Ultra AC/10
Ultra AC/10 | |
Production information | |
Type | Ballistic (Rapid Fire) |
Tech Base | Clan / Inner Sphere (IS) |
Year Availability | Clan = 2825 (CDS)
IS = 3057 |
Technical specifications | |
Heat | Clan = 3
IS = 4 |
Damage | Clan = 10/shot
IS = 10/shot |
Minimum Range | Clan = 0
IS = 0 |
Short Range | Clan = 1-6
IS = 1-6 |
Medium Range | Clan = 7-12
IS = 7-12 |
Long Range | Clan = 13-18
IS = 13-18 |
Tons | Clan = 10
IS = 13 |
Critical Slots | Clan = 4
IS = 7 |
Ammo Per Ton | Clan = 10
IS = 10 |
Cost (unloaded) | Clan = 320,000
IS = 320,000 |
Ammo Cost (per ton) | Clan = 12,000
IS = 12,000 |
BV (1.0) | Clan = 211
IS = 253 |
BV (2.0) | Clan = 210[1] 26 (Ammo)[1] |
Description
The Ultra AC/10 is the second largest of the Ultra Autocannons. First introduced into the Inner Sphere by the Clans, Free Worlds League scientists were the first to retro-engineer the weapon and make it viable for mass-production, though the knowledge quickly spread to the other Successor States. The weapon itself is capable of firing two shots per turn, like all Ultra autocannon, resulting in doubled heat and, potentially, damage.
Manufacturing
Ultra AC/10 is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Imperator Ultra-10 | Atreus | Imperator Automatic Weaponry |
Mydron Excel | Quentin | Independence Weaponries |
Type 9 | Tamaron | Ashton 'Mech Production Complex |
See Also
The Ultra Autocannon/10 has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats: