Difference between revisions of "Mad Cat Mk II"

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Despite this, Mk II's most notable potential buyers, [[Clan Wolf]] and [[Clan Jade Falcon]], did not purchase even a single unit, though they won some numbers in Trials. Significant numbers of ''Mad Cat'' Mk II were sold to [[Clan Nova Cat]]<ref>''[[Technical Readout: 3067]], p. 132''</ref>, and the Mech served also in [[Clan Ice Hellion]]<ref>''[[Combat Operations]], p. 115''</ref>, [[Clan Jade Falcon]]<ref>''[[Combat Operations]], p. 116''</ref>, [[Clan Wolf-in-Exile]] <ref>''[[Combat Operations]], p. 119''</ref> in addition to Diamond Shark itself.<ref>''[[Combat Operations]], p. 112''</ref>.
 
Despite this, Mk II's most notable potential buyers, [[Clan Wolf]] and [[Clan Jade Falcon]], did not purchase even a single unit, though they won some numbers in Trials. Significant numbers of ''Mad Cat'' Mk II were sold to [[Clan Nova Cat]]<ref>''[[Technical Readout: 3067]], p. 132''</ref>, and the Mech served also in [[Clan Ice Hellion]]<ref>''[[Combat Operations]], p. 115''</ref>, [[Clan Jade Falcon]]<ref>''[[Combat Operations]], p. 116''</ref>, [[Clan Wolf-in-Exile]] <ref>''[[Combat Operations]], p. 119''</ref> in addition to Diamond Shark itself.<ref>''[[Combat Operations]], p. 112''</ref>.
  
On a limited basis, <ref>''[[Technical Readout: 3067]], p. 132''</ref> Diamond Shark sold unmodified ''Mad Cat'' Mk IIs to Inner Sphere factions, most notably the [[Draconis Combine]] and [[Federated Commonwealth]], (later renamed "Federated Suns"), and also the [[Lyran Alliance]]<ref>''[[Combat Operations]], p. 132''</ref> bought an unknown amount of Mark IIs.
+
On a limited basis, <ref>''[[Technical Readout: 3067]], p. 132''</ref> Clan Diamond Shark sold unmodified ''Mad Cat Mk II''s to Inner Sphere factions, most notably the [[Draconis Combine]] and [[Federated Commonwealth]], (later renamed "Federated Suns"), and also the [[Lyran Alliance]]<ref>''[[Combat Operations]], p. 132''</ref> bought an unknown amount of Mark IIs.
  
 
==Armaments==
 
==Armaments==
The ''Mad Cat MK II's'' primary weapons are a pair of [[Gauss Rifle]]s, each of which can strip off a ton of armor at six hundred and thirty meters. The rifles are supported by two [[LRM-10]]s which give the 'Mech indirect fire capability. For short range combat, four [[ER Medium Laser]]s can chew up what's left of the opposition. Mech primary role was long to medium range combat, with best performance within 450 meters where all of it's weapons can reach the opponent.
+
The ''Mad Cat MK II's'' primary weapons are a pair of [[Gauss Rifle]]s, each of which can strip off a ton of armor at six hundred and thirty meters. The rifles are supported by two [[LRM-10]]s which give the 'Mech indirect fire capability. For short range combat, four [[ER Medium Laser]]s can chew up what's left of the opposition. The Mech's primary role is long to medium range combat, with best performance within 450 meters where all of it's weapons can reach the opponent.
  
 
==Variants==
 
==Variants==
 
A post-Jihad upgrade of the ''Mad Cat'' Mk II replaces both [[Gauss Rifle]]s, [[ER Medium Laser]]s and [[LRM-10]]s with four Witherer [[Heavy Large Laser]]s and two Type X "Short Bow" [[LRM-15]]s, offering greater firepower and far better battle endurance. {{cn}}
 
A post-Jihad upgrade of the ''Mad Cat'' Mk II replaces both [[Gauss Rifle]]s, [[ER Medium Laser]]s and [[LRM-10]]s with four Witherer [[Heavy Large Laser]]s and two Type X "Short Bow" [[LRM-15]]s, offering greater firepower and far better battle endurance. {{cn}}
  
Other known, but personal, field-variants still replaces [[Gauss Rifle]]s and [[LRM-10]]s with :
+
Other known, but personal, field-variants still replace the [[Gauss Rifle]]s and [[LRM-10]]s with :
* Two Ripper Series [[ER PPC]]s and two Type X "Short Bow" [[LRM-15]]s and four Series 2d [[ER Medium Laser]]s
+
* Two Ripper Series [[ER PPC]]s, two Type X "Short Bow" [[LRM-15]]s and four Series 2d [[ER Medium Laser]]s
 
* Two Type XV [[LRM-15]] launchers, two Series 4D-2 [[Heavy Large Laser]]s and four Series 14a [[Medium Pulse Laser]]s
 
* Two Type XV [[LRM-15]] launchers, two Series 4D-2 [[Heavy Large Laser]]s and four Series 14a [[Medium Pulse Laser]]s
  
Finally, a [[Clan Sea Fox]] refit replaces all the armaments with one EMRG "Galaxy" Series [[Gauss Rifle]], one Series 4D-2 [[Heavy Large Laser]], and one Series 6A [[Heavy Medium Laser]] and [[improved jump jet]]s: Improved Blasters Model X-1, improving the jump capacity by 50%.
+
Finally, a [[Clan Sea Fox]] refit replaces all of the armament with one EMRG "Galaxy" Series [[Gauss Rifle]], one Series 4D-2 [[Heavy Large Laser]], and one Series 6A [[Heavy Medium Laser]] and [[improved jump jet]]s - Improved Blasters Model X-1 - improving the jump capacity by 50%.
  
 
==Notes==
 
==Notes==
Like its predecessor, the original ''Mad Cat'', the ''Mad Cat Mk II'' has been made the icon 'Mech for the franchise with the attempted re-imagining of BattleTech with WizKids Games' Dark Age miniatures game and storyline. Ironically however, the Mk II never actually appeared in Dark Age. There were a total of eight "''Mad Cat II''" models, but all of them were, rather than Mk II models, identical visually to the original ''Mad Cat''. We can interpret that fact that those 'Mechs being totally new refits of the ''Mad Cat Mk II'', Wizkids used that occasion to give them a look like its lighter brother.{{cn}}
+
Like its predecessor, the original ''Mad Cat'', the ''Mad Cat Mk II'' has been made the icon 'Mech for the franchise with the attempted re-imagining of BattleTech with WizKids Games' Dark Age miniatures game and storyline. Ironically however, the Mk II never actually appeared in Dark Age. There were a total of eight "''Mad Cat II''" models, but all of them were, rather than Mk II models, visually identical to the original ''Mad Cat''. We can interpret the fact that those 'Mechs being totally new refits of the ''Mad Cat Mk II'', Wizkids used that occasion to give them a look like its lighter brother.{{cn}}
  
The model was even used as an original ''[[Timber Wolf]]'' figure for the MechAssault set.
+
The model was even used as the original ''[[Timber Wolf]]'' figure for the MechAssault set.
  
 
==References==
 
==References==

Revision as of 13:31, 15 October 2011


Mad Cat Mk II
Mad Cat Mark II
Production information
Manufacturer Manufacturing Plant DSF-94
Class Assault
Cost 24,036,900 C-bills
Technical specifications
Mass 90 tons
Chassis DSAM Endo 4
Armor Forging ZM15 Ferro-Fibrous
Engine Type 79 360 Fusion XL
Speed 68 km/h
Jump Jets Grandthrust Mk. 5
Armament
BV (1.0) 2,877
BV (2.0) 3,138


Description

The Mad Cat Mk II was in development for fifteen months and was introduced in 3060 as a way to increase profits for Clan Diamond Shark after war with the Inner Sphere in the 3050s. Designed to be sold to fellow Clans, this rebuild of the Timber Wolf carries thirteen tons of ferro-fibrous armor while being one of most nimble BattleMechs of its class, yet still packing serious weaponry.

Despite this, Mk II's most notable potential buyers, Clan Wolf and Clan Jade Falcon, did not purchase even a single unit, though they won some numbers in Trials. Significant numbers of Mad Cat Mk II were sold to Clan Nova Cat[1], and the Mech served also in Clan Ice Hellion[2], Clan Jade Falcon[3], Clan Wolf-in-Exile [4] in addition to Diamond Shark itself.[5].

On a limited basis, [6] Clan Diamond Shark sold unmodified Mad Cat Mk IIs to Inner Sphere factions, most notably the Draconis Combine and Federated Commonwealth, (later renamed "Federated Suns"), and also the Lyran Alliance[7] bought an unknown amount of Mark IIs.

Armaments

The Mad Cat MK II's primary weapons are a pair of Gauss Rifles, each of which can strip off a ton of armor at six hundred and thirty meters. The rifles are supported by two LRM-10s which give the 'Mech indirect fire capability. For short range combat, four ER Medium Lasers can chew up what's left of the opposition. The Mech's primary role is long to medium range combat, with best performance within 450 meters where all of it's weapons can reach the opponent.

Variants

A post-Jihad upgrade of the Mad Cat Mk II replaces both Gauss Rifles, ER Medium Lasers and LRM-10s with four Witherer Heavy Large Lasers and two Type X "Short Bow" LRM-15s, offering greater firepower and far better battle endurance.[citation needed]

Other known, but personal, field-variants still replace the Gauss Rifles and LRM-10s with :

Finally, a Clan Sea Fox refit replaces all of the armament with one EMRG "Galaxy" Series Gauss Rifle, one Series 4D-2 Heavy Large Laser, and one Series 6A Heavy Medium Laser and improved jump jets - Improved Blasters Model X-1 - improving the jump capacity by 50%.

Notes

Like its predecessor, the original Mad Cat, the Mad Cat Mk II has been made the icon 'Mech for the franchise with the attempted re-imagining of BattleTech with WizKids Games' Dark Age miniatures game and storyline. Ironically however, the Mk II never actually appeared in Dark Age. There were a total of eight "Mad Cat II" models, but all of them were, rather than Mk II models, visually identical to the original Mad Cat. We can interpret the fact that those 'Mechs being totally new refits of the Mad Cat Mk II, Wizkids used that occasion to give them a look like its lighter brother.[citation needed]

The model was even used as the original Timber Wolf figure for the MechAssault set.

References