Difference between revisions of "Salamander (BattleMech)"

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{{otheruses|the [[BattleMech]]|the [[battle armor]]|Salamander (Battle Armor)}}
 
{{otheruses|the [[BattleMech]]|the [[battle armor]]|Salamander (Battle Armor)}}
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=3055u_Salamander.jpg
+
|image = 3055u_Salamander.jpg
|name=''Salamander''
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|name = ''Salamander''
|manufacturer=[[Defiance Industries]]<ref name=TRJp166f>''Technical Readout: Jihad'', pp. 166–167: "PPR-5S Salamander"</ref>
+
|manufacturer = [[Defiance Industries]]<ref name=TRJp166f>''Technical Readout: Jihad'', pp. 166–167: "PPR-5S Salamander"</ref>
|production year=3055
+
|production year = 3055
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/2782/ MUL online date for the ''{{PAGENAME}}'']''</ref>
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|year reference = <ref>''[http://www.masterunitlist.info/Unit/Details/2782/ MUL online date for the ''{{PAGENAME}}'']''</ref>
|model=PPR-5S
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|model = PPR-5S
|cost= 18,406,920 C-bills
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|cost = 18,406,920 C-bills
|mass=80
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|mass = 80
|Tech Base=Inner Sphere
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|Tech Base = Inner Sphere
|mech type=BattleMech
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|mech type = BattleMech
|chassis=[[Endo Steel|Chariot Type IV with Endo Steel]]
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|chassis = [[Chariot Type IV with Endo Steel]] <!-- <ref name=TRJp166f /> -->
|armor=[[Glasgow Limited]] with [[CASE]]
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|armor = [[Glasgow Limited]] with [[CASE]] <!-- <ref name=TRJp166f /> -->
|engine=[[Pitban 320]] [[XL engine|XL]]
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|engine = [[Pitban 320 XL]] <!-- <ref name=TRJp166f /> -->
|comsys=[[TharHes Hm-10]]
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|comsys = [[TharHes Hm-10]] <!-- <ref name=TRJp166f /> -->
|T&T=[[TharHes Ares-7]]
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|T&T = [[TharHes Ares-7]] <!-- <ref name=TRJp166f /> -->
|heat sinks=10 [[Double Heat Sink|double]]
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|heat sinks = 10 [[Double Heat Sink|double]] <!-- <ref name=TRJp166f /> -->
|speed=64.8
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|speed = 64 <!-- <ref name=TRJp166f /> -->
|armament=  
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|armament = <!-- <ref name=TRJp166f /> -->
 
* 3x [[LRM-20]]
 
* 3x [[LRM-20]]
 
* 2x [[medium laser]]
 
* 2x [[medium laser]]
 
|BV (1.0) = 1,381<ref name=COp132>''Combat Operations'', p. 132</ref>
 
|BV (1.0) = 1,381<ref name=COp132>''Combat Operations'', p. 132</ref>
|BV (2.0) = 1,769<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 107</ref>
+
|BV (2.0) = 1,769<ref name=TRJp166f /><ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 107</ref>
 
}}
 
}}
  
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==Variants==
 
==Variants==
*; PPR-5T : The 5T variant of the ''Salamander'' makes the 'Mech faster with a ground speed of 86.4 km/h to allow it to move with a more fluid battlefield. The 'Mech removes the entire weapons complement of the 5S and carries three [[LRM-15]] launchers as its primary weapons and two [[small laser]]s for close combat. The 'Mech also carries only thirteen and a half tons of armor, which still represents strong protection for a fire support 'Mech. BV (1.0) = 1,352;<ref name=COp132/><ref>''Record Sheets: 3060'', p. 206</ref> BV (2.0) = 1,589<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 108</ref>
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*; PPR-5T : The 5T variant of the ''Salamander'' makes the 'Mech faster with a ground speed of 86.4 km/h to allow it to move with a more fluid battlefield. The 'Mech removes the entire weapons complement of the 5S and carries three [[LRM-15]] launchers as its primary weapons and two [[small laser]]s for close combat. The 'Mech also carries only thirteen and a half tons of armor, which still represents strong protection for a fire support 'Mech.<ref name=TRJp166f /> BV (1.0) = 1,352;<ref name=COp132/><ref>''Record Sheets: 3060'', p. 206</ref> BV (2.0) = 1,589<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 108</ref>
  
*; PPR-6S : The 6S increases the amount of close-range protection that the ''Salamander'' has. This is done by removing one of the LRM-20 launchers and replacing it with an [[SRM-6]] launcher. Additionally, the 'Mech has had an [[Artemis IV]] fire control system installed on each of the launchers, giving the 'Mech increased missile accuracy. BV (1.0) = 1,465<ref name=COp132/> or 1,424;<ref>''Record Sheets: 3060'', p. 207</ref> BV (2.0) = 1,714<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 109</ref>
+
*; PPR-6S : The 6S increases the amount of close-range protection that the ''Salamander'' has. This is done by removing one of the LRM-20 launchers and replacing it with an [[SRM-6]] launcher. Additionally, the 'Mech has had an [[Artemis IV]] fire control system installed on each of the launchers, giving the 'Mech increased missile accuracy.<ref name=TRJp166f /> BV (1.0) = 1,465<ref name=COp132/> or 1,424;<ref>''Record Sheets: 3060'', p. 207</ref> BV (2.0) = 1,714<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 109</ref>
  
*; PPR-6T : The 6T model also makes the ''Salamander'' more powerful at close range. One of the LRM-20 launchers have been removed to make room for a pair of [[medium pulse laser]]s and a [[large pulse laser]]. This makes the ''Salamander'' very potent if forced into a short-range firefight. BV (1.0) = 1,381;<ref name=COp132/><ref>''Record Sheets: 3060'', p. 208</ref> BV (2.0) = 1,681<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 110</ref>
+
*; PPR-6T : The 6T model also makes the ''Salamander'' more powerful at close range. One of the LRM-20 launchers have been removed to make room for a pair of [[medium pulse laser]]s and a [[large pulse laser]]. This makes the ''Salamander'' very potent if forced into a short-range firefight.<ref name=TRJp166f /> BV (1.0) = 1,381;<ref name=COp132/><ref>''Record Sheets: 3060'', p. 208</ref> BV (2.0) = 1,681<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 110</ref>
  
*; PPR-7S : An attempt to make the ''Salamander'' more mobile, the 7S removes the XL engine and replaces it with a [[light fusion engine]]. This variant also removes the 'Mech's entire arsenal, replacing it with three LRM-15 launchers with an Artemis IV fire control system and a pair of [[ER medium laser]]s for close range combat. Four [[jump jet]]s allow the 'Mech to jump up to one hundred and twenty meters. BV (1.0) = 1,768; BV (2.0) = 2,023<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 111</ref>
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*; PPR-7S : An attempt to make the ''Salamander'' more mobile, the 7S removes the XL engine and replaces it with a [[light fusion engine]]. This variant also removes the 'Mech's entire arsenal, replacing it with three LRM-15 launchers with an Artemis IV fire control system and a pair of [[ER medium laser]]s for close range combat. Sacrificing a half-ton of armor allows the installation of four [[jump jet]]s, allowing the 'Mech to jump up to one hundred and twenty meters.<ref name=TRJp166f /> BV (1.0) = 1,768; BV (2.0) = 2,023<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 111</ref>
  
 
*; PPR-7T : This ''Salamander'' was introduced in the [[Dark Age]]. It carries a [[C3 boosted slave]] unit, two [[extended LRM-15]] launchers and one [[extended LRM-10]] launcher. It also carries eleven double heat sinks. To make room for this equipment, engineers had to install an [[XL gyro]]. BV (2.0) = 1,647<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 165</ref>
 
*; PPR-7T : This ''Salamander'' was introduced in the [[Dark Age]]. It carries a [[C3 boosted slave]] unit, two [[extended LRM-15]] launchers and one [[extended LRM-10]] launcher. It also carries eleven double heat sinks. To make room for this equipment, engineers had to install an [[XL gyro]]. BV (2.0) = 1,647<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 165</ref>

Revision as of 18:32, 6 December 2022

This article is about the BattleMech. For the battle armor, see Salamander (Battle Armor).
Salamander (BattleMech)
Salamander
Production information
Manufacturer Defiance Industries[1]
Production Year 3055[2]
Model PPR-5S
Class Assault
Cost 18,406,920 C-bills
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 80 tons
Chassis Chariot Type IV with Endo Steel
Armor Glasgow Limited with CASE
Engine Pitban 320 XL
Communications System TharHes Hm-10
Targeting Tracking System TharHes Ares-7
Heat Sinks 10 double
Speed 64 km/h
Armament
BV (1.0) 1,381[3]
BV (2.0) 1,769[1][4]


Description

The Salamander is an assault fire support 'Mech that is built to carry out a mission similar to the Awesome: long range fire support and bombardment. The Salamander is powered by a Pitban 320 XL engine and is built on a Chariot Type IV Endo Steel chassis, allowing the 'Mech to dedicate over half of its weight to its weapons and the equipment needed to carry out its mission. The Salamander is armored with fifteen and a half tons of armor, which is heavy even for an assault class fire support 'Mech. The 'Mech is also fitted with CASE equipment that, while it does not prevent a mission kill of the Salamander, does make the 'Mech salvageable in the event of an ammunition explosion.

Weapons and Equipment

The Salamander's arsenal centers around its primary long-range weapons systems; three Doombud LRM-20 Racks. This heavy LRM payload allows the Salamander to put one and a half times the downrange fire of an Archer. Additionally, the Salamander can sustain a barrage for three minutes at its maximum rate of fire, which is an impressive feat for a dedicated fire support 'Mech. For close range defense, the 'Mech carries two Defiance B3M medium lasers.

Variants

  • PPR-5T 
    The 5T variant of the Salamander makes the 'Mech faster with a ground speed of 86.4 km/h to allow it to move with a more fluid battlefield. The 'Mech removes the entire weapons complement of the 5S and carries three LRM-15 launchers as its primary weapons and two small lasers for close combat. The 'Mech also carries only thirteen and a half tons of armor, which still represents strong protection for a fire support 'Mech.[1] BV (1.0) = 1,352;[3][5] BV (2.0) = 1,589[6]
  • PPR-6S 
    The 6S increases the amount of close-range protection that the Salamander has. This is done by removing one of the LRM-20 launchers and replacing it with an SRM-6 launcher. Additionally, the 'Mech has had an Artemis IV fire control system installed on each of the launchers, giving the 'Mech increased missile accuracy.[1] BV (1.0) = 1,465[3] or 1,424;[7] BV (2.0) = 1,714[8]
  • PPR-6T 
    The 6T model also makes the Salamander more powerful at close range. One of the LRM-20 launchers have been removed to make room for a pair of medium pulse lasers and a large pulse laser. This makes the Salamander very potent if forced into a short-range firefight.[1] BV (1.0) = 1,381;[3][9] BV (2.0) = 1,681[10]
  • PPR-7S 
    An attempt to make the Salamander more mobile, the 7S removes the XL engine and replaces it with a light fusion engine. This variant also removes the 'Mech's entire arsenal, replacing it with three LRM-15 launchers with an Artemis IV fire control system and a pair of ER medium lasers for close range combat. Sacrificing a half-ton of armor allows the installation of four jump jets, allowing the 'Mech to jump up to one hundred and twenty meters.[1] BV (1.0) = 1,768; BV (2.0) = 2,023[11]

Design Quirks

The Salamander has the following Design Quirk:[13]

Notable Pilots

See Category:Notable Salamander Pilots

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Technical Readout: Jihad, pp. 166–167: "PPR-5S Salamander"
  2. MUL online date for the Salamander (BattleMech)
  3. 3.0 3.1 3.2 3.3 Combat Operations, p. 132
  4. Record Sheets: 3055 Upgrades Unabridged, p. 107
  5. Record Sheets: 3060, p. 206
  6. Record Sheets: 3055 Upgrades Unabridged, p. 108
  7. Record Sheets: 3060, p. 207
  8. Record Sheets: 3055 Upgrades Unabridged, p. 109
  9. Record Sheets: 3060, p. 208
  10. Record Sheets: 3055 Upgrades Unabridged, p. 110
  11. Record Sheets: 3055 Upgrades Unabridged, p. 111
  12. Record Sheets: 3145 New Tech, New Upgrades, p. 165
  13. BattleMech Manual, p. 94: BattleMech Quirk Table - Salamander Entry

Bibliography