Adder (Puma)

Adder (Puma)
Adder
Production information
Manufacturer Sheridan LM-TA 8-10, W-7 Facilities, Wolf Clan Site 3
Model Puma
Class Light
Technical specifications
Mass 35 tons
Chassis Hooded Endo-Lite Endo Steel
Armor Star Lite Ferro-Fibrous
Engine Great Father 210 XL
Speed 97.2 km/h
Armament

Primary Configuration

BV (1.0) 1,560
BV (2.0) 2,083


Description

Codenamed the Puma by Inner Sphere forces that first engaged the 'Mech, the Adder is a light OmniMech that serves in a direct or an indirect fire support role in most of its configurations. The Adder frees up as much weight as possible by using a weight-saving Endo Steel chassis that carries a lightweight 210 XL Engine, giving the 'Mech a top speed of 97.2 km/h. The Adder is armored with six tons of Ferro-Fibrous armor for protection from enemy fire. The effort to save weight has resulted in a 'Mech that has almost half of its weight in pod space at sixteen tons. This has resulted in a light 'Mech capable of carrying a relatively heavy weapons payload that can surprise an unsuspecting enemy.

Armament

The Adder has a Flamer that is in a fixed mount and cannot be removed from the 'Mech. The primary configuration adds to this a basic but powerful arsenal of two ER PPCs which are linked to an advanced Targeting Computer allowing the primary configuration of the Adder to stike at long ranges with deadly accuracy. To help handle the massive heat from the twin ER PPCs, the Adder has an additional double heat sink. Even with the additional double heat sink, the 'Mech must use volley fire to prevent it from overheating.

Alternate Configurations

  • Alt. Config. A - A long range missile support configuration, the Adder A has a pair of LRM-20 launchers alowing it to bombard an enemy from long range. For close combat, the 'Mech has two Small Pulse Lasers. BV (1.0) = 1,304, BV (2.0) = 1,437
  • Alt. Config. B - A long range sniping configuration, the B configuration carries a LB-X Autocannon/5 backed up by a highly accurate Large Pulse Laser for long range engagements. To protect itself at close ranges, the Adder B has a pair of ER Medium Lasers. BV (1.0) = 1,176, BV (2.0) = 1,422
  • Alt. Config. C - Another long range bombardment configuration, the Adder C has two LRM-15 launchers and takes advantage of their lack of a minimum range by carrying a Narc Missile Beacon that can attach homing pods to enemy 'Mechs for increased missile accuracy. For close range defense, the 'Mech has a single Medium Pulse Laser. BV (1.0) = 1,268, BV (2.0) = 1,372
  • Alt. Config. D - Another long range sniper configuration, the Adder D has an ER Large Laser and an Ultra Autocannon/5 for long range engagements, with a pair of Streak SRM-2 launchers to finish off any enemies who close with the 'Mech. BV (1.0) = 1,130, BV (2.0) = 1,255
  • Alt. Config. E - The E configuration has two ATM-9 launchers which can fire ammunition specializd for long, medium and short ranges. For close combat, the 'Mech has an additional four Micro Pulse Lasers. BV (1.0) = 1,143, BV (2.0) = 1,272
  • Alt. Config. H - The only true brawling configuration of the Adder, the Adder H has two highly destructive Heavy Large Lasers as its primary weapons backed up only by the fixed Flamer. To help dissipate the 'Mech's heat, it has six additional double heat sinks. BV (1.0) = 1,158, BV (2.0) = 1,453

References