Thunderbolt 10

This article is about the missile weapon. For the BattleMech of the same name, see Thunderbolt.

Thunderbolt 10
Production information
Type Missile
Tech Base Inner Sphere
Advanced Technology[1]
Year Availability 3072
Technical specifications
Heat 5
Damage 10
Minimum Range 5
Short Range 1-6
Medium Range 7-12
Long Range 13-18
Tons 7
Critical Slots 2
Ammo Per Ton 6
Cost (unloaded) 175,000[2]
Ammo Cost (per ton) 50,000
BV (2.0) 127/25 for launcher
16 for ammo



Description[edit]

First developed by the Federated Commonwealth in the mid-3050s for the Solaris arenas, the Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing a group of ten missiles, the Thunderbolt 10 launcher fires a single missile that inflicts as much damage as an Autocannon/10. This increased damage is made up for by the slightly reduced range and increases to the weapon's heat and weight. The Thunderbolt missile is also more vulnerable to anti-missile systems.

Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way.

Models[edit]

Sian/Ceres Caracal[edit]

Manufactured on Manufactured by Typically used in References
WI-WAM Firebee [3]

Telos ThunderShot[edit]

Manufactured on Manufactured by Typically used in References
New Samarkand Yan Manufacturing Kamakiri [4]

Notes[edit]

References[edit]

  1. Tactical Operations, p. 347, "Thunderbolt Missile Launcher"
  2. Tactical Operations, pp. 410-411
  3. Technical Readout: Irregulars, p. 34, "Firebee MilitiaMech"
  4. Technical Readout: 3145 Draconis Combine, p. 20
  5. Unbound, p. 70

Bibliography[edit]