Sarna News: Bad 'Mechs - Icestorm

1st Kell Hounds

Revision as of 12:03, 31 October 2011 by Mbear (talk | contribs) (Added info from Jihad Turning Points: Tharkad)

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History

During the liberation of Tharkad, the First Kell Hounds fought the 37th Division.[1] After the 37th Division decided to withdraw from Tharkad the First Kell Hounds kept the pressure on, fighting the Word ob Blake soldiers even as they tried to enter their DropShips. The fighting was so intense that only a third of the Blakist unit was able to leave the world.[2]

Officers

Tactics

The unit uses highly complex manuveurs to confuse an enemy. They are known to harass an enemy's flanks with smaller units.
Each Battalion contains a specially trained company:
  • The Dragon Dogs - 3rd Company: The unit is trimmed for urban operation.
  • The Wild Dogs - 3rd Company: The unit prefers amphibious operations and can suprise an enemy from unexpected directions.
  • The Mutts - 3rd Company: This unit can fight in jungle enviroments.

Support

The regiment can count on an expierend technical staff, the Arc Royal Mech Works and the WoE.

Composition

  • The Wild Hunters(Reinforced Regiment/Elite/Fanatical)
1st Battalion (The Dragon Dogs)
2nd Battalion (The Wild Dogs)
3rd Battalion (The Mutts)
The unit contains a company of clan mechs and the entire regiment is completely upgraded.
  • The Bird Dogs(Wing/Elite/Fanatical)
The three squadrons, Raven, Crow, Blackbird, are supported by the command element.
All 22 fighters a fully upgraded.
  • The Pit Bulls(Battalion/Elite/Fanatical)
The unit contain a mix of infantry forces:
1 command squad (10 troopers)
1 jump infantry company (50 troopers)
2 battle armor companies (24 troopers => 2 clan squads + 1 squad of Fenrir)

References

  1. Jihad Turning Points: Tharkad, p. 10
  2. Jihad Turning Points: Tharkad, p. 11
  3. Jihad Turning Points: Tharkad, p. 7
  • Field Manual: Mercenaries Revised, p. 81

Bibliography