Scorpion Empire

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Crest of Scorpion Empire
Scorpion Empire
State Profile
Founding Year 3141[1]
Capital world: Braunschweig (Since 3148)[2] ;
Valencia (formerly)[3]
Controlled system(s): 45[4]
Government
Head of State zarKhan (3151+)[5];
Khan (3141 - 3151)
Military
Army Imperio Militar del Escorpión
Military Intelligence Clan Goliath Scorpion Watch

The Scorpion Empire is a Deep Periphery military power, created in the mid-thirty-second century after the Escorpión Imperio conquered the Hanseatic League and unified the Hansa with the peoples of Clan Goliath Scorpion, Nueva Castile, and the Umayyad Caliphate.

History

After Clan Goliath Scorpion was Abjured from Clan Space in December 3078, it evacuated most of its assets to Waypoint 531 in the Deep Periphery. A Galaxy of solahma, Watch personnel, police subcaste, and malcontents commanded by Khan Ariel Suvorov remained in rearguard, and were ultimately overrun and destroyed by Clans Star Adder and Cloud Cobra as they protected their Clan's exodus. Under Khan Colin Yeh, the surviving Scorpions invaded and conquered Nueva Castile and the Umayyad Caliphate, establishing the Escorpión Imperio in 3080. The Scorpions chose to integrate the Castilians and Umayyads into their Clan and its caste system using the Ghost Bear-Rasalhague model and to rule as partners rather than as conquerors. The Scorpions modified it somewhat from Clan norms, adding two new castes, the support and garrison castes, to augment the customary technician, scientist, merchant, and laborer castes.

The integration did not go smoothly over the next five years though, as the Scorpions struggled to break decades of mistrust between the formerly hostile Umayyads and Castilians by imposing the Clan doctrine of "might makes right" for conflict resolution. With a more developed and refined feudal society governed by ranked nobility, the Castilians adapted more easily to the system of Clan honor. But the Umayyads despised their general placement within the lower castes, and fostered an underground resistance movement that engaged in rioting and terrorism against the Imperio, such as murdering a Scorpion Head Merchant in broad daylight.[6] To complicate matters, Clan Watch agents from the Cloud Cobras, Coyotes, and Stone Lions infiltrated the Escorpión Imperio to gather intelligence and spread rumors about the Umayyad's alleged ancestry to the Not-Named-Clan. In order to alleviate the problems and promote unity, the Scorpions decided to accelerate planning for the invasion and conquest of the Umayyads' and Castilians' mutually hated foe, the Hanseatic League.

Shaping the Imperio

Over the next sixty years, the Scorpions carefully developed and shaped the Imperio into a powerful Periphery nation by fusing the Castilians and Umayyads together into the ruling Goliath Scorpion caste and honor systems, by crushing Umayyad dissent, rioting, and terrorism, and killing or capturing and expelling enemy Clan Watch agents back to the Homeworlds. To further secure the Castilians' and Umayyads' investment and cooperation within the Imperio, the Goliath Scorpions also created new Bloodnames from their best warriors for the Clan's breeding program as a gesture of goodwill. Under Khan Connor Rood many warriors that were lost in the Ice Hellion's retreat from the Inner Sphere were located and added to the Imperio's touman. The Scorpions also prioritized the education of Umayyad and Castilian students via Trials of Worth placing the winners in universities run by the Scientist Caste, resulting in construction of modern Clan production facilities so that they could rebuild their touman, build new infrastructure, hyperpulse generators, and manufacturing capacity to raise the Imperio's technology level to the 32nd century standards, and open new schools and academies to instruct and train its citizens and warriors the Clan way. Khan Enrico Kirov, who succeeded Khan Connor Rood in 3108, also shifted the Scorpions' capital to Valencia, sparking a technological and cultural revolution there and continued the previous Khan's policy of establishing new colonies on seven worlds closer to the Hanseatic worlds. Kirov also preserved the wisdom and experience of his older Scorpion warriors, particularly Galaxy Commanders, by creating the reKhan position and reassigning them there as they reached middle age rather than consigning them to solahma units. Likewise, he relaxed many of the traditional Clan customs and restrictions among the castes to further ease the integration of the Castilians and Umayyads into Imperio society. Although it took much time, Kirov's rebuilding and reform program paid off greatly as the Imperio regained the Scorpion's capability to produce Clan technology, including OmniMechs. By 3140, the Goliath Scorpions had recovered much of their pre-Abjuration strength and were ready to finally fall upon the Hanseatic League.[7]

Campaign against the League

While the Escorpión Imperio spent decades preparing for the inevitable invasion, the 29-world Hanseatic League recognized this rising new threat and improved its own Hanseatic Defense Force (HDF), investing heavily in its military at the expense of its economy and the quality of life of its people. Among its preparations were the hiring of experienced officers and mercenaries from the Lyran Commonwealth and the expansion of the HDF to include three additional Regional Defense Forces (RDFs) and three new Convoy Defense Forces (CDFs).[8]

Upon the destruction of a group of Seekers detected by the Hansa on Bergen, Khan Magon Scott determined that retaliation could not be kept at mere raiding but total conquest. The Escorpión Imperio's invasion finally came in January 3141 when six fully integrated Galaxies of Goliath Scorpion, Umayyad, and Castilian troops, led by Khan Magon Scott, stormed into the League to take on its nine RDFs and its three CDFs, under the overall command of Captain-Marshal Rudolf Schmidt. The ensuing campaign was brutal with heavy losses on both sides.[9] In July, the Imperio forces reached the League capital of Bremen, sparking the most savage fighting of the Hanseatic Crusade, which lasted three grinding months.[10]

On 12 October, known as "Red Saturday," Goliath Scorpion Elementals finally penetrated the capitol in Freie Hansestadt and captured the governing Council of Merchants. When the Scorpions demanded a general surrender, the council members committed suicide instead by detonating "failsafe" explosives lining the tunnels beneath the city. The resulting explosion leveled the capitol building and much of the city, killing the council members, their Elemental captors, and countless civilians. Much of the Imperio's Tau Galaxy and the League's RDF 3 were also destroyed.

Stunned by the devastation and unaware of the Council’s final decision, as the League's last remaining authority, Schmidt ordered all Hansa forces to immediately cease fire and to lay down their arms. But the enraged survivors of RDF 3, believing the Scorpions to be responsible for the mass destruction, ignored him and instead launched vicious suicidal attacks against the survivors of Tau Galaxy as well as Hellion Galaxy, then conducting a flank maneuver outside the blast area, bringing about the final Battle for Freie Hansestadt.[9] The Scorpions, equally outraged by the senseless waste, counterattacked and destroyed the RDF 3-remnant to the last soldier. The League's capital city thus fell and resistance quickly collapsed on Bremen, leaving the planet firmly in Imperio control.

While the Imperio's Grunt Galaxy took over the administration of Bremen, Alpha and Hellion Galaxies moved to secure the League's remaining worlds that were yet to be pacified.[11] Despite Schmidt's surrender order that was broadcast throughout the rest of the League by Hansa courier JumpShips, diehard HDF remnants, stateless mercenaries, corporate security troops, and partisan and militia forces refused, choosing instead to fight to the bitter end. On Antwerp, the defenders successfully employed mines, artillery, and fortifications to stymie the Scorpions for two months. These tactics were also used by the other holdout worlds as the Scorpions subdued them one by one, causing considerable destruction in the process. The Hansa diehards' efforts proved futile though and the final surrender took place on Thorn in March 3142. So after fifteen months of heroic defense the Hanseatic League was no more.

Birth of an Empire

Following the conquest in 3142, Khan Scott declared the end of the Escorpión Imperio and the creation of the Scorpion Empire, comprising the territories of both the former Imperio and the League and bringing the Hansa's vast military industries and merchant trading networks under Scorpion control. Scott's victory secured, Clan Goliath Scorpion cemented itself, its influence, and reputation as an undisputed power in the Deep Periphery.[12]

Politics and Culture

The Scorpion Empire is a Clan-based nation and as such it generally follows the usual Clan approach to governance, albeit with several alterations introduced over time in order to facilitate integration of population and improve efficiency of government.[13]

Top levels of political power lay in the hands of Bloodnamed members of the warrior caste who make up the Clan Council though the civilian castes do have some representation for national decision making. Access to the warrior caste is open to all citizens of the Empire who graduate from either trueborn or freeborn sibkos and pass the required Trials as per traditional Clan laws and customs.[13] Many former nobles from the nations conquered by Clan Goliath Scorpion have applied themselves eagerly to civilian governance as members of the merchant caste while their offspring are typically enrolled into freeborn sibkos in attempts to join the Clan touman. Additionally, for both genetic and political reasons after the Wars of Reaving and the Clan’s abjuration from the Clan Home worlds, both trueborn and freeborn warriors are permitted to compete for Bloodnames in their respective Bloodhouses if they can prove their genetic kinship with fewer obstacles compared to other traditional-minded Clans. As a result of this and the reactivation of some dormant genetic legacies, the number of bloodhouses and genetic legacies for some bloodnames have increased with the influx of available competition slots for warriors of different birth such as freeborns or phenotypes such as Elemental legacies.

The Khan is the supreme commander of the military and is elected by the Clan Council from among its members. Likewise, the saKhan is nominated by the Khan while the Loremaster is elected. Later, a new position, the zarKhan, was introduced in 3151 once it became clear that a single person could no longer efficiently command both military and civilian components of a nation with such large territory and population. The zarKhan commands the Empire in all matters other than military ones. A zarKhan candidate is either reelected for a term of 5 years (if an incumbent) or selected by the Khan from among the reKhans, with the Clan Council voting on the person the Khan puts forward.[14] Older and senior warriors who have gained recognition, primarily Galaxy Commanders, are granted the position of reKhan and usually act as planetary governors.[13] Meanwhile, honorable retirement of warriors to the civilian positions of their choice or to the garrison caste is not unheard of.

With their society structure based off the lessons learned during the initial formation of the early Imperio, members of all castes are able to exercise limited democracy in the form of their respective caste councils.[15] Meanwhile, peaceful but vocally persistent dissent (noticably with the Empire's de jure preference of English for official business) is no longer a capital crime like terrorism nor punished with collective reprisals such as razing villages to the ground. Instead, diehard dissidents will find themselves with the dubious honor of being transferred to the Empire’s colony worlds on the frontier. Meanwhile, the usage of academic Trials of Worth sponsored by the Scientist caste had enabled modest social mobility for the offspring of the civilians into the higher rungs of society (such as the Scientist caste) while enhancing the collective knowhow of the Empire’s citizenry in scientific and social matters. Spinoff businesses focused on a civilian consumer economy such as banking, companies, and guilds in the private sector have also been legalized with participation from the merchant and technician caste in spite of trueborn warriors' wariness of such novelties.

Additionally, local language usage and religious practices have been left alone; noticeably after the Imperio’s early attempts at imposing Star League English as the only official language ran into significant obstacles. Only then did the Empire’s early rulers grudgingly permit the usage of local languages in an unofficial capacity alongside Star League English. The rise of new religious sects spun off the long established religions such as the Catholic branch of Christianity as well as Islam have created some societal tensions between civilians that occasionally erupt in violence; much to the frustration of police from the warrior and garrison castes who try to keep the peace.

Like their forerunners in the Clan Homeworlds, Goliath Scorpions and their Empire adhere to the Warden ideology. They view themselves as separate from other Clans and unrestricted by the system that cast them aside.[16] The follies of the Crusader Clans and tragedies of the Wars of Reaving are seen as cautionary tales. They believe that in order to achieve General Aleksandr Kerensky's dream of a peaceful people they need to maintain their own independent course.[14] Early years of the unified Empire did suffer from terrorism from Hansa dissidents like the early Imperio and served as impetus for the creation of the governmental position of zarKhan. And while early tensions from a Hansa insurgency did create animosity in the form of the freeborn-skeptic Traditionalists who favored answering dissent with violence, the reformist Imperials, who favored peaceful assimilation of all conquered nationalities, gained primacy. As a gesture of goodwill, the latter appointed a former Galaxy Commander of freeborn Hanseatic descent shortly before news of Clan Wolf’s invasion of Terra was made public.

While Scorpion Empire has been living in relative isolation from greater mankind for a very long time and values its self-sufficiency, they do not advocate isolationism and are willing to establish contact and cooperation with any faction which is not hostile to them. Known examples include establishing an enclave for trade deals and joint anti-piracy patrols with Clan Sea Fox in the Chainelaine Isles in 3151 and the Deep Periphery as well as Seeker expeditions to the Inner Sphere retrieving the cockpit of Aleksandr Kerensky’s Orion from Solaris VII within the Wolf Empire in 3145. With the rise of the ilClan on Terra, it is unknown what the Scorpion Empire’s policy is towards the reestablished ilKhan outside asserting their way of life would not be dictated by outsiders.

Military

The Empire fields large and powerful military officially called Imperio Militar del Escorpión which consists of two components:

  • Clan Goliath Scorpion Touman - Main military arm comprised of troops from the warrior caste
  • Provisional Garrison Clusters (PGCs) - Units from the garrison caste which are tasked with assisting with protection of the planets they are stationed on[17]

The Empire's Military is unique among the Clans due to its practice of maintaining both trueborn and freeborn sibkos while recruiting and treating both forms of warriors as equals. This provided the Empire with continuous access to large number of competent and loyal troops.[18]

Clan touman operates all manners of advanced land and aerospace assets of all types and weight classes while garrison troops mostly focus on none battle armored infantry, combat vehicles, Militia 'Mechs as well as light and medium BattleMechs.

The Scorpion Empire, unlike many other Clans, has moved away from usual dogmas regarding use of certain weapon types and are comfortable with building and fielding any weapon they deem satisfactory for a required role: Clan OmniMechs, Clan modified Inner Sphere 'Mechs,[19] standard BattleMechs, Militia 'Mechs, redesigned Word of Blake 'Mechs,[20] Quad 'Mechs, OmniVehicles, Combat Vehicles, Battle Armor, and many different types of aerospace craft are all routinely used by the Empire's Military. Notably, while Clan Sea Fox watch agents remark how the use of Blakist designs would raise many wary eyebrows amongst the Inner Sphere's factions, commentary confirms that the Goliath Scorpions are pragmatic about the use of available resources to prepare for any existential conflict against the Homeworld Clans.

One weapon type which has been discontinued from production and use are ProtoMechs. During the early years of the old Imperio it was deemed wasteful to allocate such considerable resources for narrowly specialized platforms designed for sub-par pilots,[21] especially with easy access to Militia 'Mechs, and as a result ProtoMechs were retired from service. Empire's last ProtoMech pilot died heroically defending then newly established colony on planet Graystone.[22]

Clan Goliath Scorpion Touman is comprised of the following Galaxies:[23]

  • Alpha Galaxy: The premiere command in Clan Goliath Scorpion, this Galaxy is staffed with the best warriors in the touman and is commanded by Khan himself
  • Hellion Galaxy: Commanded by saKhan, the Hellion Galaxy follows doctrine and traditions of Clan Ice Hellion and specializes in use of fast light and medium 'Mechs although they will readily use heavy and assault 'Mechs if situation requires
  • Tau Galaxy: This unit routinely deploys its Clusters independently, trusted to achieve their objectives without oversight of a Galaxy Commander. It's also home to surviving Eridani Light Horse personnel as well as their freeborn and trueborn descendants
  • Mu Galaxy: A formidable reconnaissance specialists, they pay great attention to camouflaging their units instead of using impractical camo specs
  • Seeker Galaxy: A home to Seeker movement and commanded by Clan's Loremaster they are known for their preference for piloting vintage Star League BattleMechs instead of OmniMechs
  • Omega Galaxy: Originally formed as a home for absorbed Castillian and Umayyad warriors this Galaxy grew over time into large and competent unit. Approximately half of the warriors in this Galaxy are freeborn
  • Eta Galaxy: Newest Galaxy in the Empire, it currently comprises freeborn troops from around the former Hanseatic League portions of the Empire and alongside veteran trueborn warriors[24]
  • Grunt Galaxy: Ad-hoc unit formed from the best troops among the PGCs of the garrison caste, this Galaxy is considered to be mostly inexperienced but have proven their competence during Hanseatic Crusade. They operate light and medium 'Mechs supported by small number of heaviest assault 'Mechs available

While percentage of trueborn and freeborn warriors varies from Galaxy to Galaxy, none of them use one type of warriors exclusively and all can be described as mixed units to modest extent. Recruits from sibkos raised from the frontier colonies are particularly favored as the harsh rigors on said worlds produce strong and hardy sibcadets.

The Scorpion Empire's preferred method of raising new Galaxies is to raise various freeborn troops alongside seasoned trueborn veterans which would be declared solahma by other Clans. Doing so instantly forms a full size Galaxy with a mix of experience and vitality. Over time, efforts are made to gradually staff these new Galaxies with regular sibko graduates. Grunt, Omega, and Eta Galaxies have been formed using this particular method.[25][26]

Navy

Imperial Navy currently consists of three warships:

Military doctrine

With the exception of Hellion Galaxy’s practice of flurry attacks in accordance to their Ice Hellion ancestry, Clan Goliath Scorpion’s warriors are strict adherents of concept of zellbrigen but only when dealing with other Clans. Conflicts with non-Clan enemies are treated as regular warfare and enemy combatants are granted treatment in accordance with accepted laws and customs of war.[27] Empire's troops are expected and ordered to limit civilian casualties whenever possible.[28] Meanwhile, the capture of bondsmen from official combatants (such as renegade Hanseatic Defense Force remnants) and Clan Trials remains an established practice.

The warrior and garrison castes work in tandem when invading planets. Warrior caste units attack and neutralize any major enemy armed resistance on the planet after which troops from garrison caste, who can be raised up quickly from neighboring planets, arrive and take over occupation and policing duties. Thus warriors are freed up to immediately depart and move on towards their next objective. This approach allows rapid and efficient military conquest and eases integration of conquered populations since members of garrison caste, who may be locals, are much better qualified and have more practical experience in dealing with civilian issues than Clan warriors do.[29][30][31]

During the Hanseatic Crusade, mercenaries are derided in line with Clan attitudes and any mercenary unit found fighting against Goliath Scorpions will be exterminated without exception.[32][33] However, Empire's treatment of mercenaries in peacetime has not yet been clarified. Likewise, pirates are dealt with without mercy. Unless there is a need to capture pirates and their ships for interrogation or database extraction of information[34] any pirate encountered by Goliath Scorpions in combat will be dispatched with the levels of brutality that give even other Clans pause.[35] Clan Sea Fox observers have remarked how such aggressive action has driven many Deep Periphery pirates towards the Inner Sphere away from the space adjacent to the Empire.

Economy

The Scorpion Empire has managed to gradually develop stable and efficient economy since the days of the Clan's arrival in the Castillan cluster. While hardly comparable to the Inner Sphere or the Clan Homeworlds, quality of life on the Empire's planets have improved dramatically compared to their status prior to the Wars of Reaving. Long term planning, abundance of resources[36], investment in construction of developed infrastructure, a large and well integrated local population, provided access to quality education from ages five to twelve, provision of free or subsidized health care in universal clinics, usage of advanced Clan technology, and wealth of scientific knowledge brought by the Clan have all contribute to economic progress. Initially, the warrior caste was unable to provide reliable civil governance such as urban planning in the face of mass urban migration and its resultant slums and improvised apartment blocks. After all, the population of some planets along dwarfed their collective population in their former territory in Clan space However, the ex-nobles in the merchant caste, used their energy and their old habits in ruling to organize new administrative districts (fiefs) to house the burgeoning laborer population (peasants) on behalf of the warriors (dons). Additionally, the adaption of administrative degrees in local universities, access to Terran Alliance urban management libraries, and outsourcing of management planning to the civilian castes enabled quality of life improvements for their newfound citizens. Within several decades after their arrival Goliath Scorpions managed to cultivate large and loyal castes of scientists, merchants, technicians, support administrators, and laborers which enabled the Empire to sustain Clan levels of military technology and raise it's overall technological level to that of 32nd century.[37]

Distribution of farming vehicles and instructing the local farmers in advanced agricultural methods resulted in rapid increase in food production which quickly led to significant population growth. Intensive education reform which ran in parallel led to rapid industrialization, urbanization, and mass media provide by state procured radios and trid.[38] The Goliath Scorpions also brought with them centuries of experience with underwater mineral resource extraction and construction manifested in design and use of Water Elemental Mining Suits and underwater construction 'Mechs.[39][40]

Some unClan like reforms were also instituted as well such as consumer goods industry which created hard working urban population. Legalization of sub-caste organizations such as banks, companies, and guilds have produced spin-off industries, a novel concept for the Clans. While the Trueborn warrior caste used to be doubtful of the civilian innovations starting to emerge from merchant and technician castes (scientists remaining busy in government-owned businesses), those industries are profitable and are stimulating both economic growth and civilian loyalty.[41]

For a long time the merchant caste was the smallest one due to region's isolation and limited contacts with potential trading partners other than Clan Sea Fox. This however has changed gradually over time as Castilian and Umayyad nobles who didn’t enter the warrior cast channeled their energies into governing civilian affairs as well as industrial factory management by entering the merchant caste. The number of merchants also increased significantly after Hanseatic Crusade when Empire absorbed large numbers of Hanseatic merchants and took control of their massive trade fleet. The now greatly enlarged merchant caste began to pursue new trade opportunities in the Inner Sphere and the Deep Periphery.[42]

The Empire boasts developed and functional HPG network, components for which are designed and built on planet Valencia. Whether because they are newly built or because of local improvisations in the HPG design, the Empire's HPGs have been unaffected by the Blackout. Goliath Scorpions have also started expanding this network outside the Empire itself, the first new HPG being built in Clan's holding in the Chainelaine Isles while linked back to the Empire by repeater stations and HPG relays on its Warships.[43][44]

As befitting a Clan nation and with the mass influx of urbanized laborers freed up from farms to work in the cities, the military industry is highly developed with several arms manufacturing corporations and their numerous productions centres spread across the Empire. These corporations are capable of manufacturing all types of advanced Clan weaponry, aerospace craft, battle armor and combat vehicles in addition to Militia 'Mechs, BattleMechs and OmniMechs. They also manufacture advanced components like endo-composite 'Mech chassis[45] and reflective armor.[46]

Manufacturing centers

The Scorpion Empire currently owns following manufacturing corporations which have their production sited distributed across many planets in it's territory (this list might be incomplete given the presence of historical manufacturing corporations in Castilian, Umayyad, and Hansa space incorporated into the Empire):

The Empire also operates at least one Hughes-class station of Hephaestus-model which, among other things, is used for manufacture of initial batches of new equipment before full scale production begins in one of regular planetary production sites.[50]

References

  1. Operational Turning Points: Hanseatic Crusade, p. 13
  2. Moving Forward
  3. Operational Turning Points: Hanseatic Crusade, p. 8: The Escorpión Imperio, 3080–3140
  4. Operational Turning Points: Hanseatic Crusade, p. 18: Wave 5 Map
  5. Moving Forward
  6. The Wars of Reaving, p. 160: Founder's Future
  7. Operational Turning Points: Hanseatic Crusade, p. 8: The Escorpión Imperio, 3080–3140
  8. Operational Turning Points: Hanseatic Crusade, p. 9: Hanseatic League 3080–3140
  9. 9.0 9.1 Operational Turning Points: Hanseatic Crusade, pp. 13, 34
  10. Operational Turning Points: Hanseatic Crusade, p. 34
  11. Operational Turning Points: Hanseatic Crusade, p. 13
  12. Operational Turning Points: Hanseatic Crusade, pp. 13, 34: "Mopping Up" and "Aftermath"
  13. 13.0 13.1 13.2 Operational Turning Points: Hanseatic Crusade, p. 8: The Escorpión Imperio, 3080–3140
  14. 14.0 14.1 Shrapnel, Issue #6, pp. 179–196: "Moving Forward"
  15. Touring the Stars: Valencia, p. 6
  16. The Wars of Reaving, p. 158: "Founder's Future"
  17. Interstellar Expeditions: Interstellar Players 3, p. 47
  18. Operational Turning Points: Hanseatic Crusade, p. 8
  19. Spotlight On: Hellion Keshik, p. 34
  20. Recognition Guide: ilClan, vol. 23, p. 10
  21. Spotlight On: Hellion Keshik, p. 3
  22. Moving Forward
  23. Operational Turning Points: Hanseatic Crusade, pp. 20–22: Combatants
  24. Moving Forward
  25. Operational Turning Points: Hanseatic Crusade, p. 9: The Escorpión Imperio, 3080–3140
  26. Moving Forward
  27. Operational Turning Points: Hanseatic Crusade, p. 10: The Hanseatic Crusade, 3140
  28. Operational Turning Points: Hanseatic Crusade, p. 11: The Hanseatic Crusade, 3140
  29. Operational Turning Points: Hanseatic Crusade, p. 10: The Hanseatic Crusade, 3140
  30. Operational Turning Points: Hanseatic Crusade, p. 13: Mopping Up
  31. Operational Turning Points: Hanseatic Crusade, p. 22: Combatants
  32. Operational Turning Points: Hanseatic Crusade, p. 12: Wave 4
  33. Operational Turning Points: Hanseatic Crusade, p. 33: Touchpoint Falsterbo
  34. Moving Forward
  35. Recognition Guide: ilClan, vol. 23, p. 4: Star Python
  36. Touring the Stars: Granada, p. 5
  37. Touring the Stars: Valencia, p. 7
  38. Touring the Stars: Granada, p. 5
  39. Technical Readout Golden Century, p. 5
  40. Recognition Guide: ilClan, vol. 11, p. 6: Horned Owl
  41. Touring the Stars: Valencia, p. 7
  42. Spotlight On: Hellion Keshik, p. 4
  43. Touring the Stars: Valencia, p. 7
  44. Spotlight On: Hellion Keshik, p. 4
  45. Spotlight On: Hellion Keshik, p. 34
  46. Recognition Guide: ilClan, vol. 23, p. 4: Star Python
  47. Interstellar Expeditions: Interstellar Players 3 , p. 108-109
  48. Recognition Guide: ilClan, vol. 20, p. 12: Hellion
  49. Recognition Guide: ilClan, vol. 20, p. 12: Warhawk
  50. Moving Forward

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