Difference between revisions of "Hyper-Velocity Autocannon/2"

m (copyedits)
m (Added info from Tactical Operations)
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| name = Hypervelocity AC/2
 
| name = Hypervelocity AC/2
 
| Type = Ballistic (Direct, Longer Fire)
 
| Type = Ballistic (Direct, Longer Fire)
| Tech Base = Inner Sphere (IS)
+
| Tech Base = Inner Sphere (IS) [[Experimental Technology|Experimental]]
| Year Availability = [[3050]]
+
| Year Availability = [[3059]]<ref>''Tactical Operations'', p. 285</ref>
 
| Heat = 1/shot
 
| Heat = 1/shot
 
| Damage = 2/shot
 
| Damage = 2/shot
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| Ammo Cost (per ton) = 3,000
 
| Ammo Cost (per ton) = 3,000
 
| BV (1.0) = 48
 
| BV (1.0) = 48
 +
| BV (2.0) = 53 (AC), 7 (ammo)<ref>''Tactical Operations'', p. 382</ref>
 
}}
 
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Revision as of 15:43, 16 September 2010

Hypervelocity AC/2
Production information
Type Ballistic (Direct, Longer Fire)
Tech Base Inner Sphere (IS) Experimental
Year Availability 3059[1]
Technical specifications
Heat 1/shot
Damage 2/shot
Minimum Range 3
Short Range 3-10
Medium Range 11-20
Long Range 21-30
Tons 8
Critical Slots 2
Ammo Per Ton 30
Cost (unloaded) 80,000
Ammo Cost (per ton) 3,000
BV (1.0) 48
BV (2.0) 53 (AC), 7 (ammo)[2]


Description

Hypervelocity Autocannon is based on the Autocannon. While it has the damage class, it is capable of firing much further. However, in order to obtain the increased ballistic range, the hypervelocity ammo is larger, reducing the number of shots per ton of ammo. Like Ultra or Rotary autocannons, Hypervelocity autocannons are unable to make use of special munitions.

Models

Brand Planet Company

References

  1. Tactical Operations, p. 285
  2. Tactical Operations, p. 382

Bibliography