Werewolf (BattleMech)
Sarna News

- Bad 'Mechs - Thresher Mk II
- HEXTECH Wave 9 Review - Winding Rivers, Tall Walls, and Underground Tunnels
- Hired Steel and Making MechWarrior 5: Clans Cinematics with Constantin & Bernhard of TMC
- Your BattleTech News Round-Up For December, 2024
- Community Outreach - Caterwauling On CamoSpecs With Matt "00Dawg" Frederiksen
- Read more →
- This article is about the 40-ton BattleMech. For the WarShip, see Werewolf (Individual McKenna-class WarShip).
![]() | |
Werewolf | |
---|---|
Production information | |
Manufacturer | O'Neil BattleMechs[1] |
Production Year | 3060[2] |
Model | WER-LF-005 |
Class | Medium |
Cost | 5,407,827 C-bills |
Technical specifications | |
'Mech type | Inner Sphere BattleMech |
Mass | 40 tons |
Chassis | O'Neil Model II |
Armor | Starshield/Null Signature System |
Engine | Nissan 200 XL |
Communications System | Lynx-shur |
Targeting Tracking System | Eagle Eye 400XX |
Heat Sinks | 13 double |
Speed | 86 km/h |
Jump Jets | Rawlings 75 |
Armament |
|
BV (1.0) | 935 |
BV (2.0) | 1,082[3] |
Contents
Description[edit]
A Solaris VII BattleMech, the Werewolf was introduced in 3056. Designed as an ambush 'Mech, the Werewolf was a huge hit with pilots who favored the dense jungle or industrial scrapyard arenas because it mounted a Null Signature System. This system allows a skilled pilot to hide in plain sight, striking an opponent quickly and often fatally.
The eight tons of armor provide decent protection against most foes and the Werewolf's speed allows it to evade anything it can't outfight. The Werewolf mounts twin Jump Jets, which provide it with a limited jump capability. This capability is most frequently used by arena MechWarriors to launch a Death From Above attack, but it is also useful when evading a foe.
Weapons and Equipment[edit]
The Werewolf's main armament is its Sutel Precision Line Large X-Pulse Laser, which is backed up by a Holly Streak SRM-6 launcher, and a pair of Poland Main Model C Magshots. All of these close-in weapons were chosen because they encourage the pilot to attack from closer ranges.
Variants[edit]
- WER-LF-004
- This older Werewolf lacks the Null Signature System of the WER-LF-005. Instead of the Large X-Pulse Laser it carries a Large Pulse Laser, a standard SRM-6 launcher in place of the Streak SRM-6, and a pair of Small Pulse Lasers in place of the WER-LF-005's Magshots. To make up for this, it can jump twice as far and is protected by an additional half-ton of armor. BV (2.0)= 802[4]
Design Quirks[edit]
The Werewolf has the following Design Quirks:[5]
Notable pilots[edit]
- Alan "Wolfman" Penkerhman, A notable warrior of the Banshees Stables on Solaris.[1]
Notes[edit]
- In German products, the unit's proper name was translated to Werwolf. The model code was left unchanged.
Gallery[edit]
Original Werewolf from Solaris: The Reaches
Werewolf from TRO:3055 Upgrade
References[edit]
- ↑ 1.0 1.1 Technical Readout: 3055 Upgrade, pp. 142–143: WER-LF-005 Werewolf
- ↑ MUL online date for the Werewolf (BattleMech)
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 239
- ↑ Record Sheets: 3055 Upgrades Unabridged, p. 238
- ↑ BattleMech Manual, p. 95: BattleMech Quirk Table - Werewolf Entry