Field Manual: Mercenaries, Revised
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Description[edit]
Field Manual: Mercenaries, Revised is the twelfth release in the Field Manuals series and contains, as its name implies, revised information of much that was in Field Manual: Mercenaries. It does this for the in-game information by updating the mercenary unit force briefs to August 3067 and revised some of the Classic BattleTech game rules, most notably those for creating and running a mercenary force. There is more detailed information on four of the largest hiring halls in the Inner Sphere. It also includes new life paths and an affiliation for use in Classic BattleTech RPG.
The product became the flagship to a series of follow-on Mercenary Supplementals, which expanded information to a number of lesser known and older units. These updates expanded to the middle of the Jihad era.
From the Back Cover[edit]
“ | WARRIORS WANTED!
Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now's the time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War's a dangerous business and for the professional soldier, survival ain't as simple as coming out of the firefight alive! Classic BattleTech Field Manual: Mercenaries, Revised provides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds. Over sixty of the Inner Sphere's best-known mercenary commands are profiled here including histories, officers, and favorite tactics. Special rules enable you to bring each of these famous outfits to life in your own Classic BattleTech campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field. Compatible with both the Classic BattleTech board game and the Classic BattleTech RPG system, Classic BattleTech Field Manual: Mercenaries, Revised lets you finally prove once and for all if you have what it takes to find fame and fortune as a real mercenary! |
” |
Contents[edit]
- Parting Shots (short story)
- Introduction
- Boom Years
- Twilight of the Clans
- War and Rejuvenation
- The FedCom Civil War
- New Times, New Markets
- The Mercenary's Atlas
- Outreach: The Mercenary System
- Solaris VII: Trial by Fire
- Arc-Royal: Mentors and Masters
- Fletcher: Off the Record Books
- Employment and Contracts
- Contracts
- Standard Operating Procedures
- BattleMech Assets
- Aerospace Assets
- Armor Assets
- Infantry Assets
- Technical and Medical Support
- Rank Structures and Insignia
- Uniforms
- Medal and Decorations
- Mercenary Force Briefs
- Always Faithful
- The Arcadians
- Avanti's Angels
- Bannockburn's Bandits
- Barrett's Fusiliers
- Battle Magic
- The Black Outlaws
- The Blackhearts
- Blue Star Irregulars
- Broadsword Legion
- Bronson's Horde
- Bullard's Armored Cavalry
- Burr's Black Cobras
- Caesar's Cohorts
- Camacho's Caballeros
- Canopian Highlanders
- Twenty-first Centauri Lancers
- Clean Kill
- Crimson Crusaders
- Fifty-first Dark Panzer Jaegers
- The Dioscuri
- The Dismal Disinherited
- The Dragonslayers
- Federated Freemen
- Fighting Intellectuals
- Fist of Mokal
- The Furies
- The Green Machine
- Greenburg's Godzillas
- Harcourts Destructors [sic!]
- Harlock's Warriors
- Hell's Black Aces
- Hsien Hotheads
- Jacob's Juggernauts
- Kell Hounds
- Unit Command Lance
- First Kell Hounds Regiment
- Second Kell Hounds Regiment
- Khorsakhov's Cossacks
- Killer Bees
- Knights of St. Cameron
- The Krushers
- Langendorf Lancers
- Lethal Injection
- Lindon's Battalion
- Lone Star Regiment
- Longwood's Bluecoats
- Markson's Marauders
- Mobile Fire
- Narhal's Raiders
- New Avalon Cavaliers
- Olson's Rangers
- Quint's Olympian Groundpounders
- Ramilie's Raiders
- Romanov's Crusaders
- Rubinsky's Light Horse
- Screaming Eagles
- Simonson's Cutthroats
- Smithson's Chinese Bandits
- Snord's Irregulars
- Stalwart Support
- Tooth of Ymir
- Vandelay's Valkyries
- Vanguard Legion
- Twelfth Vegan Rangers
- Winfield's Regiment
- Wolf's Dragoons
- Classic BattleTech RPG Rules
- Mercenary Affiliation
- Additional Paths
- Stage 1: Early Childhood
- Stage 3: Higher Education
- Stage 4: Real Life
- Rules
- Unit Composition Tables
- Mercenary Commands
- Force-Specific Rules
- Creating a Mercenary Force
- Unit Creation
- Step 1: Create a Leader
- Step 2: Running the Paths
- Step 3: Force Identification
- Step 4: Determine Payroll, Maintenance Costs and Support Requirements
- Step 5: Finishing Touches
- Running a Mercenary Force
- Mercenary Rating
- Contract Offers
- Contract Negotiations
- Missions
- Maintenance and Logistics
- Force Specialization
- Mission Failures and Contract Breaches
- Debt
- Worksheets
- Index
Notes[edit]
- Reprinted in 2005 as Version 1.0, with additional corrections.
- Trademarked title in 2005 was Classic BattleTech Field Manual: Mercenaries, Revised.