Field Manual: Mercenaries

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Field Manual: Mercenaries
Product information
Type Sourcebook
Development Bryan Nystul
Randall N. Bills (assistance)
Primary writing Loren L. Coleman (writing)
Rob Cruz, Diane Piron-Gelman (editing)
Pages 163
Cover Artwork Matt Wilson (art)
John Bridegroom (layout)
Interior Artwork Liz Danforth, Mike Jackson, Dave Martin, Mark Zug (interior color section)
Illustrations Tom Baxa
Joel Biske
John Bridegroom
Jeff Laubenstein
Fred Hooper
Scott James
Larry MacDougall
Mike Nielsen
Roger Peterson
Loston Wallace
Publication information
Publisher FASA
Product code 1701
First published 1 September 1997
ISBN-10 1-55560-289-4
ISBN-13 978-1-55560-289-5
MSRP $20.00
Content
Era Clan Invasion era
Timeline 1 October 3059
Series Field Manuals series
Preceded by Field Manual: Free Worlds League
Followed by Field Manual: Crusader Clans

Description[edit]

Field Manual: Mercenaries is the third release in the Field Manuals series and contains detailed information about various mercenary units, their history, composition, tactics and employer status as of 1 October 3059. It includes additional rules for BattleTech and MechWarrior, Second Edition, as well as new battle armor.

In addition, the sourcebook provides rules for how to run your very own mercenary outfit, from creation to combat to administration. To this end, it provides a fictional treatment to Outreach and the Outreach Mercenary Training Command, as well as common mercenary employers, markets, and contract types. In the rules section, players find rules concerning creating their own mercenary unit from scratch, developing supporting assets, figuring out logistics, negotiating their contracts, and determining their Dragoon Rating.

From the Back Cover[edit]

NO WAR TOO SMALL, NO FEE TOO HIGH

For nearly 300 years, war has raged across the Inner Sphere as the rival Successor States fought one another and fearsome invaders called the Clans. This maelstrom of conflict has created untold suffering and destruction -- and a never-ending demand for the services of mercenary soldiers.

BattleTech Field Manual: Mercenaries provides an in-depth look at mercenaries in the 31st century, from the inner workings of a mercenary unit to detailed profiles of more than forty prominent mercenary bands. This how-to manual for would-be soldiers of fortune includes the histories, officers and favorite tactics of select mercenary units. special rules that reflect the unique capabilities of each mercenary command, and rules for creating and running your own BattleTech mercenary units.

Contents[edit]

  • Introduction
  • Professional Soldiering
    • Mercenaries Throughout History
    • Modern Mercenary Life
  • Outreach
    • Mercenary System
    • Mercenary Database
    • Training
  • Employment and Contracts
    • Employment
    • Contracts
  • Assets and Organization
    • BattleMech Assets
    • Aerospace Assets
    • Armor Assets
    • Infantry Assets
    • Technical Support
    • Rank Structures and Insignia
    • Uniforms
    • Medals and Decorations
  • Mercenary Employment Roster (as of 1 October 3059)
  • Creating a Mercenary Unit
    • Unit Creation
    • Step 1: Create a Leader
    • Step 2: Assemble Founding Members
    • Step 3: Open Recruiting and Battlefield Experience
    • Step 4: Obtain Equipment
    • Step 5: Buy DropShips/JumpShips
    • Step 6: Determine Payroll, Maintenance Costs and Support Requirements
    • Step 7: Name the Mercenary Command and Establish Standing Funds
  • Running a Mercenary Unit
    • Dragoons Rating
    • Contract Offers
    • Contract Negotiations
    • Mission
    • Maintenance
    • Unit Specialization
  • Index

Notes[edit]

  • Much of the information provided in this sourcebook was later revised and updated in Field Manual: Mercenaries, Revised.
  • There was a Corrected 1999 Printing.
  • The trademarked title was BattleTech Field Manual: Mercenaries.