A Time of War Companion

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A Time of War: Companion
Product information
Type Rulebook
Development Herbert A. Beas II
Primary writing Jason Schmetzer
Herbert A. Beas II (Rules)
Joel Bancroft-Connors, Ken' Horner, Mike Miller, Paul Sjardijn, Joel Steverson (Additional Rules)
Johannes Heidler, Chris Wheeler (Additional Writing)
Pages 274
Cover Artwork Ray Arrastia
Interior Artwork Shane Hartley, Steve Walker (BattleTech Logo Design)
Jason Vargas (Evolved Faction Logos Design)
Illustrations Justin Adams
Jason Juta
John E. Kaufmann
Igor Kieryluk
David Lecossu
Randall Mackey
Jason Cheeseman-Meyer
Matt Plog
Mark Poole
Jeff Porter
Matt Stawicki
Alex Williamson
Publication information
Publisher Catalyst Game Labs
Product code E-CAT35180
First published 24 September 2012
MSRP 44.99$
Content
Preceded by A Time of War

Description


From the back cover

Launch yourself into the universe of BattleTech with new technologies and prove your heroism to House Lords and Khans alike! Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular, a pirate smuggler, a noble scion, a deep space explorer, or just a thrill-seeking adventurer, bring your experience to a whole new level!

A Time of War Companion introduces advanced rules for BattleTech role-players and gamemasters alike. This core book expansion showcases advanced gameplay options including Advanced Tier martial arts, “heromode” gameplay, metaskills, Trait Checks, and more! Use character design templates to quickly generate new characters and NPCs, or even convert older characters from previous MechWarrior rule sets! Gamemasters, use the world-building rules to bring your players to exotic new locations, introduce them to equally exotic fauna you have created to greet them there, and give them the chance to fight for—or against—a host of new technologies rarely seen in the field! The tools to enhance your role-playing campaigns are here for the taking!

Contents

MAN VS BOY (Short Story)

  • Advanced Gameplay
  • Introduction
  • Abbreviations
  • Basic Actions
  • Edge Save Rules
  • Bundling Skills
  • Tiered Skills
  • Combat Actions
  • Snap Shooting (Ranged Combat Only)
  • Flurry Combat (Melee Combat Only)
  • Special Martial Arts Maneuvers (Melee Combat)
  • Special Melee Weapons Maneuvers (Melee Combat)
  • Additional Personal Combat Rules
  • Expanded Wound Effects
  • "Hero Mode"
  • Advanced Trait Rules
  • Advanced Tactical Combat

Notes