Difference between revisions of "Combat Operations"
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{{InfoBoxBook | {{InfoBoxBook | ||
− | |image=CombatOperations.jpg | + | | image = CombatOperations.jpg |
− | |name=Combat Operations | + | | name = Combat Operations |
− | | | + | | product development = [[Randall N. Bills]] |
− | + | | primary writing = [[Chris Hartford]] | |
− | + | | cover = [[Franz Vohwinkel]] | |
− | + | | illustrations = [[Chris Lewis]] <br /> [[Matthew Plog]] | |
− | + | | type = Rule Book | |
− | + | | publisher = [[FanPro]] | |
− | + | | year = 2003 | |
− | + | | pages = 144 | |
− | |primary writing = [[Chris Hartford]] | + | | production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=79 10979] |
− | | | + | | ISBN = 1932564030 |
− | |illustrations = | ||
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− | |||
− | | | ||
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}} | }} | ||
+ | ==Description== | ||
+ | ''Combat Operations'' is a rule expansion for the [[CBT]] game system and provides background material on how war is conducted in the [[BattleTech]] universe. As such, it doubles both as a sourcebook and a rules supplement. It also doubles as a method for transferring gaming data between the [[CBT:RPG]] and [[Board Game|CBT board game]]. | ||
− | == | + | ==From the back cover== |
− | ''Combat Operations'' is | + | {{quote|''The [[FedCom Civil War]]: 89 [[Federated Suns]] [[regiment]]s/RCT/Militia units; 75 [[Lyran Alliance]] regiments/RCT/Militia units; 41 [[mercenary unit|mercenary]] regiments; 8 [[ComStar]] Divisions; 11 [[Draconis Combine]] regiments; 2 [[Capellan Confederation]] regiments.'' |
+ | |||
+ | ''All fought across a thousand lights on well over a hundred planetary systems for five long years. Now you can recreate it!'' | ||
+ | |||
+ | ''The Classic BattleTech ''Combat Operations'' rules expansion is the most comprehensive rules system for campaign play ever published for [[BattleTech]].'' | ||
+ | |||
+ | ''Modern Warfare: Provides players with a primer on how war is waged by each major faction in the BattleTech universe.'' | ||
+ | |||
+ | ''BattleTech Operations Rules: Provides expanded rules for the creation, running and play of any type of military force.'' | ||
+ | |||
+ | ''[[AeroTech 2]] Operations Rules: Expanded rules provide additional depth of play for any ''[[AeroTech 2]]'' game, as well as integrated BattleTech and AeroTech 2 play.'' | ||
+ | |||
+ | ''[[BattleTroops|Infantry Platoon]] Construction: Extensive rules for constructing almost any type of standard infantry platoon found in the BattleTech universe are provided.'' | ||
+ | |||
+ | ''[[Inner Sphere In Flames|Strategic Game]]: A rules framework that allows players to run grand-scale campaigns utilizing every aspect of warfare—combat, technology, subterfuge and assassination, politics and more—is provided.'' | ||
+ | |||
+ | ''Faction Force Tables: Comprehensive table of units available, by major [[BattleTech eras|era]], to every major and minor faction in the BattleTech universe. Here's your chance to build that [[Star League]] division to take back [[Terra]]!''}} | ||
==Contents== | ==Contents== | ||
+ | * "By Any Means" – an introductory fiction story | ||
− | + | * War and Its Makers – a series of essays on: | |
− | * War and Its Makers | ||
** Events as justification for war | ** Events as justification for war | ||
** Troop types | ** Troop types | ||
Line 39: | Line 48: | ||
** Communications | ** Communications | ||
** Medicine | ** Medicine | ||
− | ** Law | + | ** Law and order |
− | ** Combat related fields | + | ** Combat related fields |
− | |||
− | |||
** Military intelligence | ** Military intelligence | ||
− | ** Psychological | + | ** Psychological operations |
− | * BattleTech Operations Rules | + | |
+ | * BattleTech Operations Rules – details expansion and strategic options | ||
** Force creation rules | ** Force creation rules | ||
** Force sizes | ** Force sizes | ||
Line 51: | Line 59: | ||
** Salaries | ** Salaries | ||
** New equipment assign rules | ** New equipment assign rules | ||
− | ** Morale | + | ** Morale and fatigue |
− | ** | + | ** Maintenance, repair, and medical services |
− | * Infantry Platoon Construction | + | |
+ | * Infantry Platoon Construction – rules for creating new types of infantry forces | ||
** Converting RPG weapons & equipment into CBT | ** Converting RPG weapons & equipment into CBT | ||
** Assembling squads and platoons | ** Assembling squads and platoons | ||
** Disposable weapons | ** Disposable weapons | ||
− | ** Calculating Battle Value ( | + | ** Calculating [[Battle Value]] (version 1.0) |
− | ** Costs of weapons, equipment | + | ** Costs of weapons, equipment, and modes of transport |
− | * AeroSpace 2 Operations Rules | + | |
− | ** Boarding | + | * AeroSpace 2 Operations Rules – details expansion and strategic options |
+ | ** Boarding actions | ||
** Crew quality | ** Crew quality | ||
− | ** Advanced | + | ** Advanced sensors |
** Force composition | ** Force composition | ||
** Zero-G operations | ** Zero-G operations | ||
− | ** Grounded DropShip | + | ** Grounded [[DropShip]] |
− | * Linked Scenarios | + | |
+ | * Linked Scenarios – rules to link individual scenarios into a dynamic campaign | ||
** Assembling a force | ** Assembling a force | ||
** actions | ** actions | ||
Line 74: | Line 85: | ||
** New scenario types: probes, recon raids, base attacks | ** New scenario types: probes, recon raids, base attacks | ||
** Updated terrain | ** Updated terrain | ||
− | * BattleTech Strategic Game or "Inner Sphere In Flames" | + | |
− | ** Economics | + | * BattleTech Strategic Game or "Inner Sphere In Flames" – rules for strategic-level of play, to include complete campaigns and wars, and involving economic, political and technological aspects. |
+ | ** Economics and resources | ||
** Interests and personalities | ** Interests and personalities | ||
** Espionage | ** Espionage | ||
Line 81: | Line 93: | ||
** Technology | ** Technology | ||
** Combat | ** Combat | ||
− | * Force Faction Tables | + | |
− | ** Star League (2750 | + | * Force Faction Tables – provides simple data (BV, tonnage, cost and availability data) on combat equipment for different factions |
− | ** Clans (general and individual) | + | ** [[Star League]] ([[2750]] and [[3061]]) |
− | ** Inner Sphere (general and individual) | + | ** [[Clans]] (general and individual) |
− | ** Word of Blake | + | ** [[Inner Sphere]] (general and individual) |
− | ** Mercenary (general) | + | ** [[Word of Blake]] |
− | ** Periphery (general and individual) | + | ** [[Mercenary]] (general) |
+ | ** [[Periphery]] (general and individual) | ||
+ | |||
* Record Sheets | * Record Sheets | ||
− | ** AeroTech 2 | + | ** [[AeroTech 2]] |
− | *** BattleMech | + | *** [[BattleMech]] |
− | *** Battle Armor | + | *** [[Battle Armor]] |
− | *** ProtoMech | + | *** [[ProtoMech]] |
− | ** Level 3 Infantry | + | ** [[Level 3]] Infantry |
==Notes== | ==Notes== | ||
− | *CBT has provided rulesets for all level of play: individual ( | + | * CBT has provided rulesets for all level of play: individual ([[MechWarrior (RPG)|MechWarrior RPG]]), squad ([[BattleTroops]]), lance and company (CBT board game) and battalion and higher ([[BattleForce 2]]). The BattleTech Strategic Game (usually referred to as ''ISIF'' or ''[[Inner Sphere In Flames]]'') replaces the [[Succession Wars]] strategic game (published 1987) with a lot more rules and less dependence on luck. Where the previous incarnation was a board game, ISIF is role-playing at the strategic level. [[FanPro]] has continued to support the game in later products that allow for strategic play. |
[[Category:Books]] | [[Category:Books]] | ||
+ | [[Category:Rule Books]] |
Revision as of 03:27, 30 November 2008
Description
Combat Operations is a rule expansion for the CBT game system and provides background material on how war is conducted in the BattleTech universe. As such, it doubles both as a sourcebook and a rules supplement. It also doubles as a method for transferring gaming data between the CBT:RPG and CBT board game.
From the back cover
“ | The FedCom Civil War: 89 Federated Suns regiments/RCT/Militia units; 75 Lyran Alliance regiments/RCT/Militia units; 41 mercenary regiments; 8 ComStar Divisions; 11 Draconis Combine regiments; 2 Capellan Confederation regiments.
All fought across a thousand lights on well over a hundred planetary systems for five long years. Now you can recreate it! The Classic BattleTech Combat Operations rules expansion is the most comprehensive rules system for campaign play ever published for BattleTech. Modern Warfare: Provides players with a primer on how war is waged by each major faction in the BattleTech universe. BattleTech Operations Rules: Provides expanded rules for the creation, running and play of any type of military force. AeroTech 2 Operations Rules: Expanded rules provide additional depth of play for any AeroTech 2 game, as well as integrated BattleTech and AeroTech 2 play. Infantry Platoon Construction: Extensive rules for constructing almost any type of standard infantry platoon found in the BattleTech universe are provided. Strategic Game: A rules framework that allows players to run grand-scale campaigns utilizing every aspect of warfare—combat, technology, subterfuge and assassination, politics and more—is provided. Faction Force Tables: Comprehensive table of units available, by major era, to every major and minor faction in the BattleTech universe. Here's your chance to build that Star League division to take back Terra! |
” |
Contents
- "By Any Means" – an introductory fiction story
- War and Its Makers – a series of essays on:
- Events as justification for war
- Troop types
- Battlefield tactics
- Strategy
- Grand strategy
- Logistics
- Communications
- Medicine
- Law and order
- Combat related fields
- Military intelligence
- Psychological operations
- BattleTech Operations Rules – details expansion and strategic options
- Force creation rules
- Force sizes
- Purchasing supplies
- Salaries
- New equipment assign rules
- Morale and fatigue
- Maintenance, repair, and medical services
- Infantry Platoon Construction – rules for creating new types of infantry forces
- Converting RPG weapons & equipment into CBT
- Assembling squads and platoons
- Disposable weapons
- Calculating Battle Value (version 1.0)
- Costs of weapons, equipment, and modes of transport
- AeroSpace 2 Operations Rules – details expansion and strategic options
- Boarding actions
- Crew quality
- Advanced sensors
- Force composition
- Zero-G operations
- Grounded DropShip
- Linked Scenarios – rules to link individual scenarios into a dynamic campaign
- Assembling a force
- actions
- Campaign scores
- Scenario determination
- Campaign goals
- New scenario types: probes, recon raids, base attacks
- Updated terrain
- BattleTech Strategic Game or "Inner Sphere In Flames" – rules for strategic-level of play, to include complete campaigns and wars, and involving economic, political and technological aspects.
- Economics and resources
- Interests and personalities
- Espionage
- Communications and orders
- Technology
- Combat
- Force Faction Tables – provides simple data (BV, tonnage, cost and availability data) on combat equipment for different factions
- Star League (2750 and 3061)
- Clans (general and individual)
- Inner Sphere (general and individual)
- Word of Blake
- Mercenary (general)
- Periphery (general and individual)
- Record Sheets
- AeroTech 2
- Level 3 Infantry
Notes
- CBT has provided rulesets for all level of play: individual (MechWarrior RPG), squad (BattleTroops), lance and company (CBT board game) and battalion and higher (BattleForce 2). The BattleTech Strategic Game (usually referred to as ISIF or Inner Sphere In Flames) replaces the Succession Wars strategic game (published 1987) with a lot more rules and less dependence on luck. Where the previous incarnation was a board game, ISIF is role-playing at the strategic level. FanPro has continued to support the game in later products that allow for strategic play.