Difference between revisions of "Shield"

(current page under delusion that Active Defense Mode doesn't cover legs. resolved. current page unclear on what passive defense mode covers. specified front side torso only.)
 
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{{cleanup|October 2015}}
 
 
{{InfoBoxWeapon
 
{{InfoBoxWeapon
 
| image = [[Image:BattleMech Shield.JPG|191px]]
 
| image = [[Image:BattleMech Shield.JPG|191px]]
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| Type = Equipment
 
| Type = Equipment
 
| Tech Base = [[Inner Sphere]]
 
| Tech Base = [[Inner Sphere]]
| Year Availability = [[3065]]  
+
| Year Availability = [[3065]]
| Year Introduced = [[3067]]
+
| Year Introduced = [[3067]]
| Tech Rating = [[Technology Rating#(Choose One A - F)|D]]
+
| Tech Rating = [[Technology Rating#(Choose One A–F)|D]]
| Availability Rating = [[Availability Rating#(Choose One A - F, X)|?]]
+
| Availability Rating = [[Availability Rating#(Choose One A–F, X)|?]]
| Age of War–Star League = [[Availability Rating#(Choose One A - F, X)|X]]
+
| Age of War–Star League = [[Availability Rating#(Choose One A–F, X)|X]]
| Succession Wars = [[Availability Rating#(Choose One A - F, X)|X]]
+
| Succession Wars = [[Availability Rating#(Choose One A–F, X)|X]]
| Clan Invasion – Present = [[Availability Rating#(Choose One A - F, X)|F]]
+
| Clan Invasion – Present = [[Availability Rating#(Choose One A–F, X)|F]]
| Civil War Era = [[Availability Rating#(Choose One A - F, X)|F]]
+
| Civil War Era = [[Availability Rating#(Choose One A–F, X)|F]]
| Jihad = [[Availability Rating#(Choose One A - F, X)|C]]
+
| Jihad = [[Availability Rating#(Choose One A–F, X)|C]]
| Dark Age – Present = [[Availability Rating#(Choose One A - F, X)|C]]
+
| Dark Age – Present = [[Availability Rating#(Choose One A–F, X)|C]]
| Legality Rating = [[Legality Rating#(Choose One A - F)|?]]
+
| Legality Rating = [[Legality Rating#(Choose One A–F)|?]]
 
| Heat = 0
 
| Heat = 0
 
| Tons = See Type
 
| Tons = See Type
*Shield (Small) =  
+
*Shield (Small) = 2
*Shield (Medium) =
+
*Shield (Medium) = 4
*Shield (Large) =
+
*Shield (Large) = 6
 
| Critical Slots = See Type
 
| Critical Slots = See Type
*Shield (Small) =  
+
*Shield (Small) = 3
*Shield (Medium) =
+
*Shield (Medium) = 5
*Shield (Large) =
+
*Shield (Large) = 7
| Space Slots = See Type
+
| BV (1.0) = See Type
*Shield (Small) =
 
*Shield (Medium) =
 
*Shield (Large) =
 
| BV (1.0) = See Type  
 
 
*Shield (Small) =  
 
*Shield (Small) =  
 
*Shield (Medium) =
 
*Shield (Medium) =
 
*Shield (Large) =
 
*Shield (Large) =
 
| BV (2.0) = See Type
 
| BV (2.0) = See Type
*Shield (Small) = 50 (Def)<ref>''Tactical Operations'', p. 383 Inner Sphere Weapons and Equipment BV Table [Addendum] Small Shield - "BV2 for Small Shield for only Defense BV.</ref>
+
*Shield (Small) = 50 (Def)<ref name=TOp383>''Tactical Operations'', p. 383: Inner Sphere Weapons and Equipment BV Table [Addendum]</ref>
*Shield (Medium) = 135 (Def)<ref>''Tactical Operations'', p. 383 Inner Sphere Weapons and Equipment BV Table [Addendum] Medium Shield - "BV2 for Medium Shield for only Defense BV.</ref>
+
*Shield (Medium) = 135 (Def)<ref name=TOp383/>
*Shield (Large) = 263 (Def)<ref>''Tactical Operations'', p. 383 Inner Sphere Weapons and Equipment BV Table [Addendum] Small Shield - "BV2 for Large Shield for only Defense BV.</ref>
+
*Shield (Large) = 263 (Def)<ref name=TOp383/>
 
}}
 
}}
  
 
==Description==
 
==Description==
Introduced in the late [[31st Century]] on [[Solaris VII]], the '''BattleMech Shield''' (abbreviated as simply as the '''Shield''') is a movable piece of armor that can be mounted on BattleMechs and [[IndustrialMechs|IndustrialMech's]] arm actuators. The shield was first introduced as a method to add protection for a MechWarrior fighting in the arenas of Solaris.  Shields are primary defensive equipment used to protect a 'Mech from being hit by weapons and some forms of physical attacks.  
+
Introduced in the late [[thirty-first century]] on [[Solaris VII]], the '''BattleMech Shield''' (often shortened to simply '''Shield''') is a movable piece of armor that can be mounted on BattleMech and [[IndustrialMech]] arm actuators. The shield was first introduced as a method to add protection for a MechWarrior fighting in the arenas of Solaris.  Shields are primary defensive equipment used to protect a 'Mech from being hit by weapons and some forms of physical attacks.
  
It was initially developed started in 3065 in the [[Lyran Alliance]]. The shield did not go beyond the [[Experimental Technology|experimental stage]] of development until after the [[Jihad]] due to the [[Word of Blake]]'s destructive occupation of Solaris VII. Once the Jihad had ended, Solaris weapons developers would move ahead with Shield Equipment in [[3079]] and produced it in limited numbers as new form of [[Advanced Technology|advance equipment]] as a option for BattleMech manufacturers.<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 10 Dark Age Technology Advancement Table - Shields were reclassified from Experimental to Advanced Equipment in 3079.</ref>  
+
Initial development started in [[3065]] in the [[Lyran Alliance]]. The shield did not go beyond the [[Experimental Technology|experimental stage]] of development until after the [[Jihad]] due to the [[Word of Blake]]'s destructive occupation of Solaris VII. Once the Jihad had ended, Solaris weapons developers would move ahead with Shield Equipment in [[3079]] and produced it in limited numbers as a new form of [[Advanced Technology|advanced equipment]] as an option for BattleMech manufacturers.<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 10: Dark Age Technology Advancement Table - Shields were reclassified from Experimental to Advanced Equipment in 3079</ref>
  
The shield allows a MechWarrior to redirect damage from certain parts of the 'Mech to their shield. A 'Mech's computer can be adjusted to have the shield provide various degrees of active defensive protection. While fully active, the shield will prevent any sections it protects from firing its arm- or torso-mounted weapons. This leaves only the head, legs and rear sections to fire any mounted weapons.<ref name=TOp2901>''Tactical Operations'', pp. 288, 290-291, "Shield" - Description and Construction Info</ref>
+
The shield allows a MechWarrior to redirect damage from certain parts of the 'Mech to their shield. A 'Mech's computer can be adjusted to have the shield provide various degrees of active defensive protection. While fully active, the shield will prevent any sections it protects from firing its arm- or torso-mounted weapons. This leaves only the opposite torso, opposite arm, center torso rear, and opposite leg to fire any mounted weapons.<ref name=TOp2901>''Tactical Operations'', pp. 288, 290–291: "Shield" - Description and Construction Info</ref>
  
 
==Shield Sizes==
 
==Shield Sizes==
{|class="wikitable"  
+
{|class="wikitable"
|+ BattleMech Shield List
+
|+ BattleMech Shield List
! Name/Size !! Damage Absorbance (DA) !! Damage Capacity (DC) !! Shield Bashing to-hit modifier !! Mobility Modifier
+
! Name/Size !! Damage Absorbance (DA) !! Damage Capacity (DC) !! Shield Bash to-hit modifier !! Mobility Modifier
 
|-
 
|-
! Shield, Small  
+
! Small
 
| 3
 
| 3
 
| 11
 
| 11
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| None
 
| None
 
|-
 
|-
! Shield, Medium  
+
! Medium
 
| 5
 
| 5
 
| 18
 
| 18
 
| -3
 
| -3
| -1 Movement
+
| -1 MP
 
|-
 
|-
! Shield, Large  
+
! Large
 
| 7
 
| 7
 
| 25
 
| 25
 
| -4
 
| -4
| -1 Movement, No Jumping
+
| -1 MP, No jumping
 
|}
 
|}
  
 
==Rules==
 
==Rules==
 
<div class="gamerules">
 
<div class="gamerules">
*;Construction : All shield sizes can only be mounted in arm actuator locations for only IndustrialMechs and BattleMechs. Missing Hand Actuators and arms will reduce Damage Absorbance and Damage Capacity of the any size shield by 1.  Shields are hardmounted at construction of a 'mech, any speed reduction will be applied per size of the shield and should be calculated in speed the effected unit. Small Shields do not cause a unit to go slow, however only large sizes do. Both Medium and Large Shields reduces a constructed unit by 1 Movement Point, while Large Shields prevents the usage of [[Jump Jets]].<ref name=TOp2901/>
+
Shields are available in small, medium and large size. They all have a Damage Absorbance and Damage Capacity value.
 +
 
 +
*; Construction: All shield sizes can only be mounted in arm actuator locations for IndustrialMechs and BattleMechs. Missing Hand Actuators and arms will reduce the DA and DV of the shield by 1.  Shields are hard mounted at construction of a 'Mech, and Medium and Large Shields reduce a unit's MP by 1, and Large Shields prevent the usage of [[Jump Jets]].<ref name=TOp2901/>
 +
 
 
===Game Rules===
 
===Game Rules===
*;Basic Usage : Shields absorb and reflect damage from general attacks from weapons and some physical attacks. Successful attack against area protected by a shield, attack damage value is subtracted against the shield's DA value. (Example: Medium Laser with damage value of 5 hits arm mounting a small shield with DA value of 3. 3 points absorbed by the shield while 2 points damages the section that was intended by the attack.) 1 point is subtracted from the DC. If damage value is greater than DA, then remaining damage record as normal. After regular damage is recorded, 1 is subtracted from the shield's DC. Once the DC or DA is reduced to zero, the shield no longer functional. When weapons using a cluster table, is recorded per damage to area it was protecting. They are not tally together, but per successful hit. Shields can not protect from Charges, [[Death from Above|Death-from-Above attacks]], falling damage, damage from buildings, heat-effect related damage and damage from types of [[Standard Landmine|minefields]].<ref name=TOp2901/>
+
*; Basic Usage: Shields absorb damage from weapon and most physical attacks equal to their DA value. For example a medium laser hitting an arm mounting a small shield with DA value of 3 would result in 2 points damaging the arm section. Then 1 point is subtracted from the DC every time the shield is hit, regardless of whether any damage went through.
*;Critical Hits : A successful critical hits to a Shield will reduce the it's DA by 1 and it's DC by 5. While crits to arm and shoulder 1 is reduced from DA and 1 from DC (double for the shoulder).<ref name=TOp2901/>
+
For cluster attack, reduce the DC by one for each area that is damaged, not 1 per salvo that hits. Shields are not effective against Charges, [[Death from Above|Death-from-Above attacks]], falling damage, damage from buildings, heat-effect related damage and minefields.<ref name=TOp2901/>
*;Destruction of Shield: If a Shield is reduced to zero DA/DC, the shield will still remain part of the Mech's arm. It will continue inflict movement modifiers until the arm or should be destroyed.<ref name=TOp2901/>
+
*; Critical Hits: A successful critical hit to a Shield will reduce the DA by 1 and DC by 5. Hits to the actuators of the arm mounting a shield subtract 1 from DA and DC (double for the shoulder).<ref name=TOp2901/>
 
+
*; Shield destruction: If a Shield is reduced to 0 DA or 0 DC, it will still remain part of the 'Mech's arm and will continue to inflict movement modifiers until the arm or shield is destroyed.<ref name=TOp2901/>
 +
 
 
====Shield Modes====
 
====Shield Modes====
Shields have three modes of operations while in game play;
+
Shields have three modes of operations in gameplay:
*;Active Defense Mode (ADM) : With this mode, the shield arm(s) '''will''' actively protecting shield arm itself, side-torso shield is attached, center torso, and the Head. Rear, Legs and the opposing arm are not protected. These protected sections can not conduct any Weapons and Physical attacks while shield is in Shield is in Active Defense Mode.<ref name=TOp2901/>
+
*; Active Defense Mode (ADM): The shield will be effective against attacks against the shield arm, the corresponding side torso, the front center torso, the corresponding leg, and the head. These protected sections cannot conduct any Weapons or Physical attack.<ref name=TOp2901/>
  
*;Passive Defense Mode (PDM) : This mode partially protect the 'Mech, limiting to the shield's mounted arm and the side-torso the arm it attached to. Unlike Active, protected section may use mounted weapon and equipment at a +2 for it's to-attacks rolls. Shield Bash attack ability maybe used while in Passive Mode.<ref name=TOp2901/>
+
*; Passive Defense Mode (PDM): Only the mounting arm and front side torso are protected. However, the 'Mech can use mounted weapons and equipment from the protected sections, albeit at a +2 penalty on its attack rolls. Shield Bash attacks (see below) may only be used while in Passive Mode.<ref name=TOp2901/>
  
*;Inactive Defense Mode (IDM) : Inactive Mode only protects the arm that the shield is mounted on. Weapons attacks from weapon using this arm suffer a +1 to-hit modifier.<ref name=TOp2901/>
+
*; Inactive Defense Mode (IDM) : Only the shield-bearing arm is protected. Weapons attacks from this arm suffer a +1 to-hit modifier.<ref name=TOp2901/>
  
 
====Special Attack====
 
====Special Attack====
*;Shield Bash : While in Passive Mode, the Shield can be used in a physical attack as a weapon. Shield Bash to-hit modifier uses the shield bash modifier (per size of shield) with piloting skill of the MechWarrior. On a Successful hit with a Shield Bash attack, player will use the [[Hatchet]] Hit Location Tables to determine where the damage will be subtracted from. Shield Bash damage uses the Shield's current Damage Absorbance (See Shield Sizes). The Shield Bash attack does not benefit from a Mech mounting enhancing equipment such as [[AES]] or [[TSM]].<ref name=TOp2901/>
+
*; Shield Bash: While in Passive Mode, the Shield can be used in a physical attack as a weapon. Shield Bash to-hit modifier uses the shield bash modifier (per size of shield). Use the [[Hatchet]] Hit Location Tables. Shield Bash damage is equal to the current DA. This attack does ''not'' benefit from equipment such as [[AES]] or [[TSM]].<ref name=TOp2901/>
 
</div>
 
</div>
  
 
==Notes==
 
==Notes==
The BattleMech Shield originally was published in the Mappack: Solaris VII sourcebook. It was republished in Tactical Operation book, which it was originally listed as Experimental Technology between 3065 until 3079. Per the Dark Age Technology Advancement, the equipment was re-rated as Advanced Technology from 3079 onward.  
+
The BattleMech Shield originally was published in the ''MapPack: Solaris VII'' sourcebook. It was republished in ''Tactical Operations'' book, which it was originally listed as Experimental Technology between 3065 until 3079. Per the Dark Age Technology Advancement, the equipment was rerated as Advanced Technology from 3079 onward.
  
 
==References==
 
==References==
Line 97: Line 96:
  
 
==Bibliography==
 
==Bibliography==
*''[[Mappack: Solaris VII]]''
+
* ''[[MapPack: Solaris VII]]''
*''[[Record Sheets: 3145 New Tech, New Upgrades]]''
+
* ''[[Record Sheets: 3145 New Tech, New Upgrades]]''
*''[[Tactical Operations]]''
+
* ''[[Tactical Operations]]''
  
  
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Latest revision as of 01:00, 28 October 2023

BattleMech Shield.JPG
Shield
Production information
Type Equipment
Tech Base Inner Sphere
Year Availability 3065
Year Introduced 3067
Technology Rating D
Availability Rating ?
Availability Ratings X/X/F
Legality Rating ?
Technical specifications
Heat 0
Tons See Type
  • Shield (Small) = 2
  • Shield (Medium) = 4
  • Shield (Large) = 6
Critical Slots See Type
  • Shield (Small) = 3
  • Shield (Medium) = 5
  • Shield (Large) = 7
BV (1.0) See Type
  • Shield (Small) =
  • Shield (Medium) =
  • Shield (Large) =
BV (2.0) See Type
  • Shield (Small) = 50 (Def)[1]
  • Shield (Medium) = 135 (Def)[1]
  • Shield (Large) = 263 (Def)[1]

Description[edit]

Introduced in the late thirty-first century on Solaris VII, the BattleMech Shield (often shortened to simply Shield) is a movable piece of armor that can be mounted on BattleMech and IndustrialMech arm actuators. The shield was first introduced as a method to add protection for a MechWarrior fighting in the arenas of Solaris. Shields are primary defensive equipment used to protect a 'Mech from being hit by weapons and some forms of physical attacks.

Initial development started in 3065 in the Lyran Alliance. The shield did not go beyond the experimental stage of development until after the Jihad due to the Word of Blake's destructive occupation of Solaris VII. Once the Jihad had ended, Solaris weapons developers would move ahead with Shield Equipment in 3079 and produced it in limited numbers as a new form of advanced equipment as an option for BattleMech manufacturers.[2]

The shield allows a MechWarrior to redirect damage from certain parts of the 'Mech to their shield. A 'Mech's computer can be adjusted to have the shield provide various degrees of active defensive protection. While fully active, the shield will prevent any sections it protects from firing its arm- or torso-mounted weapons. This leaves only the opposite torso, opposite arm, center torso rear, and opposite leg to fire any mounted weapons.[3]

Shield Sizes[edit]

BattleMech Shield List
Name/Size Damage Absorbance (DA) Damage Capacity (DC) Shield Bash to-hit modifier Mobility Modifier
Small 3 11 -2 None
Medium 5 18 -3 -1 MP
Large 7 25 -4 -1 MP, No jumping

Rules[edit]

Shields are available in small, medium and large size. They all have a Damage Absorbance and Damage Capacity value.

  • Construction
    All shield sizes can only be mounted in arm actuator locations for IndustrialMechs and BattleMechs. Missing Hand Actuators and arms will reduce the DA and DV of the shield by 1. Shields are hard mounted at construction of a 'Mech, and Medium and Large Shields reduce a unit's MP by 1, and Large Shields prevent the usage of Jump Jets.[3]

Game Rules[edit]

  • Basic Usage
    Shields absorb damage from weapon and most physical attacks equal to their DA value. For example a medium laser hitting an arm mounting a small shield with DA value of 3 would result in 2 points damaging the arm section. Then 1 point is subtracted from the DC every time the shield is hit, regardless of whether any damage went through.

For cluster attack, reduce the DC by one for each area that is damaged, not 1 per salvo that hits. Shields are not effective against Charges, Death-from-Above attacks, falling damage, damage from buildings, heat-effect related damage and minefields.[3]

  • Critical Hits
    A successful critical hit to a Shield will reduce the DA by 1 and DC by 5. Hits to the actuators of the arm mounting a shield subtract 1 from DA and DC (double for the shoulder).[3]
    Shield destruction
    If a Shield is reduced to 0 DA or 0 DC, it will still remain part of the 'Mech's arm and will continue to inflict movement modifiers until the arm or shield is destroyed.[3]

Shield Modes[edit]

Shields have three modes of operations in gameplay:

  • Active Defense Mode (ADM)
    The shield will be effective against attacks against the shield arm, the corresponding side torso, the front center torso, the corresponding leg, and the head. These protected sections cannot conduct any Weapons or Physical attack.[3]
  • Passive Defense Mode (PDM)
    Only the mounting arm and front side torso are protected. However, the 'Mech can use mounted weapons and equipment from the protected sections, albeit at a +2 penalty on its attack rolls. Shield Bash attacks (see below) may only be used while in Passive Mode.[3]
  • Inactive Defense Mode (IDM) 
    Only the shield-bearing arm is protected. Weapons attacks from this arm suffer a +1 to-hit modifier.[3]

Special Attack[edit]

  • Shield Bash
    While in Passive Mode, the Shield can be used in a physical attack as a weapon. Shield Bash to-hit modifier uses the shield bash modifier (per size of shield). Use the Hatchet Hit Location Tables. Shield Bash damage is equal to the current DA. This attack does not benefit from equipment such as AES or TSM.[3]

Notes[edit]

The BattleMech Shield originally was published in the MapPack: Solaris VII sourcebook. It was republished in Tactical Operations book, which it was originally listed as Experimental Technology between 3065 until 3079. Per the Dark Age Technology Advancement, the equipment was rerated as Advanced Technology from 3079 onward.

References[edit]

  1. 1.0 1.1 1.2 Tactical Operations, p. 383: Inner Sphere Weapons and Equipment BV Table [Addendum]
  2. Record Sheets: 3145 New Tech, New Upgrades, p. 10: Dark Age Technology Advancement Table - Shields were reclassified from Experimental to Advanced Equipment in 3079
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Tactical Operations, pp. 288, 290–291: "Shield" - Description and Construction Info

Bibliography[edit]