Overview[edit]
A key feature of MechWarrior 5: Heroes of the Inner Sphere, Cantinas are bars where the player can find employers looking to hire for some off-the-books jobs. Completing jobs earns C-bills, equipment, Outlaws and Company Reputation, and advances progress in the Career Path system. As each level is unlocked, the player is provided Upgrade Blueprints for use on BattleMechs to improve their abilities.
Cantinas are found in every Industrial Hub and Conflict Zone. They become available starting at Reputation 4, after being connected to the Fixers by Richard Markson, Nikolai Mason's old friend. Once accepted, the jobs never expire and can be completed over any length of time, remaining active unless deliberately abandoned. There is no penalty for canceling a job.
Upgrade Blueprints[edit]
Notes:
- Each 'Mech has a predetermined number of Upgrade Slots available. The corresponding column in the tables below indicates how much space is used by installing each Blueprint.
- The C-bill cost is based on the refit of a 100-ton BattleMech. A 20-ton 'Mech will pay 30% of the listed figure with the fee incrementally higher as the tonnage increases.
Equipment Collector[edit]
Level
|
Name
|
Slots
|
C-bills
|
Days
|
Upgrade
|
|
1
|
Longer Burn Time
|
1
|
75,000
|
4
|
+15% Jump Jet Burn Time
|
2
|
Anchor Turn I
|
1
|
250,000
|
6
|
+7.5% Turn Speed
|
3
|
Accurate Focusing Arrays I
|
1
|
250,000
|
6
|
+7.5% Energy Range and Velocity
|
4
|
Shorter Burn Time
|
1
|
300,000
|
8
|
–7.5% Laser Duration
|
5
|
Refined Armor I
|
1
|
750,000
|
15
|
+2.5% Armor
|
6
|
Improved Range
|
2
|
800,000
|
10
|
+10% Weapon Range and Velocity
|
7
|
Expanded Sensor Range II
|
2
|
150,000
|
6
|
+20% Sensor Range
|
8
|
Faster Projectiles II
|
2
|
500,000
|
10
|
+15% Ballistic Range and Velocity
|
9
|
Condensed Cycle Time II
|
2
|
500,000
|
10
|
–10% Energy Cooldown Time
|
10
|
Faster Weapon Cycling
|
2
|
800,000
|
10
|
–7.5% Weapon Cooldown Time
|
'Mech Collector[edit]
Level
|
Name
|
Slots
|
C-bills
|
Days
|
Upgrade
|
|
1
|
Condensed Cycle Time I
|
1
|
250,000
|
6
|
–5% Energy Cooldown Time
|
2
|
Superior Detonation I
|
1
|
300,000
|
8
|
+5% Ballistic Damage
|
3
|
Heat Containment I
|
1
|
250,000
|
6
|
+5% Heat Capacity
|
4
|
Damage Tuning
|
2
|
1,000,000
|
20
|
+5% Weapon Damage
|
5
|
Missile Exhaust Venting I
|
1
|
750,000
|
15
|
–2.5% Missile Heat
|
6
|
Enhanced Energy Output II
|
2
|
600,000
|
12
|
+10% Energy Damage
|
7
|
Ballistic Heat Transfer II
|
2
|
1,500,000
|
30
|
–5% Ballistic Heat
|
8
|
Potent Warheads II
|
2
|
600,000
|
12
|
+10% Missile Damage
|
9
|
Reduced Power Consumption II
|
2
|
1,500,000
|
30
|
–5% Energy Heat
|
10
|
Reduced Heat Spikes
|
1
|
2,000,000
|
40
|
–5% Heat Generation
|
'Mech Hunter[edit]
Level
|
Name
|
Slots
|
C-bills
|
Days
|
Upgrade
|
|
1
|
Rapid Jump Jet Recharge
|
1
|
100,000
|
5
|
+20% Jump Jet Refuel Rate
|
2
|
Fortified Internal Structure I
|
1
|
500,000
|
10
|
+5% Internal Structure
|
3
|
Faster Projectiles I
|
1
|
250,000
|
6
|
+7.5% Ballistic Range and Velocity
|
4
|
Tighter Missile Clusters
|
1
|
300,000
|
8
|
–7.5% Missile Spread
|
5
|
Enhanced Energy Output I
|
1
|
300,000
|
8
|
+5% Energy Damage
|
6
|
Ballistic Heat Transfer I
|
1
|
750,000
|
15
|
–2.5% Ballistic Heat
|
7
|
Responsive Movement II
|
2
|
300,000
|
8
|
+20% Acceleration and Deceleration
|
8
|
Aerodynamic Hull II
|
2
|
500,000
|
10
|
+15% Missile Range and Velocity
|
9
|
Quick Ammo Feed II
|
2
|
500,000
|
10
|
–10% Ballistic Cooldown Time
|
10
|
Heat Containment II
|
2
|
500,000
|
10
|
+10% Heat Capacity
|
Treasure Hunter[edit]
Level
|
Name
|
Slots
|
C-bills
|
Days
|
Upgrade
|
|
1
|
Aerodynamic Hull I
|
1
|
250,000
|
6
|
+7.5% Missile Range and Velocity
|
2
|
Quick Ammo Feed I
|
1
|
250,000
|
6
|
–5% Ballistic Cooldown Time
|
3
|
Potent Warheads I
|
1
|
300,000
|
8
|
+5% Missile Damage
|
4
|
Faster Cooling
|
1
|
1,000,000
|
20
|
+5% Heat Dissipation
|
5
|
Reduced Power Consumption I
|
1
|
750,000
|
15
|
–2.5% Energy Heat
|
6
|
Faster Missile Reload II
|
2
|
500,000
|
10
|
–10% Missile Cooldown Time
|
7
|
Refined Armor II
|
2
|
1,500,000
|
30
|
+5% Armor
|
8
|
Superior Detonation II
|
2
|
600,000
|
12
|
+10% Ballistic Damage
|
9
|
Missile Exhaust Venting II
|
2
|
1,500,000
|
30
|
–5% Missile Heat
|
10
|
Weapon Heat Transfer
|
2
|
2,000,000
|
40
|
–5% Weapon Heat
|
War Dog[edit]
Level
|
Name
|
Slots
|
C-bills
|
Days
|
Upgrade
|
|
1
|
Expanded Sensor Range I
|
1
|
75,000
|
4
|
+10% Sensor Range
|
2
|
Target Lock Retention
|
1
|
75,000
|
4
|
+25% Target Lock Retention and Lose Lock Time
|
3
|
Jump Jet Thrust
|
1
|
100,000
|
5
|
+15% Jump Jet Acceleration
|
4
|
Responsive Movement I
|
1
|
150,000
|
5
|
+10% Acceleration and Deceleration
|
5
|
Torso Twist Speed
|
1
|
750,000
|
15
|
+20% Torso Twist Speed
|
6
|
Faster Missile Reload I
|
1
|
250,000
|
6
|
–5% Missile Cooldown Time
|
7
|
Anchor Turn II
|
2
|
500,000
|
10
|
+15% Turn Speed
|
8
|
Fortified Internal Structure II
|
2
|
1,000,000
|
20
|
+10% Internal Structure
|
9
|
Accurate Focusing Arrays II
|
2
|
500,000
|
10
|
+15% Energy Range and Velocity
|
10
|
Boosted Top Speed
|
1
|
1,500,000
|
25
|
+15% Top Speed
|
Treasure Hunter Items[edit]
Treasure Hunter jobs require locating a special item from the following list. They are found in procedurally generated missions identified by specific markers on the Starmap and contract screens.