Anti-Ship Electronic Warfare Missile
Anti-Ship Electronic Warfare (ASEW) Missile | |
Production information | |
Type | Bombs (External Ordnance Weapon) |
Tech Base | IS[1] |
Year Availability | IS = 3067 LA[1] |
Year Introduced | IS = 3067 LA[1] |
Technology Rating | E |
Availability Ratings | X/X/E |
Technical specifications | |
Heat | 0 |
Damage | See rules for this equipment in the Advanced Weapons And Equipment section, TacOps on p. 358 |
Short Range | 6 |
Medium Range | 12 |
Long Range | 18 |
Extreme Range | 24 |
Tons | 2 |
Critical Slots | 0 |
Ammo Cost (per ton) | 10,000 |
Ammo BV (1.0) | N/A |
Ammo BV (2.0) | 75 |
Description
Anti-Ship Electronic Warfare Missiles, also called ASEW Missiles, were a type of Arrow IV missile mounted on Aerospace Fighters' external hardpoints. The Lyran Alliance began development of the ASEW missile to make up for their small fleet size, however prototypes of these weapons were still undergoing testing at the outbreak of the Jihad and never entered into mass production. Unable to be used in an atmosphere or launched from a standard Arrow IV platform, these missiles do not damage a ship directly but instead cripple weapons accuracy, render Naval C3 and Naval Comm-Scanner Suite systems ineffective, and jam a Kearny-Fuchida Drive with electronic static to delay its ability to jump. Despite the missile's rarity, the resistance movement within the Word of Blake-controlled Free Worlds League did procure a number of ASEW missiles for use in their raids on larger ships.[1]
Rules
Game Rules
Each missile takes 6 bomb slots and weights 2 tons. Its cost is 20,000 C-Bills, and Tech rating is marked E/X-X-E. ASEW missiles suffer a +4 modifier to hit targets less than 500 tons, and may not be launched by units within an atmosphere or at the Space/Atmosphere Interface.[1]