectively "destroy" another Clan that they feel is unworthy of continuing to exist but whose conduct has not risen to a level where a Trial of Annihilation is warranted. The Grand Council can vote to allow one Clan to absorb another, but only by a unanimous vote — excepting the Clan being absorbed, which cannot vote. If the vote succeeds, the targeted Clan has no recourse; they cannot initiate a Trial of Refusal or appeal the decision in any way. The remaining Clans will then begin a bidding process to see which Clan will face the Clan to be absorbed. The Clan chosen to absorb the weaker Clan may also be challenged by others in a Trial of Refusal before they begin battling the Clan to be absorbed. The resulting Trials can last for years, with the ultimate victor taking the absorbed Clan's holdings, genetic legacies, and Blood Houses as their own.[1]
Annihilation, Trial of
Also known as a Rite of Annihilation, this is the most severe punishment in Clan society. A Trial of Annihilation demands the complete destruction of the accused. This trial can only be conducted after a unanimous vote by either the Clan Council or the Grand Council and is reserved for the most grievous offenses. It has been invoked against individuals, Stars, and Clusters, but is rarely applied to an entire Clan. All traces of the target— possessions, genetic material, and even descendants— are eradicated, and no Clan member is permitted to speak the names of those annihilated.[1]
Aff
Affirmative.[2][3][4][5][6][7]

B[edit]

Batchall
A contraction of "Battle Challenge". The batchall is the ritual by which Clan warriors issue combat challenges. Though the type of challenge varies, most begin with the challenger identifying himself, stating the prize of the contest, and requesting that the defender identify the forces at his disposal. The defender also has the right to name the location of the Trial. The two sides then bid for what forces will participate in the contest. The sub-commander who bids to fight with the least number of forces wins the right and responsibility to make the attack. The defender may increase the stakes by demanding a prize of equal or lesser value if he wins. All batchalls and bids are closed and final when the phrase "well bargained and done" is spoken by both members of the bid.[2][3][4][5][6][7]
Blitzking
Clan profanity, e.g. "blitzking surats".[8]
Bloodcount
The Bloodcount is the number of active Bloodrights associated with a particular Bloodname, and thus is the maximum number of individuals that may hold that surname at any given time. Traditionally, each Bloodname has twenty-five Bloodrights, though this number can be reduced or increased through processes known as "reaving" and "propagation," respectively. A Bloodcount may also be reduced by Abjuration, or by decree of the ilKhan.[2][3][4][5][6][7]
Bloodheritage
The history of the Bloodnamed warriors of a particular Bloodright is called the Bloodheritage. Sometimes used synonymously with Bloodright, Bloodhouse or Bloodname.[2][3][4][5][6][7]
Bloodhouse
More formally called a Bloodname House, a Bloodhouse is the Clan term for the physical and political body representing warriors born to a given Bloodname lineage. A Bloodhouse includes both active, Bloodnamed warriors and warriors who are not Bloodnamed but who are eligible by matrilineal heritage to test for that Bloodname.[2][3][4][5][6][7]
Bloodname
A traditional surname in Clan society that is earned via ritualistic combat. The first Bloodnames were derived from the surnames of each of the 800 warriors who stood with Nicholas Kerensky during the Exodus Civil War, and each Clan has their own set of traditional Bloodnames. The right to use one of these surnames has been the ambition of every Clan warrior since the Clans system was established, as only Bloodnamed warriors may sit on Clan Councils or be considered eligible for the position of Khan or ilKhan. Generally, a maximum of twenty-five warriors are allowed to use a particular Bloodname at any one time. When one of these warriors dies, a special Trial called a Trial of Bloodright is held to determine a successor. A contender must prove their Bloodname lineage, receive a sponsorship from a Bloodnamed warrior, and successfully complete a series of duels against other competitors. Bloodnames are determined matrilineally after the first generation. Because a warrior can only inherit from their female parent, they can only lay claim to one Bloodname.[2][3][4][5][6][7]
Bloodright
A specific genetic lineage within a Bloodname House. Unlike what the Inner Sphere would consider a lineage— biological parent to biological child— a Clan Bloodright is a record of individual holders of a Bloodname, who are only genetically related to the Bloodname's original founder. Certain Bloodrights are considered more prestigious than others, and candidates often gravitate towards those Bloodrights that were held by distinguished warriors if more than one is available. Some candidates may choose to test for a disgraced Bloodright in hopes of redeeming it, while others may simply take whatever Bloodright is available in order to obtain their Bloodnamed status.[2][3][4][5][6][7]
Bloodright, Trial of
A Trial initiated when a Bloodright of a particular Bloodname becomes available. Each trial for a specific Bloodright is open to thirty-two candidates: twenty-four are nominated by existing Bloodnamed warriors, seven are selected by the Clan's Loremaster or the Head of the Bloodhouse, and the thirty-second is drawn from the victor of a Grand Melee that is open to all other candidates that have not received endorsement. Once these thirty-two candidates are selected, five rounds of one-on-one duels are fought until only one candidate remains. That candidate is awarded the Bloodright.[9]
Bondcord
A woven cord worn on the wrist to indicate the wearer's status as a bondsman. The color and highlighting indicate the Clan to which the wearer is bound and the capturing unit.[2][3][4][5][6][7]
Bondholder
The person that takes a bondsman and is the primary determiner of when a bondsman has fulfilled his Bond obligation.[2][3][4][5][6][7]
Bondsman
A prisoner taken during combat, of any caste or rank. Considered a member of the Laborer caste until freed or promoted back to active service. Custom indicates that any prisoner remain a bondsman for at least a token amount of time, even high-ranking and Bloodnamed warriors. Some Clans do not free bondsmen to certain castes, especially the Warrior caste.[2][3][4][5][6][7]
Bondsref
A contraction of "bond refusal," effectively ritual suicide to prevent becoming a bondsman. The person performing bondsref must have the permission of their Bondholder and perform said act before taking a Bondcord, otherwise the act is considered dezgra and their genes will be considered unusable for the Clan breeding program.[2][3][4][5][6][7]
Brian Cache
Referencing the Castles Brian from the Star League era, a Brian Cache is a Clan equipment store, usually containing old Star League Equipment demobilized when the Pentagon Worlds were colonized.[2][3][4][5][6][7]

C[edit]

Canister
Clan slang for artificial wombs.[2][3][4][5][6][7]
Canister born
Clan slang for trueborn.[2][3][4][5][6][7]
Chalcas
Someone or something that is either outside acceptable Clan culture or that challenges it.[2][3][4][5][6][7]
Circle of Equals
The area in which a Trial takes place. The area can be anywhere from a few meters across for personal combat, or thousands of kilometers across, or even span several worlds for large scale Trials. A contestant that voluntarily leaves or is forced to leave the designated area is considered dishonorable or weak, and is disqualified. The area can be of any shape, though it is traditionally a circle.[2][3][4][5][6][7]
Codex
The Codex is each warrior's personal record, usually carried on a bracelet. It includes the names of the original Bloodnamed warriors from which a warrior is descended, their generation number, Bloodhouse, and Codex ID, an alphanumeric code that notes the unique aspects of that person's DNA. The Codex also contains a record of the warrior's military career.[2][3][4][5][6][7]
Cloister
A defining feature of the Cloud Cobras is the creation of Great Cloisters, ecumenical-political units based around various religions and belief systems, similar to a Clan Wolf Bloodname House or Fire Mandrill Kindraa. Each Cloister is led by an ecKhan, one who has demonstrated extraordinary comprehension of the Way, and its warrior-priests are schooled heavily in both martial and theological matters. A Cloister's size can range from a few dozen to over a thousand warriors in addition to lower-caste members. Debate between the Cloisters is almost always civilized, especially when the Clan as a whole is threatened, and even lower-caste members have a voice in these discussions.[10][5][6][7]
Contract
A contract is an agreement between the commanders of two units that allows the commander of one unit to include the personnel and equipment of the other unit in his bidding for rights to a battle or trial. During the invasion of the Inner Sphere, Cluster commanders within Galaxies frequently made contracts to allow greater— and often more extravagant— bidding while still maintaining a good mix of BattleMech, Elemental, and Aerospace fighter units.[2][3][4][5][6][7]
Coregn
A personal aide to a Star Colonel or garrison commander.[5][6][7]
Couple
Clan slang for coitus.[11]
Cutdown
The lowest acceptable level of force that can be bid to take a military objective. To force a rival to bid below cutdown is considered to be either a mark of craftiness or just plain underhanded, depending who is asked. To win a battle with a force that is below the accepted cutdown is considered to be a mark of superior skill.[2][3][4][5][6][7]

D[edit]

Dezgra
Clan slang meaning "disgraceful" or "disgraced," usually applied to units or warriors who acted in a way counter to accepted Clan standards of behavior. Units or persons marked as dezgra are not considered worthy of zellbrigen, so normal clan rules of combat can be suspended when facing such opponents. Can also refer to the ritual by which a unit is marked as dezgra and punished.[2][3][4][5][6][7]
Dogids
Also known as Bloodright Coins, they are personal medallions or coins used in a ceremony that takes place prior to Trials of Bloodright. The dogids of each warrior are released simultaneously by both warriors into a coin-rolling funnel known as the Well of Decision under the supervision of a Loremaster. The winner, titled "the Hunter," is determined by whose dogid lands on top. The Hunter determines how the Trial will be fought (i.e. augmented by weapons or vehicles versus unaugmented hand-to-hand). The loser, titled "the Hunted," selects the location and environment where the Circle of Equals will be drawn. This ensures some semblance of balance to the Trial.[12]

E[edit]

EcKhan
The leader of a Cloister.[5][6][7]
Elstar
An elite ristar, the most promising of warriors[citation needed].

F[edit]

Founder, The
The name the Clans use when referring to Nicholas Kerensky.[7]
Freebirth
Pejorative version of Freeborn. Considered an insult and curse.[2][3][4][5][6][7]
Freeborn
A person born naturally, not as a result of the Clan genetics program.[2][3][4][5][6][7]

G[edit]

Genefather
A warrior whose DNA was recombined into sperm used to produce trueborn children in a sibko. Despite the name, a Genefather's genetic material can be drawn from both male and female warriors, as Clan scientists can synthesize the DNA of either sex into a sperm gamete.[13]
Genemother
A warrior whose DNA was recombined into eggs used to produce trueborn children in a sibko. Despite the name, a Genemother's genetic material can be drawn from both male and female warriors, as Clan scientists can synthesize the DNA of either sex into an ova gamete. A trueborn warrior is only eligible to fight for the Bloodname of their genemother.[14]
Giftake
A DNA sample taken posthumously from a warrior who died honorably in battle. Considered by custom superior to previous samples taken, and more likely to produce superior warriors.[2][3][4][5][6][7]
Great Father, The
The name the Clans use for Alexander Kerensky.[5][6][7]
Grievance, Trial of
Also known as a Rite of Grievance, a Trial used to resolve disputes between two parties, with the winner being considered in the right. These Trials are frequently fought over matters of honor and are often decided through combat to the death.[7]

H[edit]

Harbinger
A herald to the Scorpion Empire's Seekers, artists who immortalized their deeds in stories, poems, songs, paintings.[15]
Hegira
A courtesy extended by a victorious Clan to an honorably-defeated foe that allows them to acknowledge their defeat and retreat safely from the field. Hegira may be requested by a combatant who feels that defeat is a certainty and that further fighting would only lead to unnecessary loss of life or material.[2][3][4][5][6][7]

I[edit]

Isorla
Clan slang referring to the spoils of battle taken by warriors, a portmanteau of "Individuals, Supplies, OR LAnd." Includes bondsmen as well as any military supplies, lands, or equipment taken.[2][3][4][5][6][7]

K[edit]

Keshik
A Khan's personal unit, combining headquarters, bodyguard, and support staff.[5][6][7]
Khan
The leader of a Clan.[3][4][5][6][7]
Kindraa
An abbreviated version of "Kindred Associations," kindraa is a term used to define one of the groupings exclusively used within Clan Fire Mandrill. The plural form is also Kindraa.[16][5][6][7]

L[edit]

Loremaster
A special rank among the Clans whose responsibility is to safeguard and interpret Clan law.[2][3][4][5][6][7]

M[edit]

Martial Code
The Martial Code is a set of rules governing Clan actions during a time of war. It is designed to minimize the political maneuvering that normally prevails duing Grand Council meetings, and forces the participants to concentrate on the matter at hand. While in effect, the ilKhan is given a wide range of powers, such as the right to dismiss any charges brought before the Grand Council he or she deems frivolous.[5][6][7]

N[edit]

Neg
Negative.[7]

O[edit]

Oathmaster
An Oathmaster was a special position created by Khan Sandra Rosse of Clan Nova Cat. Originally the Oathmaster was charged with ensuring that all members of Clan Nova Cat adhered to the beliefs and practices of the Clans. In time they took on a more mystical role, becoming responsible for the spiritual well-being of the Clan. Oathmasters were responsible for interpreting visions, especially on behalf of those Khans who lacked the clarity of sight to foretell the future. They were also responsible for interpreting the prophecies which Sandra Rosse had left behind in her journal after her passing. In many cases, these prophecies were eerily accurate in predicting events to come, although whether a Nova Cat Khan chose to act upon them was at their discretion. A grand melee was held every year by the Nova Cats to determine who would be Oathmaster.[17]
ovKhan
A term of respect for a person of higher rank.[2][3][4][5][6][7] Also the rank of an officer in charge of an Aimag-sized fleet in Clan Sea Fox during the thirty-second century[citation needed]

P[edit]

Position, Trial of
Also known as a Rite of Position, this Trial has two forms. The first, called "the blooding," takes place at the end of a candidate's sibko training and determines whether they are fit to join the warrior caste. Successfully defeating at least one opponent means the candidate has "tested out" and may be assigned to a unit, while being defeated before eliminating at least one opponent means the candidate has "washed out" and is reassigned to a lower caste depending on the needs of the Clan. The second form, known as "testing," is held periodically to assess if warriors are qualified to retain their current rank. Warriors are pitted against opponents matching their role, rank, and age. A warrior who performs as expected maintain their position. Those who exceed expectations are promoted, referred to as "testing up," while those who fall short are demoted, referred to as "testing down." Warriors who do not possess rank and who test down may be reassigned to non-combat roles or transferred to a civilian caste.[7]
Possession, Trial of
Also known as a Rite of Possession, this Trial is used to settle disputes between two parties over ownership or control of assets, which can range from equipment and territory to genetic material. At the heart of the trial is the traditional batchall, designed to encourage both sides to resolve the conflict with minimal force.[7]
Propagation
Also known as a Rite of Propagation or a Trial of Propagation, it is the ritual of expanding the Bloodcount linked to a specific Bloodname. If a Bloodcount has been reduced by Reaving, it can be restored based on the recommendation of the scientist caste and approval through a vote by the Grand Council. This decision can be challenged through a Trial of Refusal, though neither the challenger nor the defender faces any penalties regardless of the outcome.[1]
Powless
A shortened term for powerless, denoting the vulnerability that a warrior feels when forced to fight without his accustomed weapons. For example a heavy 'Mech pilot using a light 'Mech or an aerospace pilot fighting an elemental in melee combat. In other words, the feeling of taking a test you haven't studied for.[2][3][4][5][6][7]

Q[edit]

Quiaff
A contraction of "Query Affirmative." Used to solicit the subject's agreement, but specifically with the expectation of an affirmative answer (Aff). Often used rhetorically.[2][3][4][5][6][7]
Quineg
A contraction of "Query Negative." Used to solicit the subject's agreement, but specifically with the expectation of a negative answer (Neg). Often used rhetorically.[2][3][4][5][6][7]

R[edit]

Ransom
A reward for a warrior who has performed well in their Trial of Position, usually taking the form of a personal weapon, 'Mech, or command of a unit.[2][3][4][5][6][7]
Reaving
Also known as a Rite of Reaving or a Trial of Reaving, is the ritual used to reduce the Bloodcount of a specific Bloodname. While it was originally intended to limit the influence of underperforming Bloodnames, it quickly evolved into a political tool for regulating the number of warriors—and thus votes—from a single Bloodname House in Clan Councils. A Reaving is initiated by a Bloodname House (or, by more common precedent, a Clan) against a Bloodhouse that has announced a Trial of Bloodright. The Grand Council debates the validity of the Bloodname, and the matter is typically settled through a special Trial of Refusal known as the Trial of Reaving following the Council's vote. If the side that proposed the Reaving is victorious, the targeted Bloodname’s Bloodcount is reduced by one, and the pending Trial of Bloodright is canceled. If the defending side prevails, the Trial of Bloodright proceeds as planned, and the Bloodhouse that called for the Reaving faces an automatic Trial of Reaving when their next Bloodright becomes available.[18]
Rede
A promise or oath that reflects on the swearer's honor. Breaking a rede is considered extremely serious, and is sometimes punishable by death.[2][3][4][5][6][7]
Refusal, Trial of
Also known as a Rite of Refusal, it is a Trial by which any decision made by a Clan Council or the Grand Council can be contested by any member. This trial embodies the Clan's belief in "might makes right," with the winner being considered in the right. The odds of the battle are determined proportionally, based on the vote ratio. The challenger declares the forces they will use, and the defender fields forces proportional to their margin of victory in the vote. For example, if a decision passed five-to-one, the defender could theoretically deploy a force five times larger than that of the challenger. In practice, bidding among defenders often shifts the advantage toward the challenger.[1]
Remembrance
An ongoing heroic saga detailing Clan history from the time of the Exodus from the Inner Sphere to the present day, written in poetic prose. The Remembrance is continually expanded to include contemporary events. Each Clan has a slightly different version reflecting their own opinions and experiences. All Clan warriors can quote whole verses of this epic from memory, and it is common to see passages from the book lovingly painted on a warrior's vehicle or armor.[2][3][4][5][6][7]
Ristar
A contraction of "Rising Star." This term refers to a particularly gifted warrior on their way to high position.[2][3][4][5][6][7]
Rock Swine
An epithet popularized among Crusaders by the Adventures of Clan Spaniel.[19]

S[edit]

saKhan
The second-in-command of a Clan. [5][6][7]
Safcon
Clan slang referring to the right of an attacker to travel to Circle of Equals unmolested by their opponent. A portmanteau of "SAFe CONduct."[5][6][7]
Satarra
A veto cast by a Clan council to settle or postpone disputes between castes within their jurisdiction. Satarra is invoked only when negotiations seem at an impasse and/or threaten to disrupt the work order of the Clan.[2][3][4][5][6][7]
Savashri
A Clan epithet, used in a similar manner as "bastard."[2][3][4][5][6][7]
Seyla
A Clan term of sacred agreement employed in Clan ceremonies, in the same sense as "amen" is used in Abrahamic religions.[2][3][4][5][6][7] Though its origin and exact meaning are unclear, it is roughly used to mean "unity" or "so shall it be."[citation needed]
Sibko
A modified contraction of "SIBling COmpany." A sibko is a group or batch of Trueborn warriors created from the genetic material of the same two chosen Bloodnamed warriors. The smallest organizational element in Clan training, sibkos are separated only by death or when testing decides their members' final placement in Clan society.[2][3][4][5][6][7]
Sibkin
Members of the same sibko.[4][5][6][7]
Sibbies
A Clan epithet that implies poor training or a young, inexperienced warrior.[5][6][7]
Solahma
Clan slang describing an "old" Clan warrior, usually thirty years of age or older, that has not obtained the rank or distinguished reputation necessary to remain posted in a frontline unit. Solahma warriors are detached from their original units and reassigned to dedicated units made entirely of other solahma warriors, where they are expected to earn a good death. These units receive combat tasks deemed unworthy or beneath the ability of frontline warriors such as hunting bandits or being used as cannonfodder. Being assigned to a 'Mech unit as a solahma warrior is rare and those warriors that do receive this privilege generally receive second-line 'Mechs. Most end up as infantry, hoping they will find a way to die with honor.[4][5][6][7]
Stravag
A Clan epithet favored by members of the Warrior Caste, loosely translated as "freeborn."[2][3][4][5][6][7]
Surat
A Clan epithet referring to a cute, monkey-like mammal native to the Clan Homeworlds that the lower Castes keep as pets.[citation needed]
Surkai
Also known as the Rite of Forgiveness, surkai is a ritual undergone when a Clansman who has wronged or opposed another Clansman admits their wrongdoing and accepts punishment for their actions. It is usually performed by subordinates requesting forgiveness from their superiors. Once surkai is complete and punishment is rendered, both parties are expected to move on from the conflict without further recriminations.[2][3][4][5][6][7]
Surkairede
Also known as the Rede of Forgiveness, surkairede is the social contract that binds both the offender and wronged party to honor the outcome of the ritual. Once the offending party has requested and received punishment for their actions, surkairede ensures that they suffer no additional consequences or disgrace as a result of the initial offense.[2][3][4][5][6][7]

T[edit]

Test-Down
Term that refers to the demotion of a warrior or cadet who is unsuccessful in their Trial of Position to maintain or advance in rank.[7]
Touman
A Clan's military forces. [2][3][4][5][6][7]
Trashborn
Clan epithet used by a freeborn to insult a trueborn.[citation needed]
Trothkin
Originally a term for a member of one's extended sibko, it became a term of address for respected peers among Clan warriors and is frequently used at gatherings such as Councils.[2][3][4][5][6][7]
Truebirth
A term used to refer to a trueborn warrior by another trueborn warrior in a more casual setting.[7]
Trueborn
A warrior artificially engineered by a Clan's science caste from the genetic material of two other warriors, gestated from an Iron Womb.[2][3][4][5][6][7]

U[edit]

V[edit]

Vineer
A contraction of "souvenir," this term refers to a memento taken in battle. While many Clans practice this custom, it is especially prominent in Clan Nova Cat and figures prominently in their Rite of the Vision.[5][6][7]

W[edit]

X[edit]

Y[edit]

Z[edit]

Zellbrigen
The body of rules defining acceptable dueling behavior and honor in combat.[2][3][4][5][6][7]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 Era Digest: Golden Century, p. 13-16
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 2.44 2.45 Wolf Clan Sourcebook, pp. 124-126: "Glossary"
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 Jade Falcon Clan Sourcebook, pp. 104-107: "Glossary"
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 4.35 4.36 4.37 4.38 4.39 4.40 4.41 4.42 4.43 4.44 4.45 4.46 4.47 4.48 Invading Clans, pp. 146-149: "Glossary"
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 5.25 5.26 5.27 5.28 5.29 5.30 5.31 5.32 5.33 5.34 5.35 5.36 5.37 5.38 5.39 5.40 5.41 5.42 5.43 5.44 5.45 5.46 5.47 5.48 5.49 5.50 5.51 5.52 5.53 5.54 5.55 5.56 5.57 5.58 5.59 Field Manual: Warden Clans, pp. 167-170: "Glossary"
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 6.26 6.27 6.28 6.29 6.30 6.31 6.32 6.33 6.34 6.35 6.36 6.37 6.38 6.39 6.40 6.41 6.42 6.43 6.44 6.45 6.46 6.47 6.48 6.49 6.50 6.51 6.52 6.53 6.54 6.55 6.56 6.57 6.58 6.59 Field Manual:Crusader Clans, pp. 159-162: "Glossary"
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 7.25 7.26 7.27 7.28 7.29 7.30 7.31 7.32 7.33 7.34 7.35 7.36 7.37 7.38 7.39 7.40 7.41 7.42 7.43 7.44 7.45 7.46 7.47 7.48 7.49 7.50 7.51 7.52 7.53 7.54 7.55 7.56 7.57 7.58 7.59 7.60 7.61 7.62 7.63 7.64 7.65 7.66 The Clans: Warriors of Kerensky, pp. 116-121: "Glossary"
  8. No Substitute for Victory, ch. 10
  9. Clans: Warriors of Kerensky, p. 38, "Gaining a Bloodname"
  10. Field Manual: Warden Clans, pp. 24–25
  11. Way of the Clans, ch. 8
  12. Bloodname, ch. 32
  13. The Clans: Warriors of Kerensky, p. 39, "Warriors of the Double Helix"
  14. The Clans: Warriors of Kerensky, p. 39, "Warriors of the Double Helix"
  15. BattleTech: Legends II, p. 67
  16. Field Manual: Crusader Clans, p. 42: "Fire Mandrill Kindraa"
  17. Invading Clans, p. 106-107
  18. The Clans: Warriors of Kerensky, p. 40 - "Bloodcount and Reaving"
  19. Clan Spaniel Sourcebook, p. 17

See Also[edit]