Difference between revisions of "Explosive Pod"
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The '''Explosive Pod''' is an alternate ammunition type available for the [[Narc Missile Beacon|standard]] and [[Improved Narc Missile Beacon|improved Narc Missile Beacons]]. | The '''Explosive Pod''' is an alternate ammunition type available for the [[Narc Missile Beacon|standard]] and [[Improved Narc Missile Beacon|improved Narc Missile Beacons]]. | ||
− | First developed by [[Draconis Combine]] in [[3058]], the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that [[DCMS]] had with the explosive pods, [[ComStar]] quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive. | + | == Description == |
+ | First developed by [[Draconis Combine]] in [[3058]], the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that [[DCMS]] had with the explosive pods, [[ComStar]] quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive.<ref name="FM:DCp157+">''Field Manual: Draconis Combine'', pp. 157-158, "Narc Missile Beacon Explosive Pod"</ref><ref name="FM:CSp150+">''Field Manual: ComStar'', pp. 150-151, "Explosive Pods"</ref><ref name="BT:MRp133">''BattleTech Master Rules'', p. 133, "Narc Explosive Pods"</ref> | ||
− | ==Rules== | + | == Rules == |
− | <div | + | <div class="gamerules"> |
− | ===Game Rules=== | + | === Game Rules === |
− | Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to | + | Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to its type.<ref name="FM:DCp157+"/><ref name="FM:CSp150+"/> |
</div> | </div> | ||
− | ==References== | + | == References == |
<references /> | <references /> | ||
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− | ==Bibliography== | + | == Bibliography == |
− | *''[[ | + | * ''[[BattleTech Master Rules]]'' |
− | *''[[Field Manual: ComStar]]'' | + | * ''[[Field Manual: ComStar]]'' |
− | *''[[ | + | * ''[[Field Manual: Draconis Combine]]'' |
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− | [[Category:Technology]] | + | [[Category: Technology]] |
− | [[Category:Alternate Ammunition]] | + | [[Category: Alternate Ammunition]] |
Latest revision as of 03:10, 30 April 2016
The Explosive Pod is an alternate ammunition type available for the standard and improved Narc Missile Beacons.
Description[edit]
First developed by Draconis Combine in 3058, the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that DCMS had with the explosive pods, ComStar quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive.[1][2][3]
Rules[edit]
Game Rules[edit]
Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to its type.[1][2]