Difference between revisions of "Gauss rifle"
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+ | {{InfoBoxWeapon | ||
+ | | name = Gauss Rifle | ||
+ | | Type = Ballistic (Direct) | ||
+ | | Tech Base = Clan / Inner Sphere (IS) | ||
+ | | Year Availability = | ||
+ | Clan = Unknown | ||
+ | IS = [[3040]] | ||
+ | | Heat = | ||
+ | Clan = 1 | ||
+ | IS = 1 | ||
+ | | Damage = | ||
+ | Clan = 15 | ||
+ | IS = 15 | ||
+ | | Minimum Range = | ||
+ | Clan = 2 | ||
+ | IS = 2 | ||
+ | | Short Range = | ||
+ | Clan = 1-7 | ||
+ | IS = 1-7 | ||
+ | | Medium Range = | ||
+ | Clan = 8-15 | ||
+ | IS = 8-15 | ||
+ | | Long Range = | ||
+ | Clan = 16-22 | ||
+ | IS = 16-22 | ||
+ | | Tons = | ||
+ | Clan = 12 | ||
+ | IS = 15 | ||
+ | | Critical Slots = | ||
+ | Clan = 6 | ||
+ | IS = 7 | ||
+ | | Ammo Per Ton = | ||
+ | Clan = 8 | ||
+ | IS = 8 | ||
+ | | Cost (unloaded) = | ||
+ | Clan = 300,000 | ||
+ | IS = 300,000 | ||
+ | | Ammo Cost (per ton) = | ||
+ | Clan = 20,000 | ||
+ | IS = 20,000 | ||
+ | | BV (1.0) = | ||
+ | Clan = 321 | ||
+ | IS = 321 | ||
+ | }} | ||
+ | ==Description== | ||
The '''Gauss Rifle''' utilizes electromagnets to propel an excessively damaging slug to long distances, making it a devastating and lethal weapon. Unlike traditional ballistic weapons, the Gauss Rifle lacks any combusting propellant or other material, making the heat output almost unnoticeable. However, its effectiveness is limited by the heaviness of both the rifle and its ammunition, as well as the possibility that Gauss Rifles will explode upon suffering a critical hit. | The '''Gauss Rifle''' utilizes electromagnets to propel an excessively damaging slug to long distances, making it a devastating and lethal weapon. Unlike traditional ballistic weapons, the Gauss Rifle lacks any combusting propellant or other material, making the heat output almost unnoticeable. However, its effectiveness is limited by the heaviness of both the rifle and its ammunition, as well as the possibility that Gauss Rifles will explode upon suffering a critical hit. | ||
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*[[Technical Readout: 2750]] | *[[Technical Readout: 2750]] | ||
*[[Technical Readout: 3050]] | *[[Technical Readout: 3050]] | ||
+ | *[[BattleTech Master Rules]] | ||
*[[Technical Readout: 3060]] | *[[Technical Readout: 3060]] | ||
+ | *[[Total Warfare]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
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− |
Revision as of 16:35, 16 June 2007
Gauss Rifle | |
Production information | |
Type | Ballistic (Direct) |
Tech Base | Clan / Inner Sphere (IS) |
Year Availability | Clan = Unknown
IS = 3040 |
Technical specifications | |
Heat | Clan = 1
IS = 1 |
Damage | Clan = 15
IS = 15 |
Minimum Range | Clan = 2
IS = 2 |
Short Range | Clan = 1-7
IS = 1-7 |
Medium Range | Clan = 8-15
IS = 8-15 |
Long Range | Clan = 16-22
IS = 16-22 |
Tons | Clan = 12
IS = 15 |
Critical Slots | Clan = 6
IS = 7 |
Ammo Per Ton | Clan = 8
IS = 8 |
Cost (unloaded) | Clan = 300,000
IS = 300,000 |
Ammo Cost (per ton) | Clan = 20,000
IS = 20,000 |
BV (1.0) | Clan = 321
IS = 321 |
Description
The Gauss Rifle utilizes electromagnets to propel an excessively damaging slug to long distances, making it a devastating and lethal weapon. Unlike traditional ballistic weapons, the Gauss Rifle lacks any combusting propellant or other material, making the heat output almost unnoticeable. However, its effectiveness is limited by the heaviness of both the rifle and its ammunition, as well as the possibility that Gauss Rifles will explode upon suffering a critical hit.
Models
The Gauss Rifle is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Dragon's Fire | Atreus | Imperator Automatic Weaponry |
Grizzard 200 | New Earth | Yankee Weapons Systems |
Grizzard 210 | New Earth | Yankee Weapons Systems |
Inokuma | Betelgeuse | Aldis Industries |
Norse-Storm M-7D | Loxley | Norse-Storm Technologies Incorporated |
Poland Main A | New Syrtis | Johnston Industries |
Poland Main A | Hesperus II | Defiance Industries |
Poland Main C | New Syrtis | Johnston Industries |
Zeus Slingshot | Stewart | Corean Enterprises |
Zhi-tong-yao | Victoria | Shengli Arms |