Difference between revisions of "Super Griffin"

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|engine=Core Tek 275
 
|engine=Core Tek 275
 
|speed=64.8
 
|speed=64.8
|jumpjets=manufacturer unknown
+
|jumpjets=yes (manufacturer unknown)
 
|armament=  
 
|armament=  
 
*1 [[PPC]]
 
*1 [[PPC]]
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|BV (2.0)=?
 
|BV (2.0)=?
 
}}
 
}}
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The GRF-2N '''''Super Griffin''''' is an evolution of the classic ''[[Griffin]]'', a re-design that essentially produced a new [[BattleMech]] with even a different tonnage.
  
==Description==
+
==Armament==
The GRF-2N '''''Super Griffin''''' is an evolution of the classic ''[[Griffin]]'', a re-design that essentially produced a new [[BattleMech]] with even a different tonnage (similar to the -IIC variants that the [[Clans]] created for many classic designs). While its overall weight was increased to 60 tons, meaning more powerful [[jump jet]]s are required for the 'Mech, the ''Super Griffin'' retains the CoreTek 275 [[fusion engine]] which could only provide a ground speed of 64.8 km/h for the heavier frame. To make up for this, the armor has been increased by half a ton and a [[Medium Laser]] has been added. Also, the ''Super Griffin'' mounts thirteen [[heat sink]]s (as opposed to the twelve regular heat sinks on the standard ''Griffin''), three of which are experimental [[double heat sink]]s, for a total heat dissipation capacity of 16 per turn.
+
The ''Super Griffin'' retains the weapon configuration of the regular GRF-1N ''Griffin'', namely a [[PPC]] in the right arm and a [[LRM-10]] launcher with two tons of ammunition in the right torso. A [[Medium Laser]] was added to the left arm.
:''Note that the'' Super Griffin ''as described in the sourcebook is an illegal design and cannot be built under standard rules:
 
:*''The armor allocation of 22/7 to both torso sides is illegal. Even on a 60-ton frame the 'Mech may only mount altogether 28 points of armor on any side torso location. However, the ''Super Griffin'' has one less point of armor on both arms compared to the standard ''Griffin'' on which it is based, for no apparent reason. This suggests that the armor configuration given is in error, and that the illegal armor point on the side torso locations belongs to the respective arm instead.
 
:*''Although it is technically legal to have a mismatched engine, the'' Super Griffin ''suffers a reduction in speed due to its increased mass and may only have four jump jets (at one ton each), not nine as shown in the sourcebook. This was presumably a misprint, and supposed to read four instead; no record sheet exists to show the location, and thereby the number, of the jump jets.
 
:*''Double heat sinks cannot normally be mixed with standard heat sinks. However, special house rules regarding experimental double heat sinks that could be substituted for regular heat sinks were provided within the [[Tales of the Black Widow Company|sourcebook for that particular campaign]].
 
:''With thirteen heat sinks and four jump jets the 'Mech comes out at 59.5 tons and is actually 0.5 tons underweight.''
 
:''It's also possible that since Tales of the Black Widow Company (where the Super Griffin appears) was the first scenario book published it may have been built using the original Battledroid rules. In those rules there was no restriction on how many jump jets you could mount on a mech (beyond tonnage and space) and all jump jets weighed 0.5 tons regardless of the mechs tonnage. Using those rules the Super Griffin could easily mount 9 jump jets and still be legal.  
 
  
Together with the ''[[Super Wasp]]'', the ''Super Griffin'' was designed at the [[Friden Aerospace Park]] research facility on [[Hoff]] by [[House Davion]] scientists in "[[Project Phoenix]]". After eighteen months of work, an operational prototype had been completed but was yet untested when the [[Black Widow Company]] attacked the facility on 13 May [[3022]]. It was deployed as a last line of defense together with the ''Super Wasps'', and was presumably destroyed. There have been no recorded encounters with either design afterwards.
+
==History==
 +
The ''Super Griffin'' was designed in "[[Project Phoenix]]" together with the ''[[Super Wasp]]'' at the [[Friden Aerospace Park]] research facility on [[Hoff]] by [[House Davion]] scientists including Dr. [[Jorge Belasco]]. After eighteen months of work, an operational ''Super Griffin'' prototype had been completed but it was still untested when the [[Black Widow Company]] attacked the facility on 13 May [[3022]]. The prototypes were deployed as a last line of defense, and were presumably destroyed. There have been no recorded encounters with either design afterwards.
  
The ''Super Griffin'' was apparently never considered for full production, but the exact reasons for this remain unknown. (The ''[[Hatchetman]]'' which entered full production a few years later was hailed as the [[Inner Sphere]]'s first new 'Mech design in over a century, and in the [[Periphery]] the ''[[Merlin (BattleMech)|Merlin]]'' had been designed twelve years earlier already.) Since the design stretches the construction rules it could be speculated that the ''Super Griffin'''s new technology turned out to be unreliable, or otherwise unsuitable for mass production for technical or economic reasons; alternatively it could be assumed that the research results and blueprints were irrevocably lost over the course of the battles for Hoff.
+
The ''Super Griffin'' and ''Super Wasp'' were described as the first fully-redesigned units in four decades, but the ''[[Hatchetman]]'' was hailed as the [[Inner Sphere]]'s first new 'Mech design in over a century when it entered full production a few years after the attack on Hoff (and in the [[Periphery]] the ''[[Merlin (BattleMech)|Merlin]]'' had been designed in [[3010]] already). This suggests the ''Super Griffin'' and ''Super Wasp'' never came beyond the prototype stage.
  
==Armament==
+
Since both designs stretch the construction rules it can be assumed that the research results and blueprints were irrevocably lost over the course of the battles for Hoff; alternatively it can be speculated that their new technology turned out to be unreliable, or otherwise unsuitable for mass production for technical or economical reasons.
The ''Super Griffin'' retains the weapon configuration of the regular GRF-1N ''Griffin'', namely a [[PPC]] in the right arm and a [[LRM-10]] launcher with two tons of ammunition in the right torso. A [[Medium Laser]] was added to the left arm.
+
 
 +
==Design==
 +
While its overall weight was increased to 60 tons, necessitating a slightly heavier internal structure, the ''Super Griffin'' retains the original CoreTek 275 [[fusion engine]] which could only provide a reduced ground speed of 64.8 km/h for the heavier frame. To make up for this, the 'Mech mounts 9 special [[Jump Jet]]s, giving it an unpredecented jump range of 270 meters. The armor was increased by half a ton and a [[Medium Laser]] was added on the left arm. Also, the ''Super Griffin'' mounts thirteen [[heat sink]]s, three of which are experimental [[Double heat sink#Double-strength heat sinks|double-strength heat sinks]], for a total heat dissipation capacity of 16 per turn, as opposed to the twelve regular heat sinks on the standard ''Griffin''.
 +
 
 +
It should be noted that the ''Super Griffin'' as described in the sourcebook is an illegal design and cannot be built under standard rules:
 +
===Jump jets===
 +
According to the construction rules, the number of jump jets is limited to the walking movement points. A 60-ton 'Mech with a class 275 fusion engine like the ''Super Griffin'' would therefore only be allowed to mount four jump jets which would weigh one ton each. (It is technically legal to mount a mismatched fusion engine but the performance is rounded down, in this case to equal a class 240 fusion engine.)
 +
 
 +
The ''Super Griffin'', however, is said to mount nine jump jets (their location is not given) which together weigh 4.5 tons, i.e. half a ton each. No record sheet exists to indicate the location of the jump jets.
 +
 
 +
To remedy this rules violation it has been suggested to assume the ''Super Griffin'' has four jump jets of 1 ton each; however, this is not supported by canon sources and the reduced movement leaves the 'Mech somewhat hamstrung.
 +
 
 +
''It is noteworthy that the allocation of jump jets does in fact conform with the rules from the original ''[[BattleDroids]]'' game; these construction rules had no limit on the number of jump jets that could be mounted, and they were always half a ton in weight irrespective of the 'Mech's tonnage. ''[[Tales of the Black Widow Company]]'', which is the source for the ''Super Griffin'' and ''Super Wasp'', was the very first sourcebook published for the franchise and was presumably written using the first draft of the construction rules; when it was published, the game had already been renamed to ''[[BattleTech]]'' and the construction rules had also changed.''
 +
===Mixing standard and double heat sinks===
 +
[[Double heat sink]]s cannot normally be mixed with standard heat sinks. However, special house rules regarding experimental double-strength heat sinks that could be substituted for and mixed with regular heat sinks were provided within the [[Tales of the Black Widow Company, the sourcebook for that particular campaign.
 +
===Armor distribution===
 +
The armor allocation of 22/7 to both torso sides is illegal. Even on a 60-ton frame the 'Mech may only mount altogether 28 points of armor on any side torso location. However, the ''Super Griffin'' has one less point of armor on both arms compared to the standard ''Griffin'' on which it is based, for no apparent reason. This suggests that the armor configuration given is in error, and that the illegal armor point on the side torso locations belongs on the respective arm instead.
  
 
==Variants==
 
==Variants==
None known. The ''Super Griffin'' never came beyond the prototype stage.
+
None known. Although a functional prototype was built, the ''Super Griffin'', itself a variant of the ''Griffin'', apparently never advanced beyond the prototype stage.
  
 
==References==
 
==References==
*[[Tales of the Black Widow Company]]
+
*[[Tales of the Black Widow Company]] (p. 47)
  
 
[[Category:BattleMechs]]
 
[[Category:BattleMechs]]
 
[[Category:Heavy BattleMechs]]
 
[[Category:Heavy BattleMechs]]
 
[[Category:60 ton BattleMechs]]
 
[[Category:60 ton BattleMechs]]

Revision as of 19:09, 15 August 2009

Super Griffin
Super Griffin
Production information
Manufacturer none (prototype)
Model GRF-2N
Class Heavy
Technical specifications
Mass 60 tons
Chassis custom (prototype)
Armor unknown
Engine Core Tek 275
Speed 64.8 km/h
Jump Jets yes (manufacturer unknown)
Armament
BV (1.0) ?
BV (2.0) ?

The GRF-2N Super Griffin is an evolution of the classic Griffin, a re-design that essentially produced a new BattleMech with even a different tonnage.

Armament

The Super Griffin retains the weapon configuration of the regular GRF-1N Griffin, namely a PPC in the right arm and a LRM-10 launcher with two tons of ammunition in the right torso. A Medium Laser was added to the left arm.

History

The Super Griffin was designed in "Project Phoenix" together with the Super Wasp at the Friden Aerospace Park research facility on Hoff by House Davion scientists including Dr. Jorge Belasco. After eighteen months of work, an operational Super Griffin prototype had been completed but it was still untested when the Black Widow Company attacked the facility on 13 May 3022. The prototypes were deployed as a last line of defense, and were presumably destroyed. There have been no recorded encounters with either design afterwards.

The Super Griffin and Super Wasp were described as the first fully-redesigned units in four decades, but the Hatchetman was hailed as the Inner Sphere's first new 'Mech design in over a century when it entered full production a few years after the attack on Hoff (and in the Periphery the Merlin had been designed in 3010 already). This suggests the Super Griffin and Super Wasp never came beyond the prototype stage.

Since both designs stretch the construction rules it can be assumed that the research results and blueprints were irrevocably lost over the course of the battles for Hoff; alternatively it can be speculated that their new technology turned out to be unreliable, or otherwise unsuitable for mass production for technical or economical reasons.

Design

While its overall weight was increased to 60 tons, necessitating a slightly heavier internal structure, the Super Griffin retains the original CoreTek 275 fusion engine which could only provide a reduced ground speed of 64.8 km/h for the heavier frame. To make up for this, the 'Mech mounts 9 special Jump Jets, giving it an unpredecented jump range of 270 meters. The armor was increased by half a ton and a Medium Laser was added on the left arm. Also, the Super Griffin mounts thirteen heat sinks, three of which are experimental double-strength heat sinks, for a total heat dissipation capacity of 16 per turn, as opposed to the twelve regular heat sinks on the standard Griffin.

It should be noted that the Super Griffin as described in the sourcebook is an illegal design and cannot be built under standard rules:

Jump jets

According to the construction rules, the number of jump jets is limited to the walking movement points. A 60-ton 'Mech with a class 275 fusion engine like the Super Griffin would therefore only be allowed to mount four jump jets which would weigh one ton each. (It is technically legal to mount a mismatched fusion engine but the performance is rounded down, in this case to equal a class 240 fusion engine.)

The Super Griffin, however, is said to mount nine jump jets (their location is not given) which together weigh 4.5 tons, i.e. half a ton each. No record sheet exists to indicate the location of the jump jets.

To remedy this rules violation it has been suggested to assume the Super Griffin has four jump jets of 1 ton each; however, this is not supported by canon sources and the reduced movement leaves the 'Mech somewhat hamstrung.

It is noteworthy that the allocation of jump jets does in fact conform with the rules from the original BattleDroids game; these construction rules had no limit on the number of jump jets that could be mounted, and they were always half a ton in weight irrespective of the 'Mech's tonnage. Tales of the Black Widow Company, which is the source for the Super Griffin and Super Wasp, was the very first sourcebook published for the franchise and was presumably written using the first draft of the construction rules; when it was published, the game had already been renamed to BattleTech and the construction rules had also changed.

Mixing standard and double heat sinks

Double heat sinks cannot normally be mixed with standard heat sinks. However, special house rules regarding experimental double-strength heat sinks that could be substituted for and mixed with regular heat sinks were provided within the [[Tales of the Black Widow Company, the sourcebook for that particular campaign.

Armor distribution

The armor allocation of 22/7 to both torso sides is illegal. Even on a 60-ton frame the 'Mech may only mount altogether 28 points of armor on any side torso location. However, the Super Griffin has one less point of armor on both arms compared to the standard Griffin on which it is based, for no apparent reason. This suggests that the armor configuration given is in error, and that the illegal armor point on the side torso locations belongs on the respective arm instead.

Variants

None known. Although a functional prototype was built, the Super Griffin, itself a variant of the Griffin, apparently never advanced beyond the prototype stage.

References