Difference between revisions of "Cyclops"

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==Variants==
 
==Variants==
  
* CP-10-HQ - A variant of the Cyclops intended to work with advanced electronics that allow it to command a large number of units. The 'Mech is armed with only an [[LRM 10]], two [[Medium Laser]]s and a [[SRM 4]] launcher. Unfortunately the advanced electronics have been lost to time. BV (1.0) = 900
+
* CP-10-HQ - A variant of the Cyclops intended to work with advanced electronics that allow it to command a large number of units. The 'Mech is armed with only an [[LRM 10]], two [[Medium Laser]]s and a [[SRM 4]] launcher. Unfortunately the advanced electronics have been lost to time. BV (1.0) = 900, BV (2.0) = 1,107
  
* CP-10-Q - This variant of the ''Cyclops'' attempts to keep enemies at range by removing the [[Autocannon/20]] and replacing it with an additional [[LRM 10]] and seven more tons of armor making it very well protected. BV (1.0) = 1,213
+
* CP-10-Q - This variant of the ''Cyclops'' attempts to keep enemies at range by removing the [[Autocannon/20]] and replacing it with an additional [[LRM 10]] and seven more tons of armor making it very well protected. BV (1.0) = 1,213, BV (2.0) = 1,584
  
* CP-11-A - A modification of the ''Cyclops'' that uses some rediscovered [[Star League]] technology the 11-A removes the massive [[Autocannon/20]] and replaces it with a [[Gauss Rifle]] which has a much farther effective range. BV (1.0) = 1,251
+
* CP-11-A - A modification of the ''Cyclops'' that uses some rediscovered [[Star League]] technology the 11-A removes the massive [[Autocannon/20]] and replaces it with a [[Gauss Rifle]] which has a much farther effective range. BV (1.0) = 1,251, BV (2.0) = 1,547
  
* CP-11-C - The 11-C is similar to the 11-A in that they carry an almost identical weapons payload. The only difference is that the 11-C has removed the [[LRM 10]] launcher and replaced it with a [[C3 Master Computer]] which allows it to share targeting data and co-ordinate C3 lances. An additional two tons of armor have been added to the design as well. This makes the 11-C a highly effective sniper and command 'Mech. BV (1.0) = 1,364
+
* CP-11-C - The 11-C is similar to the 11-A in that they carry an almost identical weapons payload. The only difference is that the 11-C has removed the [[LRM 10]] launcher and replaced it with a [[C3 Master Computer]] which allows it to share targeting data and co-ordinate C3 lances. An additional two tons of armor have been added to the design as well. This makes the 11-C a highly effective sniper and command 'Mech. BV (1.0) = 1,364, BV (2.0) = 1,553
  
* CP-11-G - A full redesign of the ''Cyclops'' the 11-G redesigns the chassis to use [[Endo Steel]] construction and also replaces the armor with fifteen tons of [[Ferro-Fibrous]] armor. For long range Combat the 'Mech is armed with a [[Gauss Rifle]] and LRM 10 missile launcher. For close combat situations it carries two [[ER Medium Laser]]s and a [[Streak SRM 4]] launcher. The 'Mech also has [[CASE]] to protect against an ammunition explosion. BV (1.0) = 1,770
+
* CP-11-G - A full redesign of the ''Cyclops'' the 11-G redesigns the chassis to use [[Endo Steel]] construction and also replaces the armor with fifteen tons of [[Ferro-Fibrous]] armor. For long range Combat the 'Mech is armed with a [[Gauss Rifle]] and LRM 10 missile launcher. For close combat situations it carries two [[ER Medium Laser]]s and a [[Streak SRM 4]] launcher. The 'Mech also has [[CASE]] to protect against an ammunition explosion. BV (1.0) = 1,770, BV (2.0) = 1,984
  
* CP-11-H - An upgrade of the ''Cyclops'' that has come out of the [[periphery]] the 11-H is built on the standard 11-Z chassis but its weapons payload is heavily modified. The 'Mech carries an Autocannon/20, two Medium Lasers, and six Rocket Launcher 20s. This gives the 11-h the firepower to decimate anything that dares to close with it to attempt to make a kill. BV (1.0) = 1,333
+
* CP-11-H - An upgrade of the ''Cyclops'' that has come out of the [[periphery]] the 11-H is built on the standard 11-Z chassis but its weapons payload is heavily modified. The 'Mech carries an Autocannon/20, two Medium Lasers, and six Rocket Launcher 20s. This gives the 11-h the firepower to decimate anything that dares to close with it to attempt to make a kill. BV (1.0) = 1,333, BV (2.0) = 1,521
  
* CP-12-K - The 12-K variant of the ''Cyclops'' takes the 'Mech to the logical conclusion based on equipment available to the [[DCMS]]. The 'Mech is armed with an [[Ultra Autocannon/10]] for close to intermediate 5range combat. It also carries an [[MRM 20]] launcher, which compliments the Autocannon's range profile. For close ranges the 'Mech is armed with two [[ER Medium Laser]]s and a [[Streak SRM 4]] launcher. The 'Mech is also armored with thirteen and a half tons of armor. BV (1.0) = 1,511
+
* CP-12-K - The 12-K variant of the ''Cyclops'' takes the 'Mech to the logical conclusion based on equipment available to the [[DCMS]]. The 'Mech is armed with an [[Ultra Autocannon/10]] for close to intermediate 5range combat. It also carries an [[MRM 20]] launcher, which compliments the Autocannon's range profile. For close ranges the 'Mech is armed with two [[ER Medium Laser]]s and a [[Streak SRM 4]] launcher. The 'Mech is also armored with thirteen and a half tons of armor. BV (1.0) = 1,460, BV (2.0) = 1,699
  
  

Revision as of 23:50, 6 August 2007

Cyclops
Cyclops
Production information
Manufacturer Stormvanger Assemblies, Unlimited
Model CP-10-Z
Class Assault
Technical specifications
Mass 90 tons
Chassis Stormvanger HV-7
Armor Starshield Special
Engine Hermes 360
Speed 64.8 km/h
Armament
BV (1.0) 965
BV (2.0) 1,308


Description

The Cyclops began production in 2710 and gets its name from its cockpit, which looks like a single eye in the center of its head assembly. The Cyclops was designed as a heavy assault and command 'Mech. Because of this role the Cyclops is built to defend itself at a variety of ranges and also has a top speed of 64.8 kph which is higher then average for most ninety ton 'Mechs. Additionally the Cyclops is armored with ten tons of armor. While this is below average for a 'Mech at this weight or in the assault class the fact that the Cyclops generally doesn’t go anywhere without the rest of a command lance means that the 'Mech and the commander inside are generally well protected.

Armament

The Cyclops carries an arsenal built to handle almost any situation. For long-range combat and indirect fire the 'Mech carries a Delta Dart LRM 10 missile launcher. For closer ranges the 'Mech has a variety of weapons. A Zeus-36, Mark III Autocannon/20 keeps all but the heaviest 'Mechs at a respectable distance and this is backed up by two Diverse Optics Type 20 Medium Lasers and a Hovertec Quad SRM 4 for close combat.

Variants

  • CP-10-HQ - A variant of the Cyclops intended to work with advanced electronics that allow it to command a large number of units. The 'Mech is armed with only an LRM 10, two Medium Lasers and a SRM 4 launcher. Unfortunately the advanced electronics have been lost to time. BV (1.0) = 900, BV (2.0) = 1,107
  • CP-10-Q - This variant of the Cyclops attempts to keep enemies at range by removing the Autocannon/20 and replacing it with an additional LRM 10 and seven more tons of armor making it very well protected. BV (1.0) = 1,213, BV (2.0) = 1,584
  • CP-11-A - A modification of the Cyclops that uses some rediscovered Star League technology the 11-A removes the massive Autocannon/20 and replaces it with a Gauss Rifle which has a much farther effective range. BV (1.0) = 1,251, BV (2.0) = 1,547
  • CP-11-C - The 11-C is similar to the 11-A in that they carry an almost identical weapons payload. The only difference is that the 11-C has removed the LRM 10 launcher and replaced it with a C3 Master Computer which allows it to share targeting data and co-ordinate C3 lances. An additional two tons of armor have been added to the design as well. This makes the 11-C a highly effective sniper and command 'Mech. BV (1.0) = 1,364, BV (2.0) = 1,553
  • CP-11-G - A full redesign of the Cyclops the 11-G redesigns the chassis to use Endo Steel construction and also replaces the armor with fifteen tons of Ferro-Fibrous armor. For long range Combat the 'Mech is armed with a Gauss Rifle and LRM 10 missile launcher. For close combat situations it carries two ER Medium Lasers and a Streak SRM 4 launcher. The 'Mech also has CASE to protect against an ammunition explosion. BV (1.0) = 1,770, BV (2.0) = 1,984
  • CP-11-H - An upgrade of the Cyclops that has come out of the periphery the 11-H is built on the standard 11-Z chassis but its weapons payload is heavily modified. The 'Mech carries an Autocannon/20, two Medium Lasers, and six Rocket Launcher 20s. This gives the 11-h the firepower to decimate anything that dares to close with it to attempt to make a kill. BV (1.0) = 1,333, BV (2.0) = 1,521
  • CP-12-K - The 12-K variant of the Cyclops takes the 'Mech to the logical conclusion based on equipment available to the DCMS. The 'Mech is armed with an Ultra Autocannon/10 for close to intermediate 5range combat. It also carries an MRM 20 launcher, which compliments the Autocannon's range profile. For close ranges the 'Mech is armed with two ER Medium Lasers and a Streak SRM 4 launcher. The 'Mech is also armored with thirteen and a half tons of armor. BV (1.0) = 1,460, BV (2.0) = 1,699


References