Thunderbolt 10

Thunderbolt 10
Production information
Type Missile
Tech Base Inner Sphere
Advanced Technology[1]
Year Availability 3072
Technical specifications
Heat 5
Damage 10
Minimum Range 5
Short Range 1-6
Medium Range 7-12
Long Range 13-18
Tons 7
Critical Slots 2
Ammo Per Ton 6
Cost (unloaded) 175,000[2]
Ammo Cost (per ton) 50,000
BV (1.0)  ???
BV (2.0) 127/25 for launcher
16 for ammo



This article is about the missile weapon. For the BattleMech of the same name, see Thunderbolt.

Description[edit]

First developed by the Federated Commonwealth in the mid-3050s for the Solaris arenas, the Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing a group of ten missiles, the Thunderbolt 10 launcher fires a single missile that inflicts as much damage as an Autocannon/10. This increased damage is made up for by the slightly reduced range and increases to the weapon's heat and weight. The Thunderbolt missile is also more vulnerable to anti-missile systems.

Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way.

Models[edit]

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Notes[edit]

The Thunderbolt missile launcher series were based on the weapon of the same name introduced in Unbound. That weapon fired a single missile with the range and damage profile of an Autocannon/10.[3]

References[edit]

  1. Tactical Operations p. 347 - Thunderbolt Missile Launcher
  2. Tactical Operations, pp. 410-411
  3. Unbound, p. 70

Bibliography[edit]