Difference between revisions of "Field Gun"
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==Notes== | ==Notes== | ||
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===Game Rules=== | ===Game Rules=== | ||
Gauss field guns are immune to weapon explosion effects; [[Ultra Autocannon|Ultra]] and [[Rotary Autocannon|Rotary]] field guns are immune to jamming. [[LB-X Autocannon|LB-X]] field guns may only use cluster ammunition, while [[Heavy Gauss Rifle|Heavy]] or [[Hyper-Assault Gauss Rifle 20|Hyper-Assault]] gauss rifles may not be taken as field guns. Hover-based mechanized infantry may not be equipped with field guns. | Gauss field guns are immune to weapon explosion effects; [[Ultra Autocannon|Ultra]] and [[Rotary Autocannon|Rotary]] field guns are immune to jamming. [[LB-X Autocannon|LB-X]] field guns may only use cluster ammunition, while [[Heavy Gauss Rifle|Heavy]] or [[Hyper-Assault Gauss Rifle 20|Hyper-Assault]] gauss rifles may not be taken as field guns. Hover-based mechanized infantry may not be equipped with field guns. |
Revision as of 14:11, 17 July 2011
Description
Field Guns are vehicular-scale ballistic weapons, such as autocannons and gauss rifles, which are towed into battle by motorized or mechanized conventional infantry.[1] These weapons greatly increase the firepower of conventional infantry, however their exposed nature leaves them more vulnerable to enemy fire.
Notes
Game Rules
Gauss field guns are immune to weapon explosion effects; Ultra and Rotary field guns are immune to jamming. LB-X field guns may only use cluster ammunition, while Heavy or Hyper-Assault gauss rifles may not be taken as field guns. Hover-based mechanized infantry may not be equipped with field guns.
References
- ↑ Tactical Operations, p. 311