A Time of War Companion
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A Time of War: Companion | |
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Product information | |
Type | Rulebook |
Development | Herbert A. Beas II |
Primary writing | Jason Schmetzer Herbert A. Beas II (Rules) Joel Bancroft-Connors, Ken' Horner, Mike Miller, Paul Sjardijn, Joel Steverson (Additional Rules) Johannes Heidler, Chris Wheeler (Additional Writing) |
Pages | 274 |
Cover Artwork | Ray Arrastia |
Interior Artwork | Shane Hartley, Steve Walker (BattleTech Logo Design) Jason Vargas (Evolved Faction Logos Design) |
Illustrations | Justin Adams Jason Juta John E. Kaufmann Igor Kieryluk David Lecossu Randall Mackey Jason Cheeseman-Meyer Matt Plog Mark Poole Jeff Porter Matt Stawicki Alex Williamson |
Publication information | |
Publisher | Catalyst Game Labs |
Product code | E-CAT35180 |
First published | 24 September 2012 |
MSRP | 44.99$ |
Content | |
Preceded by | A Time of War |
Description
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From the back cover
“ | Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular, a pirate smuggler, a noble scion, a deep space explorer, or just a thrill-seeking adventurer, bring your experience to a whole new level!
A Time of War Companion introduces advanced rules for BattleTech role-players and gamemasters alike. This core book expansion showcases advanced gameplay options including Advanced Tier martial arts, “heromode” gameplay, metaskills, Trait Checks, and more! Use character design templates to quickly generate new characters and NPCs, or even convert older characters from previous MechWarrior rule sets! Gamemasters, use the world-building rules to bring your players to exotic new locations, introduce them to equally exotic fauna you have created to greet them there, and give them the chance to fight for—or against—a host of new technologies rarely seen in the field! The tools to enhance your role-playing campaigns are here for the taking! |
” |
Contents
MAN VS BOY (Short Story)
- Advanced Gameplay
- Introduction
- Abbreviations
- Basic Actions
- Edge Save Rules
- Bundling Skills
- Tiered Skills
- Combat Actions
- Snap Shooting (Ranged Combat Only)
- Flurry Combat (Melee Combat Only)
- Special Martial Arts Maneuvers (Melee Combat)
- Special Melee Weapons Maneuvers (Melee Combat)
- Additional Personal Combat Rules
- Expanded Wound Effects
- "Hero Mode"
- Advanced Trait Rules
- Rank (Expanded)
- House Davion Ranks
- House Kurita Ranks
- House Liao Ranks
- House Marik Ranks
- House Steiner Ranks
- Free Rasalhague Republic Ranks
- Major Periphery: Magistracy of Canopus Ranks
- Major Periphery: Taurian Concordat Ranks
- Major Periphery: Outworlds Alliance Ranks
- Major Periphery: Marian Hegemony Ranks
- Clan Ranks
- ComStar and Word of Blake Ranks
- Star League/Second Star League Ranks
- Title/Bloodname (Expanded)
- Rank-to-Title Equivalence
- Vehicle and Custom Vehicle Traits (Expanded)
- Implants/Prosthetics (Expanded)
- Mutation (New Trait)
- Wealth and Equipped Special Trait Checks
- Advanced Tactical Combat