Difference between revisions of "Long Tom Cannon"
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Revision as of 23:20, 19 October 2014
This article covers the canonical tabletop version of the weapon. For the various apocryphal video game versions, see the video game section at the bottom of the page.
Long Tom Cannon | |
Production information | |
Type | Ballistic Weapon |
Tech Base | Inner Sphere Experimental[1] |
Year Availability | 3012 |
Technical specifications | |
Heat | 20 |
Damage | 20/10 |
Minimum Range | 4 |
Short Range | 1 - 6 |
Medium Range | 7 - 13 |
Long Range | 14 - 20[2] |
Extreme Range | 21 - 26 |
Tons | 20[3] |
Critical Slots | 15 |
Ammo Per Ton | 5 |
Cost (unloaded) | 650,000 |
Ammo Cost (per ton) | 20,000 |
BV (2.0) | 329 (cannon), 41 (ammunition)[4] |
Contents
Description
The Long Tom Artillery Cannon is a scaled down version of the Long Tom Artillery Piece designed for use as an on-board indirect fire weapon. Capable of being mounted on 'Mechs, combat vehicles, and AeroSpace Fighters, the Long Tom Cannon is a snub-nosed version of the artillery piece of the same name. The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units.[5]
Notes
Game Rules
Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Long Tom Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.[6]
Models
Piece is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Thousand Fire | Bithinia | Bithinian Ballistics[7] |
See Also
(References to Long Tom Cannon)
See Also
The Long Tom Cannon has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:
References
- Tactical Handbook, p. XX
- Maximum Tech, p. XX